Colonial Viper Mk VII (Deadlock)
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Colonial Viper Mk VII (Deadlock) | |||
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Race: | Colonial | ||
Type: | Fighter | ||
FTL: | No | ||
Propulsion: | |||
Crew: | 1 | ||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Strike Craft | ||
Weapons: | |||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | |||
Hull: | 60 | ||
FTL Cooldown: | turns | ||
Speed: | 380 m/s | ||
Turn Rate: | °/turn | ||
Armor Total: | |||
Armor Left: | |||
Armor Right: | |||
Armor Front: | |||
Armor Rear: | |||
Armor Top: | |||
Armor Bottom: | |||
DRADIS Range: | 2000 m | ||
Processing Power: | |||
Munition Slots: | |||
Munition Cooldown Period: | turns | ||
Squadron Slots: | 10 | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Squad Repair, Missile Interception | ||
Additional Information | |||
Background
The unparalleled Colonial fighter.
Unlike it's first (cylon) war predecessors, the cockpit controls of the Mark VII are almost entirely computerized, which resulted in their complete neutralization via the Command Navigation Program during the Fall.
Gameplay
The Viper Mark VII was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) titled "Modern Ship Pack." This expansion adds six ships to the game that are featured heavily in the 2004 "reimagined" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode.
Game Abilities & Statistics
General Statistics
- Squadron size: 10 Craft
- Hull points: 60 (6 Hull per craft)
- Speed: 380 m/s
- Damage output: 0.45
- Weapon range: 2500m
- DRADIS range: 2000m
Special Abilities
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.
Missile interception - Viper Mk VII's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Viper Mk VII's to reach the target ordnance and dispose of it.
Gallery
Notes
- Josiah Ward was involved with modelling the 3D asset of the Viper Mark VII for Battlestar Galactica Deadlock at Black Lab Games In 2019.[1]
References
- ↑ Josiah Ward's Artstation work of the Viper Mark VII- https://www.artstation.com/artwork/GaABma
External Links
- Josiah Ward's Artstation Page
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com