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Revenant

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Revenant
Revenant
Race: Cylon
Type:
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size: 3
Hull: 90
Mobility
FTL Cooldown: turns
Speed: 145 m/s
Turn Rate: 60°/turn
Armor Sum
Armor Total: 315
Armor Left: 45 (Armory)
Armor Right: 45 (Armory)
Armor Front: 75 (Engineering)
Armor Rear: 45 (Navigation)
Armor Top: 60 (Tech Bay)
Armor Bottom: 45 (Fire Control)
Armament
DRADIS Range: 3875 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots:
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background[edit]

The core hull of the Revenant is stolen from the design of a Scorpian gunship captured early in the war.

The Revenant uses aggressive turret placements to suppress and dominate opponents with constant barrages of gunfire.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 3 turns.

  • Speed: 145 m/s (System Process 10% - 145%)
  • Turn Rate: 60 degrees per turn
  • Pitch rate: (System Process 15% - 143%)
  • Ship hull size: 3

Hull/Armour/Engineering[edit]

  • Hull: 90
    • Left: 45 (Armoury)
    • Right: 45 (Armoury)
    • Front: 75 (Engineering)
    • Rear: 45 (Navigation)
    • Top: 60 (Tech Bay)
    • Bottom: 45 (Fire Control)

15% Damage reduction (System Process 0% - 30%) 95% Subsystem Repair (System Process 20% - 170%)

Fire Control Systems[edit]

6x Light Turret mounted left

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Medium
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 0.4

6x Light Turret mounted right

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Medium
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 0.4

1x Heavy Turret mounted forward, which can shoot down.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 2

4x Heavy Turret mounted on top

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 2

4x Heavy Turret mounted on bottom.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 2

Tech/Armoury[edit]

  • Processing Power: 75
  • DRADIS Range: 3875m (System Process 500m - 7250m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 131 (System Process 75 - 188)

External Links[edit]