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Minerva (Deadlock)

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.

Background

Minerva (Deadlock)
Minerva (Deadlock)
Race: Colonial
Type:
FTL: Yes
Propulsion:
Crew: 3400
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Anti-Capital, Command Ship
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft: Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: 1318 Meters
Width: 564 Meters
Height: 247 Meters
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 4
Hull: 135
Mobility
FTL Cooldown: 4 turns
Speed: 125 m/s
Turn Rate: 60°/turn
Armor Sum
Armor Total: 330
Armor Left: 60 (Hangar)
Armor Right: 60 (Hangar)
Armor Front: 60 (Armory)
Armor Rear: 45 (Navigation)
Armor Top: 45 (Engineering)
Armor Bottom: 60 (Fire Control)
Armament
DRADIS Range: 4000 m
Processing Power:
Munition Slots: 2
Munition Cooldown Period: 3 turns
Squadron Slots: 2
Squadron Size: {{{squadron size}}}
Special Abilities: Flak
Additional Information

The Minerva, a predecessor to the post-war Mercury, highlights a marked shift in battlestar design, moving the focus from stability and defense to aggression and raw firepower.

Despite being smaller than the Jupiter, and less armoured than the Artemis, the battlestar's aggressive turret placements on every sector has given the Minerva a reputation as an effective capital destroyer.

Notable Battles

Minerva (BSG-84) is the first battlestar of its class, as well as that class's namesake.

During the First Cylon War, Minerva is rapidly deployed from its secondary shipyard berth over Scorpia, seeing its first engagement with three Arachne Cylon ships. The subsequent engagement destroys the secondary shipyard despite Minerva's defensive attempts, and Minerva uses the debris to shield itself from the aggressors. Closing to kill range, the incomplete Minerva goes on the offensive and aptly decimates the attacking force, unleashing volleys of ordnance while the Arachnes reload.

Topographical depiction of the Minerva during its first engagement with Cylons.

This engagement establishes Minerva and its class of light battlestars as capital ship killers for offensive operations during the war (Battlestar Galactica Deadlock: The Broken Alliance).[1]



Gameplay

The Minerva was introduced to the game Battlestar Galactica Deadlock through the Second DLC (Downloadable content) of the first season titled "Broken Alliance". This expansion adds six ships to the game that are availible through campaign, multiplayer, skirmish and Operation Anabasis.

Notes

According to the Spacedock promotional video, the following quote is attributed to Senior Strategist Sandy Mason, Colonial Fleet Academy:

She's a weapon of finesse. Not a blunt instrument.

Related Media

Spacedock breakdown video for this ship. Authorized by Slitherine Ltd. and Black Lab Games.











Game Abilities & Statistics

Navigation

FTL Cooldown: 4 turns.

  • Speed: 125 m/s (175 m/s Boost Thruster, 102.5 m/s +/- 4 Posture)
  • Turn rate: 60 degrees per turn. (36 Boost Thruster, 48 +/-4 Posture)
  • Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 4

Hull/Armour/Engineering

  • Hull: 135
    • Left: 60 (Hangar)
    • Right: 60 (Hangar)
    • Front: 60 (Armoury)
    • Rear: 45 (Navigation)
    • Top: 45 (Engineering)
    • Bottom: 60 (Fire Control)

22% Damage reduction (18% +4 Posture, 26% -4 Posture) 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems

2x Munition slot, 3 turn cooldown. Munition salvo size: 100% (116% +4 Posture, 84% - 4 Posture) 11x Point Defence mounted left

  • Range: 5500 (4600-6400)
  • Rate of fire: High
  • Accuracy: Medium (Low - High)
  • Damage: 0.2

11x Point Defence mounted right

  • Range: 5500 (4600-6400)
  • Rate of fire: High
  • Accuracy: Medium (Low - High)
  • Damage: 0.2

2x Battlestar Artillery mounted forward

  • Range: 5500 (4600-6400)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 6

8x Battlestar Artillery mounted on top

  • Range: 5500 (4600-6400)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 6

5x Heavy Turret mounted on bottom

  • Range: 5500 (4600-6400)
  • Rate of fire: Very Low
  • Accuracy: Low (Very Low - Low)
  • Damage: 3

4x Medium Turret mounted rear

  • Range: 5500 (4600-6400)
  • Rate of fire: Low
  • Accuracy: Low (Low - Medium)
  • Damage: 1

Tech/Armoury

  • DRADIS range: 4000m (3280m - 4720m)
  • Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 150 (123 +4 Posture, 177 -4 Posture)
  • Flak Damage: 90% (76% +4 Posture, 104% -4 Posture)

Squadrons/Hangar

2x Squadron slots

  • +15 Evade
  • 3 Second launch delay
  • 100% Squadron repair (80% +4 Posture, 120% -4 Posture)

Veterancy

  • Level 1: +10% Yaw Control, +15 Marine Strength
  • Level 2: +25% Yaw Control, +30 Marine Strength, +5% Turret Accuracy
  • Level 3: +50% Yaw Control, +60 Marine Strength, +10% Turret Accuracy

Special Abilities

Flak - The Minerva can deploy a wall of flak left or right of it's hangar pods to destroy any support craft and ordnance in it's area of effect. Flak damage vs fighters is influenced by Armoury stat which can be increased through defensive posture and decreased through offensive posture.

External Links

References

  1. Battlestar Galactica: Minerva Class Light Battlestar - Deadlock Proving Grounds - Spacedock (backup available on Archive.org) . (video) (11 May 2018). Retrieved on 16 August 2019.