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Race: Colonial
Type: Squadron
CO: {{{co}}}
XO: {{{xo}}}
Defenses: {{{def}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Construction Time:
Hull Size:
Hull: 24
FTL Cooldown: turns
Speed: 340 m/s
Turn Rate: °/turn
Armor Sum
Armor Total:
Armor Left:
Armor Right:
Armor Front:
Armor Rear:
Armor Top:
Armor Bottom:
DRADIS Range: 2000 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: 2
Squadron Size: {{{squadron size}}}
Special Abilities: Deploy Chaff, Disarm, Squad Repair, Missile interception
Additional Information


Sweepers deploy chaff payloads to provide radar and projectile countermeasure zones.

A fundamental tactical craft that can hold off a Cylon long-range missile assault single-handedly

Game Abilities & Statistics

General statistics

  • Squadron size: 2 Craft
  • Hull points: 24 (12 Hull per craft)
  • Speed: 340 m/s
  • Damage output: 0.3
  • Weapon range: 2500m (2000m effective range)
  • DRADIS range: 2000m

Special abilities

Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact. As an additional note, Sweepers will be restocked with it's chaff upon docking with it's parent ship. This is done immediately, and can be sent back out the following turn.

Disarm - An ability introduced with the reinforcement pack, the Sweeper can be given the order to disarm any hostile deployed mines nearby. The ability range to target mines is a little over 4000m range, and the Sweeper will fly to the target.

Missile interception - Sweepers can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. Just like Raptors, this really is not recommended with Sweepers, but you can stop some of the slower munitions such as guided missiles if you're desperate.

Deploy Chaff - The Sweeper can deploy chaff which destroys hostile munitions on contact, whilst allowing your own to pass unhindered. Chaff is deployed on the Sweeper's position and will continue to be deployed in 2.5 second intervals as it moves. It has a stock of 10 chaff, and will deploy 4 per turn along it's movement path. The chaff clouds disperse over time, starting off the size of an Adamant, and becoming fleet-encompassing by the second turn of being up.

External Links