Atlas (Deadlock)
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| Atlas (Deadlock) | |||
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| [show/hide spoilers] Spoilers hidden in infobox by default only. | |||
| Race: | Colonial | ||
| Type: | |||
| FTL: | Yes | ||
| Propulsion: | |||
| Crew: | |||
| Capacity: | |||
| CO: | {{{co}}} | ||
| XO: | {{{xo}}} | ||
| Role: | Command Ship, Force Projection Vessel, Strike Carrier | ||
| Weapons: | 6 Heavy Turrets, 4 Medium Turrets | ||
| Armaments: | |||
| Defenses: | {{{def}}} | ||
| Aircraft: | Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan | ||
| Aviation facilities: | {{{facilities}}} | ||
| Emblem: | [[File:{{{patch}}}|175px|Ship's patch]] | ||
| Other Images: | Gallery | ||
| Length: | |||
| Width: | |||
| Height: | |||
| Weight: | {{{weight}}} | ||
| Wingspan: | {{{wingspan}}} | ||
| Other: | {{{otherdi}}} | ||
| Cost: | |||
| Construction Time: | |||
| Hull Size: | |||
| Hull: | 135 | ||
| FTL Cooldown: | 4 turns | ||
| Speed: | 85 m/s | ||
| Turn Rate: | 36°/turn | ||
| Armor Total: | 660 | ||
| Armor Left: | 120 (Tech Bay) | ||
| Armor Right: | 120 (Fire Control) | ||
| Armor Front: | 80 (Hangar) | ||
| Armor Rear: | 80 (Navigation) | ||
| Armor Top: | 140 (Armory) | ||
| Armor Bottom: | 120 (Engineering) | ||
| DRADIS Range: | 4000 m | ||
| Processing Power: | |||
| Munition Slots: | N/A | ||
| Munition Cooldown Period: | turns | ||
| Squadron Slots: | 2 | ||
| Squadron Size: | {{{squadron size}}} | ||
| Special Abilities: | |||
| Additional Information | |||
Background
edit sourceThe Atlas is an iconic remnant of Virgon’s imperialist history. Slow and densely armoured, the Atlas carrier now provides powerful fighter support for modern Colonial fleet groups.
Gallery
edit sourceGame Abilities & Statistics
edit sourceNavigation
edit source- FTL Cooldown: 4 turns.
- Speed: 85 m/s (119 m/s Boost Thruster, 71.4 m/s +/- 4 Posture)
- Turn rate: 36 degrees per turn. (21.6 Boost Thruster, 30.24 +/-4 Posture)
- Pitch/Yaw rate: 100% (59% Boost Thruster, 84% +/- 4 Posture)
- Ship hull size: 4
Hull/Armour/Engineering
edit source- Hull: 135
- Left: 120 (Tech Bay)
- Right: 120 (Fire Control)
- Front: 80 (Hangar)
- Rear: 80 (Navigation)
- Top: 140 (Armoury)
- Bottom: 120 (Engineering)
- 20% Damage reduction (18% +4 Posture, 22% -4 Posture)
- 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)
Fire Control Systems
edit source3x Heavy Turret mounted left, which can shoot up.
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
3x Heavy Turret mounted right, which can shoot up.
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
2x Medium Turret mounted on top.
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
2x Medium Turret mounted on bottom.
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
Tech/Armoury
edit source- DRADIS range: 4000m (3280m - 4720m)
- Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
- Marine Armour: 40 (32 - 48)
- Marine Strength: 200 (164 +4 Posture, 236 -4 Posture)
Squadrons/Hangar
edit source2x Squadron slots, 1x Support slot (Raptor, Sweeper, ARP only)
- +35 Evade
- 3 Second launch delay
- 110% Squadron repair (88% +4 Posture, 132% -4 Posture)
Veterancy
edit source- Level 1: +20% Squadron Repair
- Level 2: +40% Squadron Repair, +3% Damage Reduction
- Level 3: +65% Squadron Repair, +6% Damage Reduction
External Links
edit source- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
- Forge Studios - ArtStation (web.archive.org backup link)
