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Atlas (Deadlock)

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Atlas (Deadlock)
Atlas (Deadlock)
Race: Colonial
Type:
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel, Strike Carrier
Weapons: 6 Heavy Turrets, 4 Medium Turrets
Armaments:
Defenses: {{{def}}}
Aircraft: Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 135
Mobility
FTL Cooldown: 4 turns
Speed: 85 m/s
Turn Rate: 36°/turn
Armor Sum
Armor Total: 660
Armor Left: 120 (Tech Bay)
Armor Right: 120 (Fire Control)
Armor Front: 80 (Hangar)
Armor Rear: 80 (Navigation)
Armor Top: 140 (Armory)
Armor Bottom: 120 (Engineering)
Armament
DRADIS Range: 4000 m
Processing Power:
Munition Slots: N/A
Munition Cooldown Period: turns
Squadron Slots: 2
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background[edit]

The Atlas is an iconic remnant of Virgon’s imperialist history. Slow and densely armoured, the Atlas carrier now provides powerful fighter support for modern Colonial fleet groups.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

  • FTL Cooldown: 4 turns.
  • Speed: 85 m/s (119 m/s Boost Thruster, 71.4 m/s +/- 4 Posture)
  • Turn rate: 36 degrees per turn. (21.6 Boost Thruster, 30.24 +/-4 Posture)
  • Pitch/Yaw rate: 100% (59% Boost Thruster, 84% +/- 4 Posture)
  • Ship hull size: 4

Hull/Armour/Engineering[edit]

  • Hull: 135
    • Left: 120 (Tech Bay)
    • Right: 120 (Fire Control)
    • Front: 80 (Hangar)
    • Rear: 80 (Navigation)
    • Top: 140 (Armoury)
    • Bottom: 120 (Engineering)
  • 20% Damage reduction (18% +4 Posture, 22% -4 Posture)
  • 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems[edit]

3x Heavy Turret mounted left, which can shoot up.

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

3x Heavy Turret mounted right, which can shoot up.

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

2x Medium Turret mounted on top.

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

2x Medium Turret mounted on bottom.

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

Tech/Armoury[edit]

  • DRADIS range: 4000m (3280m - 4720m)
  • Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 200 (164 +4 Posture, 236 -4 Posture)

Squadrons/Hangar[edit]

2x Squadron slots, 1x Support slot (Raptor, Sweeper, ARP only)

  • +35 Evade
  • 3 Second launch delay
  • 110% Squadron repair (88% +4 Posture, 132% -4 Posture)

Veterancy[edit]

  • Level 1: +20% Squadron Repair
  • Level 2: +40% Squadron Repair, +3% Damage Reduction
  • Level 3: +65% Squadron Repair, +6% Damage Reduction

External Links[edit]