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Atlas (Deadlock) | |||
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Race: | Colonial | ||
Type: | |||
FTL: | Yes | ||
Propulsion: | |||
Crew: | |||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Command Ship, Force Projection Vessel, Strike Carrier | ||
Weapons: | 6 Heavy Turrets, 4 Medium Turrets | ||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan | ||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | |||
Hull: | 135 | ||
FTL Cooldown: | 4 turns | ||
Speed: | 85 m/s | ||
Turn Rate: | 36°/turn | ||
Armor Total: | 660 | ||
Armor Left: | 120 (Tech Bay) | ||
Armor Right: | 120 (Fire Control) | ||
Armor Front: | 80 (Hangar) | ||
Armor Rear: | 80 (Navigation) | ||
Armor Top: | 140 (Armory) | ||
Armor Bottom: | 120 (Engineering) | ||
DRADIS Range: | 4000 m | ||
Processing Power: | |||
Munition Slots: | N/A | ||
Munition Cooldown Period: | turns | ||
Squadron Slots: | 2 | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | |||
Additional Information | |||
Background[edit]
The Atlas is an iconic remnant of Virgon’s imperialist history. Slow and densely armoured, the Atlas carrier now provides powerful fighter support for modern Colonial fleet groups.
Gallery[edit]
Game Abilities & Statistics[edit]
[edit]
- FTL Cooldown: 4 turns.
- Speed: 85 m/s (119 m/s Boost Thruster, 71.4 m/s +/- 4 Posture)
- Turn rate: 36 degrees per turn. (21.6 Boost Thruster, 30.24 +/-4 Posture)
- Pitch/Yaw rate: 100% (59% Boost Thruster, 84% +/- 4 Posture)
- Ship hull size: 4
Hull/Armour/Engineering[edit]
- Hull: 135
- Left: 120 (Tech Bay)
- Right: 120 (Fire Control)
- Front: 80 (Hangar)
- Rear: 80 (Navigation)
- Top: 140 (Armoury)
- Bottom: 120 (Engineering)
- 20% Damage reduction (18% +4 Posture, 22% -4 Posture)
- 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)
Fire Control Systems[edit]
3x Heavy Turret mounted left, which can shoot up.
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
3x Heavy Turret mounted right, which can shoot up.
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
2x Medium Turret mounted on top.
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
2x Medium Turret mounted on bottom.
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
Tech/Armoury[edit]
- DRADIS range: 4000m (3280m - 4720m)
- Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
- Marine Armour: 40 (32 - 48)
- Marine Strength: 200 (164 +4 Posture, 236 -4 Posture)
Squadrons/Hangar[edit]
2x Squadron slots, 1x Support slot (Raptor, Sweeper, ARP only)
- +35 Evade
- 3 Second launch delay
- 110% Squadron repair (88% +4 Posture, 132% -4 Posture)
Veterancy[edit]
- Level 1: +20% Squadron Repair
- Level 2: +40% Squadron Repair, +3% Damage Reduction
- Level 3: +65% Squadron Repair, +6% Damage Reduction
External Links[edit]
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
- Forge Studios - ArtStation (web.archive.org backup link)