Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Raider Prototype

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Raider Prototype
Raider Prototype
Race: Cylon
Type: Fighter
FTL: No
Propulsion:
Crew: 3 Cylon Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Strike Craft
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 24
Mobility
FTL Cooldown: turns
Speed: 300 m/s
Turn Rate: °/turn
Armor Sum
Armor Total:
Armor Left:
Armor Right:
Armor Front:
Armor Rear:
Armor Top:
Armor Bottom:
Armament
DRADIS Range: 2000 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: 12
Squadron Size: {{{squadron size}}}
Special Abilities: Squad Repair, Board, Missile Interception
Additional Information


Background

The prototype deployed by Cylon carriers prior to mass production of the Mark I Raider.

These prototypes are slower, but more highly armored than their redesigned counterparts.

Game Abilities & Statistics

General stats

  • Squadron size: 2 Craft
  • Hull points: 32 (16 Hull per craft)
  • Speed: 300 m/s
  • Damage output: 0.3
  • Weapon range: 2500m (2000m effective range)
  • DRADIS range: 2000m

Special abilities

Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact. As an additional note, Heavy Raiders will be restocked with it's Centurion complement upon docking with it's parent ship. This is done immediately, and can be sent back out the following turn.

Board - The Heavy Raider can be ordered to board a hostile vessel in order to allow the Centurions on board to wreak havoc on the enemy ship. Each Heavy Raider has a boarding strength of 50 (100 strength per squad) which will fight the marines on board the target vessel. Subsystems will begin taking damage relative to Marine strength on the target, the less marines left the more subsystems will take damage. If the Centurions kill all marines on the target vessel then they will continue to deal constant subsystem damage until the Centurions are pulled off or the ship is destroyed. Multiple Heavy Raiders will stack on the target, and will be required to take down larger ships such as Battlestars. Boarding strength of Heavy Raiders is influenced by the Armoury subsystem power of the ship it belongs to. If it's parent ship is lost, or the subsystem is reduced to 0, Heavy Raider boarding will do little to it's target.

Missile interception - Heavy Raiders can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. This really is not recommended with Heavy Raiders, but you can stop some of the slower munitions such as guided missiles if you're desperate.

Gallery

Notes

  • Alan Blackwell worked with Black Lab Games on the concept art for Battlestar Galactica - Deadlock. Most of the work consisted of taking flat 2D renders and turning them into fully 3D concept images[1]. His work included the Manticore corvette.

References

  1. Alan Blackwell's Artstation page https://alanb.artstation.com/projects/LN865#top