Heracles (Deadlock)
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Heracles (Deadlock) | |||
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Race: | Colonial | ||
Type: | Gunship | ||
FTL: | Yes | ||
Propulsion: | |||
Crew: | |||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Force Projection Vessel | ||
Weapons: | 16 Heavy Turrets, 12 Point Defense Turrets | ||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | 4 | ||
Hull: | 120 | ||
FTL Cooldown: | 3 turns | ||
Speed: | 115 m/s | ||
Turn Rate: | 48°/turn | ||
Armor Total: | 520 | ||
Armor Left: | 60 (Armory) | ||
Armor Right: | 60 (Armory) | ||
Armor Front: | 120 (Tech Bay) | ||
Armor Rear: | 80 (Navigation) | ||
Armor Top: | 100 (Fire Control) | ||
Armor Bottom: | 100 (Engineering) | ||
DRADIS Range: | 4000 m | ||
Processing Power: | |||
Munition Slots: | |||
Munition Cooldown Period: | turns | ||
Squadron Slots: | |||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Flak | ||
Additional Information | |||
Background
The Heracles is an Imperial Wars-era gunship of Leonid descent.
The ship possesses very little finesse, and where it isn't covered in layers of armour plating, it's lined with point defence turrets capable of sustaining high-volume flak fields. Its spine is lined with heavy twin-barrel guns and features a set of "door kickers" for direct, head-to-head assaults.
Gameplay
The Heracles class was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) expansion for season one, titled "Sin and Sacrifice." This expansion adds two ships to the game. The Heracles class is available through campagin, skirmish, multiplayer and Operation Anabasis.
Gallery
Game Abilities & Statistics
FTL Cooldown: 4 turns.
- Speed: 115 m/s (168 m/s Boost Thruster, 98.4 m/s +/- 4 Posture)
- Turn rate: 48 degrees per turn. (19.2 Boost Thruster, 38.4 +/-4 Posture)
- Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
- Ship hull size: 4
Hull/Armour/Engineering
- Hull: 120
- Left: 60 (Armoury)
- Right: 60 (Armoury)
- Front: 120 (Tech Bay)
- Rear: 80 (Navigation)
- Top: 100 (Fire Control)
- Bottom: 100 (Engineering)
- 25% Damage reduction (20% +4 Posture, 30% -4 Posture)
- 80% Subsystem Repair (68% +4 Posture, 92% -4 Posture)
Fire Control Systems
10x Point Defence mounted left.
- Range: 5250 (4500-6000)
- Rate of fire: High
- Accuracy: Medium (Low - High)
- Damage: 0.2
10x Point Defence mounted right.
- Range: 5250 (4500-6000)
- Rate of fire: High
- Accuracy: Medium (Low - High)
- Damage: 0.2
3x Heavy Turret mounted forward
- Range: 5250 (4500-6000)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
8x Heavy Turret mounted on top.
- Range: 5250 (4500-6000)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
8x Heavy Turret mounted on bottom.
- Range: 5250 (4500-6000)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
Tech/Armoury
- DRADIS range: 4000m (3280m - 4720m)
- Firewall regen: 4.8/s (4/s +4 Posture, 5.6/s -4 Posture)
- Marine Armour: 40 (32 - 48)
- Marine Strength: 200 (180 +4 Posture, 220 -4 Posture)
- Flak Damage: 100% (84% +4 Posture, 116% -4 Posture)
Veterancy
- Level 1: +3% Damage Reduction
- Level 2: +6% Damage Reduction, +5% Turret Accuracy
- Level 3: +10% Damage Reduction, +10% Turret Accuracy
Special abilities
Flak - The Heracles can deploy a wall of flak left or right of it's Point Defence to destroy any support craft and ordnance in it's area of effect. Flak damage vs fighters is influenced by Armoury stat which can be increased through defensive posture and decreased through offensive posture.
External Links
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
- James Melican - ArtStation (web.archive.org backup link)