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Heracles (Deadlock)

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Heracles (Deadlock)
Heracles (Deadlock)
Race: Colonial
Type: Gunship
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Force Projection Vessel
Weapons: 16 Heavy Turrets, 12 Point Defense Turrets
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size: 4
Hull: 120
Mobility
FTL Cooldown: 3 turns
Speed: 115 m/s
Turn Rate: 48°/turn
Armor Sum
Armor Total: 520
Armor Left: 60 (Armory)
Armor Right: 60 (Armory)
Armor Front: 120 (Tech Bay)
Armor Rear: 80 (Navigation)
Armor Top: 100 (Fire Control)
Armor Bottom: 100 (Engineering)
Armament
DRADIS Range: 4000 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots:
Squadron Size: {{{squadron size}}}
Special Abilities: Flak
Additional Information


Background[edit]

The Heracles is an Imperial Wars-era gunship of Leonid descent.

The ship possesses very little finesse, and where it isn't covered in layers of armour plating, it's lined with point defence turrets capable of sustaining high-volume flak fields. Its spine is lined with heavy twin-barrel guns and features a set of "door kickers" for direct, head-to-head assaults.

Gameplay[edit]

The Heracles class was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) expansion for season one, titled "Sin and Sacrifice." This expansion adds two ships to the game. The Heracles class is available through campagin, skirmish, multiplayer and Operation Anabasis.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 4 turns.

  • Speed: 115 m/s (168 m/s Boost Thruster, 98.4 m/s +/- 4 Posture)
  • Turn rate: 48 degrees per turn. (19.2 Boost Thruster, 38.4 +/-4 Posture)
  • Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 4

Hull/Armour/Engineering[edit]

  • Hull: 120
    • Left: 60 (Armoury)
    • Right: 60 (Armoury)
    • Front: 120 (Tech Bay)
    • Rear: 80 (Navigation)
    • Top: 100 (Fire Control)
    • Bottom: 100 (Engineering)
  • 25% Damage reduction (20% +4 Posture, 30% -4 Posture)
  • 80% Subsystem Repair (68% +4 Posture, 92% -4 Posture)

Fire Control Systems[edit]

10x Point Defence mounted left.

  • Range: 5250 (4500-6000)
  • Rate of fire: High
  • Accuracy: Medium (Low - High)
  • Damage: 0.2

10x Point Defence mounted right.

  • Range: 5250 (4500-6000)
  • Rate of fire: High
  • Accuracy: Medium (Low - High)
  • Damage: 0.2

3x Heavy Turret mounted forward

  • Range: 5250 (4500-6000)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

8x Heavy Turret mounted on top.

  • Range: 5250 (4500-6000)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

8x Heavy Turret mounted on bottom.

  • Range: 5250 (4500-6000)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

Tech/Armoury[edit]

  • DRADIS range: 4000m (3280m - 4720m)
  • Firewall regen: 4.8/s (4/s +4 Posture, 5.6/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 200 (180 +4 Posture, 220 -4 Posture)
  • Flak Damage: 100% (84% +4 Posture, 116% -4 Posture)

Veterancy[edit]

  • Level 1: +3% Damage Reduction
  • Level 2: +6% Damage Reduction, +5% Turret Accuracy
  • Level 3: +10% Damage Reduction, +10% Turret Accuracy

Special abilities[edit]

Flak - The Heracles can deploy a wall of flak left or right of it's Point Defence to destroy any support craft and ordnance in it's area of effect. Flak damage vs fighters is influenced by Armoury stat which can be increased through defensive posture and decreased through offensive posture.

External Links[edit]