Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Viper Mark I (Deadlock)

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Viper Mark I (Deadlock)
Viper Mark I (Deadlock)
Race: Colonial
Type: Fighter
FTL: No
Propulsion:
Crew: 1 Personel
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Strike Craft
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 40
Mobility
FTL Cooldown: turns
Speed: 320 m/s
Turn Rate: °/turn
Armor Sum
Armor Total:
Armor Left:
Armor Right:
Armor Front:
Armor Rear:
Armor Top:
Armor Bottom:
Armament
DRADIS Range: 2000 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: 10
Squadron Size: {{{squadron size}}}
Special Abilities: Squad Repair, Missile Interception
Additional Information


Background

Viper Mark I's are tough and sturdy single-seat fighters.

Complex reaction control systems and powerful sublight thrusters provide incredible maneuverability to this iconic Colonial ship.

Gameplay

The Viper Mark I entered service shortly before the outbreak of the First Cylon War

Game Abilities & Statistics

General Statistics

  • Squadron size: 10 Craft
  • Hull points: 40 (4 Hull per craft)
  • Speed: 320 m/s
  • Damage output: 0.3
  • Weapon range: 2500m (2000m effective range)
  • DRADIS range: 2000m

Special abilities

Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.

Missile interception - Viper Mk I's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Vipers to reach the target ordnance and dispose of it.

Notes

External Links