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Medusa (Deadlock)

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[[Category:Separate continuity ({{{universe}}})]]

Medusa (Deadlock)
Medusa (Deadlock)
Race: Cylon
Type: Command Ship
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel, Strike Carrier
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size:
Hull: 120
Mobility
FTL Cooldown: turns
Speed: 120 m/s
Turn Rate: °/turn
Armor Sum
Armor Total: 435
Armor Left: 75 (Armoury)
Armor Right: 75 (Armoury)
Armor Front: 75 (Fire Control)
Armor Rear: 75 (Navigation)
Armor Top: 75 (Engineering)
Armor Bottom: 60 (Tech Bay)
Armament
DRADIS Range: 4650 m
Processing Power:
Munition Slots: 2
Munition Cooldown Period: 2 turns
Squadron Slots: {{{squadrons}}}
Squadron Size:
Special Abilities: R-TPAM
Additional Information


Background

A technologically advanced command ship, the Medusa is a central bastion from which the cylon fleet is directed.

Lined with point defence cannons, the Medusa does not have the aggressive profile of other Cylon command ships. Its strength lies in its highly advanced transmission arrays, which it can boost the subsystems of friendly units, pushing the capabilities of cylon technology to it's very limits.

Gameplay

The Medusa class was introduced to the game Battlestar Galactica Deadlock through the second DLC (Downloadable content) for season two titled "Ghost Fleet Offensive" This expansion adds three ships to the game some which are featured in the 2004 "reimagined" and "Blood and Chrome" television series.

Game Abilities & Statistics

Navigation

FTL Cooldown: 5 turns.

  • Speed: 120 m/s (System Process 31% - 145%)
  • Pitch rate: 36 (System Process 20% - 140%)
  • Yaw rate: (System Process 20% - 140%)
  • Ship hull size: 4

Hull/Armour/Engineering

  • Hull: 120
    • Left: 75 (Armoury)
    • Right: 75 (Armoury)
    • Front: 75 (Fire Control)
    • Rear: 75 (Navigation)
    • Top: 75 (Engineering)
    • Bottom: 60 (Tech Bay)
  • 20% Damage reduction (System Process 0% - 39%)
  • 110% Subsystem Repair (System Process 20% - 200%)

Fire Control Systems

2x Munition slots, 2 turn cooldown Munition salvo size: 61% (System Process 20% - 102%) 12x Point Defence mounted forwards.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Very High
  • Accuracy: Medium (System Process Very Low - Very High)
  • Damage: 0.15

Tech/Armoury

  • Processing Power: 75
  • DRADIS Range: 4650m (System Process 600m - 8700m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 175 (System Process 100 - 250)

Special abilities

  • R-TPAM - The Medusa can bolster the Processing Power and subsystems of up to six nearby friendly ships through a direct connection. Upon using the ability, the Medusa loses 30 Processing Power, which it distributes evenly amongst the ships it connects to.

External Links