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Talon

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Talon
Talon
Race: Cylon
Type:
FTL:
Propulsion:
Crew: Unknown Number of Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role:
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 3
Hull: 70
Mobility
FTL Cooldown: 3 turns
Speed: 160 m/s
Turn Rate: 42°/turn
Armor Sum
Armor Total:
Armor Left: 70 (Armory)
Armor Right: 70 (Tech Bay)
Armor Front: 20 (Hangar)
Armor Rear: 20 (Navigation)
Armor Top: 70 (Fire Control)
Armor Bottom: 70 (Engineering)
Armament
DRADIS Range: 4650 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: 1 Slot
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background

Talon mini-carriers bear a striking resemblance to obsolete Canceron frigates discarded before the rebellion.

The single-bay fore hangar has become a regular sight of the Cylon War, regularly bearing squadrons of prototype raider crafts and electronic warfare fighters.

Gallery

Game Abilities & Statistics

Navigation

FTL Cooldown: 3 turns.

  • Speed: 160 m/s (System Process 10% - 145%)
  • Turn Rate: 42 degrees per turn
  • Pitch rate: (System Process 50% - 110%)
  • Ship hull size: 3

Hull/Armour/Engineering

  • Hull: 70
    • Left: 70 (Armoury)
    • Right: 70 (Tech Bay)
    • Front: 20 (Hangar)
    • Rear: 20 (Navigation)
    • Top: 70 (Fire Control)
    • Bottom: 70 (Engineering)

17% Damage reduction (System Process 5% - 28%) 80% Subsystem Repair (System Process 20% - 140%)

Fire Control Systems

3x Light Turret mounted left

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Medium
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 0.4

3x Light Turret mounted right

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Medium
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 0.4

2x Light Turret mounted on top

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Medium
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 0.4

Tech/Armoury

  • Processing Power: 90
  • DRADIS Range: 4650m (System Process 600m - 8700m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 88 (System Process 50 - 125)

Squadrons/Hangar

1x Squadron slot

  • +12 Evade (System Process 0 - 23)
  • 4 Second launch delay (System Process 7s - 1s)
  • 75% Squadron repair (System Process 0% - 150%)

External Links