Basestar (Deadlock)
From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
More actions
| |||||
Basestar (Deadlock) | |||
---|---|---|---|
Race: | Cylon | ||
Type: | Command Ship | ||
FTL: | Yes | ||
Propulsion: | |||
Crew: | |||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Command Ship, Force Projection Vessel, Strike Carrier | ||
Weapons: | 4 Heavy Turrets | ||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | {{{construction}}} | ||
Construction Time: | {{{construction}}} | ||
Hull Size: | 5 | ||
Hull: | 200 | ||
FTL Cooldown: | turns | ||
Speed: | 50 m/s | ||
Turn Rate: | °/turn | ||
Armor Total: | 345 | ||
Armor Left: | 60 (Hanger) | ||
Armor Right: | 60 (Hanger) | ||
Armor Front: | 60 (Navigation) | ||
Armor Rear: | 60 Fire Control) | ||
Armor Top: | 60 (Armory) | ||
Armor Bottom: | 45 (Tech Bay) | ||
DRADIS Range: | 3500 m | ||
Processing Power: | 90 | ||
Munition Slots: | 2 Slots | ||
Munition Cooldown Period: | 3 turns | ||
Squadron Slots: | {{{squadrons}}} | ||
Squadron Size: | 2 Slots | ||
Special Abilities: | |||
Additional Information | |||
Background
The basestar is the core to the Cylon fleet.
Even without the pace and armour plating of the battlestar, these command ships carry the destructive potential to annihilate entire fleets within minutes.
Gallery
Game Abilities & Statistics
FTL Cooldown: 3 turns.
- Speed: 50 m/s (System Process 10% - 145%)
- Turn Rate: 48 degrees per turn
- Pitch rate: (System Process 20% - 140%)
- Ship hull size: 5
Hull/Armour/Engineering
- Hull: 200
- Left: 60 (Hangar)
- Right: 60 (Hangar)
- Front: 60 (Navigation)
- Rear: 60 (Fire Control)
- Top: 60 (Armoury)
- Bottom: 45 (Tech Bay)
- 15% Damage reduction (System Process 0% - 30%)
- 80% Subsystem Repair (System Process 20% - 140%)
Fire Control Systems
2x Munition slots, 3 turn cooldown Munition salvo size: 80% (System Process 20% - 140%) 2x Heavy Turret mounted on top.Range: 3750 (System Process 1500 - 6000) Rate of fire: Low Accuracy: Very Low (System Process Very Low - Medium) Damage: 2 2x Heavy Turret mounted on bottom.Range: 3750 (System Process 1500 - 6000) Rate of fire: Low Accuracy: Very Low (System Process Very Low - Medium) Damage: 2
Tech/Armoury
- Processing Power: 90
- DRADIS Range: 3500m (System Process 800m - 6200m)
- Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
- Centurion Armour: 30 (System Process 0 - 60)
- Centurion Strength: 175 (System Process 100 - 250)
Squadrons/Hangar
2x Squadron slots, 1x Support slot (Heavy Raider, Wardriver, Scorpion, Vespid only)
- +8 Evade (System Process 0 - 15)
- 3 Second launch delay (System Process 5s - 1s)
- 75% Squadron repair (System Process 0% - 150%)
External Links
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
- Forge Studios - ArtStation (web.archive.org backup link)