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Ranger (Deadlock)

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Ranger (Deadlock)
Ranger (Deadlock)
Race: Colonial
Type: Missile Cruiser
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Force Projection Vessel
Weapons: 2 Heavy Turrets, 10 Medium Turrets
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size: 3
Hull: 90
Mobility
FTL Cooldown: 4 turns
Speed: 135 m/s
Turn Rate: 72°/turn
Armor Sum
Armor Total:
Armor Left: 45 (Armory)
Armor Right: 45 (Armory)
Armor Front: 60 (Fire Control)
Armor Rear: 45 (Navigation)
Armor Top: 60 (Engineering)
Armor Bottom: 45 (Tech Bay)
Armament
DRADIS Range: 5000 m
Processing Power:
Munition Slots: 2
Munition Cooldown Period: 2 turns
Squadron Slots: N/A
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background

Originally a Picon specialist design, the Ranger class has more recently become popular throughout the Twelve Colonies.

Its combination of long-range dominance and skirmish-range turret configuration makes it a highly effective all-rounder in any strike group.

Gallery

Game Abilities & Statistics

Navigation

FTL Cooldown: 4 turns.

  • Speed: 135 m/s (189 m/s Boost Thruster, 110.7 m/s +/- 4 Posture)
  • Turn rate: 72 degrees per turn. (43.2 Boost Thruster, 57.6 +/-4 Posture)
  • Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 3

Hull/Armour/Engineering

  • Hull: 90
    • Left: 45 (Armoury)
    • Right: 45 (Armoury)
    • Front: 60 (Fire Control)
    • Rear: 45 (Navigation)
    • Top: 60 (Engineering)
    • Bottom: 45 (Tech Bay)
  • 20% Damage reduction (16% +4 Posture, 24% -4 Posture)
  • 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems

2x Munition slots, 2 turn cooldown. Munition salvo size: 100% (116% +4 Posture, 84% - 4 Posture) 4x Medium Turret mounted left.

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

4x Medium Turret mounted right..

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

2x Heavy Turret mounted front

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

2x Medium Turret mounted on bottom.

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

Tech/Armoury

  • DRADIS range: 5000m (4100m -5900m)
  • Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 150 (123 +4 Posture, 177 -4 Posture)

Veterancy

  • Level 1: +10% Munition Salvo Size
  • Level 2: +20% Munition Salvo Size, +10% Max Speed
  • Level 3: +30% Munition Salvo Size, +20% Max Speed

Notes

  • Alan Blackwell worked with Black Lab Games on the concept art for Battlestar Galactica - Deadlock. Most of the work consisted of taking flat 2D renders and turning them into fully 3D concept images.[1] His work included the Manticore corvette.

External Links

References

  1. Alan Blackwell's Artstation page https://alanb.artstation.com/projects/LN865#top