Argos
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Argos | |||
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Race: | Cylon | ||
Type: | Command Ship | ||
FTL: | Yes | ||
Propulsion: | |||
Crew: | |||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Command Ship, Force Projection Vessel, Strike Carrier | ||
Weapons: | |||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | 2402 | ||
Width: | |||
Height: | 362 | ||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | {{{construction}}} | ||
Construction Time: | {{{construction}}} | ||
Hull Size: | 5 | ||
Hull: | 280 | ||
FTL Cooldown: | turns | ||
Speed: | 90 m/s | ||
Turn Rate: | °/turn | ||
Armor Total: | 300 | ||
Armor Left: | 45 (Hanger) | ||
Armor Right: | 45 (Hanger) | ||
Armor Front: | 45 (Navigation) | ||
Armor Rear: | 45 (Fire Control) | ||
Armor Top: | 60 (Armory) | ||
Armor Bottom: | 60 (Engineering) | ||
DRADIS Range: | 5460 m | ||
Processing Power: | 108 | ||
Munition Slots: | 3 | ||
Munition Cooldown Period: | 3 turns | ||
Squadron Slots: | {{{squadrons}}} | ||
Squadron Size: | 3 | ||
Special Abilities: | Tactical Jump, Munition Supply | ||
Additional Information | |||
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Background
The Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
The Argos' external hangars allow for similar wing capacity as other supercarriers, but are not as effective with squadron support and repairs.
Gameplay
The Argos was introduced to the game Battlestar Galactica Deadlock through the Second DLC (Downloadable content) of the first season titled "Broken Alliance". This expansion adds six ships to the game that are availible through campaign, multiplayer, skirmish and Operation Anabasis.
Notes
- According to the Spacedock promotional video, the following quote is attributed to intercepted Cylon Comms during the bombing of Aerilon:
- By the will of Lachesis
Related Media
Game Abilities & Statistics
FTL Cooldown: 3 turns.
- Speed: 65 m/s (System Process 10% - 145%)
- Turn Rate: 48 degrees per turn
- Pitch rate: (System Process 20% - 140%)
- Ship hull size: 5
Hull/Armour/Engineering
- Hull: 280
- Left: 45 (Hangar)
- Right: 45 (Hangar)
- Front: 45 (Navigation)
- Rear: 45 (Fire Control)
- Top: 60 (Armoury)
- Bottom: 60 (Engineering)
- 15% Damage reduction (System Process 0% - 30%)
- 75% Subsystem Repair (System Process 20% - 125%)
Fire Control Systems
3x Munition slots, 3 turn cooldown Munition salvo size: 106% (System Process 20% - 163%)
Tech/Armoury
- Processing Power: 108
- DRADIS Range: 5460m (System Process 600m - 8700m)
- Firewall Regen: 5.5/s (System Process 0.6/s - 8.7/s)
- Centurion Armour: 30 (System Process 0 - 60)
- Centurion Strength: 190 (System Process 100 - 250)
- Jump Range: 1820m (System Process 200m - 2900m)
- Munition Resupply Rate: 80% (System Process 0% - 150%)
Squadrons/Hangar
3x Squadron slots
- +7 Evade (System Process 0 - 12)
- 3 Second launch delay (System Process 5s - 1s)
- 63% Squadron repair (System Process 0% - 120%)
Special Abilities
Tactical Jump - The Argos can make a tactical jump during combat allowing it to quickly FTL jump to any location within a small range, where it will take a standard move from that position. Tactical Jump takes a quarter of the turn to engage, and has a 4 turn cooldown.
MP/Skrimish Note: When playing the "Propaganda" game mode, Cylon FTL-capable ships begin the match with their FTL drives on standard cooldown as if they had immediately used their jump drives at the start of the game, to prevent jumping turn 1 and capturing points. Munition Supply - The Argos carries no guns, relying entirely upon it's munitions and squadrons to assault the enemy. To compensate for it's lack of guns, the Argos is unique in that it replenishes it's munition stocks during combat. The munition supply factory on board is controlled by the Armoury subsystem, and takes about 6 turns to produce a single standard salvo of any given munition type when fully powered. All launchers are resupplied simultaneously, and resupply will begin automatically as soon as any munitions are fired. Note that even nukes may be resupplied through the Argos' Munition Supply ability. There is a display in the bottom right corner by the ship commands panel where you can see progress on Munition Supply.