Artemis (Deadlock)

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
For the Lord of Kobol for which the ship is named, see: Artemis.

Artemis (Deadlock)
Artemis (Deadlock)
Race: Colonies
Type: Light Battlestar
FTL: Yes
Crew: 3,200 personnel, plus 150 Colonial Marines[1]
Capacity: 3,350 persons[1]
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel, Strike Carrier[1]
Weapons: 8 Battlestar Artillery
4 Heavy Turrets
16 Point Defense Turrets
Armaments: See Abilities section.[1]
Defenses: {{{def}}}
Aircraft: Viper Mark I, Viper Mark II, Raptor, Shuttle, Maintenance Pod[1]
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Length: 1080 meters[1]
Width: 400 meters[1]
Height: 104 meters[1]
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: 4[2]
Construction Time: 4[2]
Hull Size: 3[2]
Hull: 120[2]
FTL Cooldown: 4[2] turns
Speed: 120[2] m/s
Turn Rate: 60[2]°/turn
Armor Sum
Armor Total: 440[2]
Armor Left: 80 (Hangar)[2]
Armor Right: 80 (Hangar)[2]
Armor Front: 80 (Armory)[2]
Armor Rear: 60 (Navigation)[2]
Armor Top: 70 (Fire Control)[2]
Armor Bottom: 70 (Engineering)[2]
DRADIS Range: 5000[2] m
Processing Power:
Munition Slots: 1 Slot[2]
Munition Cooldown Period: 3[2] turns
Squadron Slots: 2 Slots[2]
Squadron Size: {{{squadron size}}}
Special Abilities: Flak
Additional Information

The Artemis-class battlestar is a Colonial Fleet battleship in operation during the First Cylon War. It is the mainstay command ship in deployment during the early stages of that conflict, until succeeded by other battlestar classes deployed later in the conflict.

An Artemis-class' primary mission profile as a command ship of a Battlestar group or other strike force is due to its robust firepower, including its flak protection abilities in aptly dealing with inbound enemy munitions and enemy fighter craft (Battlestar Galactica Deadlock).

Artemis is the predecessor for all other battlestars, and is quickly outmoded due to its notorious inability for retrofits whenever new technologies became available.[3] As such, it is no longer in service by the time of the Fall of the Twelve Colonies.


As a "pocket battlestar," Artemis is lightly armored and relies on its flak cannons and heavy firepower for defense.[3]

Primary batteries are laden across its bow and dorsal spines, capable of shooting at a near 180-degree arc. Numerous missile tubes and kinetic-energy weapons line the amidship's belly to handle large craft, while smaller strike craft and superiority fighters can be dealt with via the point defense guns built into the flight pods.[3]

Artemis supports two full wings of Viper Mark Is, capable of being deployed via magnetic accelerator tubes from the outer sides of the flight pods.[3]

Raptors are also standard for marine and force reconnaissance operations.[3]

Large landing bays inside the flight pods allow for rapid recovery of craft during emergency jump procedures.[3]


Of note, Artemis is among the first ship designs to feature fixed, un-retractable flight pods that did not hinder the ship's FTL ability.[3]

This class originates the general design aesthetic of battlestars, featuring a wedged "alligator head" forward section where CIC resides, a narrow central body sporting the ship's weapon emplacements, and a broad aft section supporting the six stardrive clusters.[3]

Due to the largely significant hurdle of upgrading and retrofitting with new advancements during its lifetime, Artemis-class battlestars saw shorter-than-expected service and were steadily replaced by newer classes, such as the Minerva- and Jupiter-class.[3]


Primarily an offensive craft, Artemis lead the charge against Cylon aggression to great effect during the war. As war material and resources became scarce, the cost to create this class of ship is lower than its bulk and abilities would suggest, and thus helps to stem the tide of the war in the Colonies' favor.[3]

Its extensive tactical facilities and abilities as both a defensive and offensive platform repetitiously prove its dominance on the battlefield. From protecting smaller vessels during engagements to reinforcing weakened forces, large numbers of Artemis-class battlestars are deployed in the earliest stages of the war.[3]

Notable Ships



Related Media

Spacedock breakdown video for this ship. Authorized by Slitherine Ltd. and Black Lab Games.

Game Abilities & Statistics


  • FTL Cooldown: 4 turns.
  • Speed: 120 m/s (168 m/s Boost Thruster, 98.4 m/s +/- 4 Posture)
  • Turn rate: 60 degrees per turn. (36 Boost Thruster, 48 +/-4 Posture)
  • Pitch/Yaw rate: 100% (40% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 3


  • Hull: 120
    • Left: 80 (Hangar)
    • Right: 80 (Hangar)
    • Front: 80 (Armoury)
    • Rear: 60 (Navigation)
    • Top: 70 (Fire Control)
    • Bottom: 70 (Engineering)
  • 25% damage reduction (20% +4 Posture, 31% -4 Posture)
  • 100% subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems

1x Munition slot, 3 turn cooldown.

Munition salvo size: 100% (116% +4 Posture, 84% - 4 Posture)

8x Point Defense mounted left.

  • Range: 5000 (4200-5800)
  • Rate of Fire: High
  • Accuracy: High (High-Very High)
  • Damage: 0.2

8x Point Defense mounted right.

  • Range: 5000 (4200-5800)
  • Rate of Fire: High
  • Accuracy: High (High-Very High)
  • Damage: 0.2

2x Heavy Turret mounted forward, which can shoot down.

  • Range: 5000 (4200-5800)
  • Rate of Fire: Very Low
  • Accuracy: Low (Very Low-Low)
  • Damage: 3

8x Battlestar Artillery mounted on top.

  • Range: 5000 (4200-5800)
  • Rate of Fire: Very Low
  • Accuracy: Very Low (Very Low-Low)
  • Damage: 6

2x Heavy Turret mounted on bottom.

  • Range: 5000 (4200-5800)
  • Rate of Fire: Very Low
  • Accuracy: Low (Very Low-Medium)
  • Damage: 3


  • DRADIS Range: 5000m (4100m - 5950m)
  • Firewall Regeneration: 100/s (82/s +4 Posture, 118/s -4 Posture)
  • Marine Armor: 40 (32 - 48)
  • Marine Strength: 100% (82% +4 Posture, 119% -4 Posture)
  • Flak Damage: 100% (84% +4 Posture, 116% -4 Posture)


2x Squadron slots

  • +20 Evade
  • 3 second launch delay
  • 100% squadron repair (80% +4 Posture, 121% -4 Posture)

Special abilities

  • Flak - Flak fire can be deployed left or right of its hangar pods to destroy any support craft and ordnance in its area of effect. Flak damage against fighters is influenced by the armory statistic, which can be increased through defensive posture and decreased through offensive posture.

External Links