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This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Race: Colonial
Type: Heavy Cruiser
FTL: Yes
Crew: 1850
CO: {{{co}}}
XO: {{{xo}}}
Role: Force Projection Vessel
Weapons: 3 Heavy Turrets, 2 Medium Turrets
Defenses: {{{def}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Length: 1002 Meters
Width: 448 Meters
Height: 225 Meters
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Construction Time:
Hull Size: 3
FTL Cooldown: 4 turns
Speed: 100 m/s
Turn Rate: 42°/turn
Armor Sum
Armor Total: 545
Armor Left: 95 (Tech Bay)
Armor Right: 95 (Tech Bay)
Armor Front: 95 (Armory)
Armor Rear: 80 (Navigation)
Armor Top: 80 (Fire Control)
Armor Bottom: 100 (Engineering)
DRADIS Range: 4000 m
Processing Power:
Munition Slots: 3
Munition Cooldown Period: 4 turns
Squadron Slots:
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


The Janus heavy cruiser is an old Gemenese ship design, made popular during the later stages of the imperial wars between Virgon and Leonis.

Heavy armour plating provides it with enough staying power to remain relevant in modern warfare, although its older fire control systems are considered outdated compared to more modern cruisers.


The Janus class was introduced to the game Battlestar Galactica Deadlock through the first DLC (Downloadable content) titled "Reinforcement Pack." This expansion adds four ships to the game. As such, the Janus class is accessible through campaign, skirmish, multiplayer and Operation Anabasis.


According to the Spacedock promotional video, the following quote is attributed to Sinon Quade, Colonial Naval Architect:

The Janus goes back to the good old days of imperial warfare, when Leonid and Virgon captains would just keep swinging until one of them got bored and launched a nuke.

Related Media[edit]

Spacedock breakdown video for this ship. Authorized by Slitherine Ltd. and Black Lab Games.

Game Abilities & Statistics[edit]


FTL Cooldown: 4 turns.

  • Speed: 100 m/s (140 m/s Boost Thruster, 82 m/s +/- 4 Posture)
  • Turn rate: 42 degrees per turn. (25.2 Boost Thruster, 33.6 +/-4 Posture)
  • Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 3


  • Hull: 95
    • Left: 95 (Tech Bay)
    • Right: 95 (Tech Bay)
    • Front: 95 (Armoury)
    • Rear: 80 (Navigation)
    • Top: 80 (Fire Control)
    • Bottom: 80 (Engineering)
  • 20% Damage reduction (18% +4 Posture, 22% -4 Posture)
  • 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems[edit]

3x Munition slots, 4 turn cooldown.

Munition salvo size: 120% (136% +4 Posture, 104% - 4 Posture)

2x Medium Turret mounted forwards

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Low - Low)
  • Damage: 1

3x Heavy Turret mounted on bottom

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Very Low)
  • Damage: 3


  • DRADIS range: 4000m (3280m - 4720m)
  • Firewall regen: 5.0/s (4.1/s +4 Posture, 5.9/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 135 (114 +4 Posture, 156 -4 Posture)


  • Level 1: +3% Damage Reduction
  • Level 2: +6% Damage Reduction, +10% Munition Salvo Size
  • Level 3: +10% Damage Reduction, +20% Munition Salvo Size

External Links[edit]