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Cerberus (Deadlock)

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Cerberus (Deadlock)
Cerberus (Deadlock)
Race: Cylon
Type: Tactical Support Vessel
FTL: Yes
Propulsion:
Crew: Unknown Number of Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role:
Weapons: N/A
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 5
Hull: 150
Mobility
FTL Cooldown: 3 turns
Speed: 60 m/s
Turn Rate: 36°/turn
Armor Sum
Armor Total:
Armor Left: 75 (Tech Bay)
Armor Right: 75 (Engineering)
Armor Front: 75 (Armoury)
Armor Rear: 75 (Navigation)
Armor Top: 75 (Fire Control)
Armor Bottom: 60 (Hanger)
Armament
DRADIS Range: 3100 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: 4
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background[edit]

A supercarrier by Colonial standards, the Cerberus is the mainstay of Cylon assault forces.

With greater hangar capacity than any other warship and hull plating to rival a Battlestar, the Cerberus provides an imposing tactical presence on any battlefield.

Gallery[edit]

Related Media[edit]

Spacedock breakdown video for this ship. Authorized by Slitherine Ltd. and Black Lab Games.










Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 3 turns.

  • Speed: 60 m/s (System Process 10% - 145%)
  • Turn Rate: 36 degrees per turn
  • Pitch rate: (System Process 60% - 120%)
  • Ship hull size: 4

Hull/Armour/Engineering[edit]

  • Hull: 150
    • Left: 75 (Tech Bay)
    • Right: 75 (Engineering)
    • Front: 75 (Armoury)
    • Rear: 75 (Navigation)
    • Top: 75 (Fire Control)
    • Bottom: 60 (Hangar)

15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)

Fire Control Systems[edit]

3x Heavy Turret mounted on top.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 2

3x Heavy Turret mounted on bottom.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 2

Tech/Armoury[edit]

  • Processing Power: 90
  • DRADIS Range: 3100m (System Process 400m - 5800m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 175 (System Process 100 - 250)

Squadrons/Hangar[edit]

3x Squadron slots, 1x Support slot (Heavy Raider, Wardriver, Scorpion, Vespid only)

  • +15 Evade (System Process 0 - 30)
  • 4 Second launch delay (System Process 7s - 1s)
  • 90% Squadron repair (System Process 0% - 180%)

External Links[edit]