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Arachne

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Arachne
Arachne
Race: Cylon
Type: Assault Carrier
FTL: Yes
Propulsion:
Crew: Unknown Number of Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role:
Weapons: 5 Medium Turrets
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 3
Hull: 110
Mobility
FTL Cooldown: 3 turns turns
Speed: 125 m/s
Turn Rate: °/turn
Armor Sum
Armor Total: 300
Armor Left: 45 (Hanger)
Armor Right: 45 (Hanger)
Armor Front: 60 (Armory)
Armor Rear: 45 (Navigation)
Armor Top: 60 (Fire Control)
Armor Bottom: 45 (Engineering)
Armament
DRADIS Range: 3800 m
Processing Power:
Munition Slots: 1 Slot
Munition Cooldown Period: 2 turns turns
Squadron Slots: 1 Slot
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background

The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.

Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship.

Gallery

Game Abilities & Statistics

Navigation

FTL Cooldown: 3 turns.

  • Speed: 125 m/s (System Process 10% - 145%)
  • Turn Rate: 60 degrees per turn
  • Pitch rate: (System Process 30% - 135%)
  • Ship hull size: 3

Hull/Armour/Engineering

  • Hull: 110
    • Left: 45 (Hangar)
    • Right: 45 (Hangar)
    • Front: 60 (Armoury)
    • Rear: 45 (Navigation)
    • Top: 60 (Fire Control)
    • Bottom: 45 (Engineering)

15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)

Fire Control Systems

1x Munition slot, 2 turn reload Munition salvo size: 87% (System Process 20% - 155%) 2x Medium Turret mounted forward, can shoot down.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 1

3x Medium Turret mounted on top.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 1

Tech/Armoury

  • Processing Power: 90
  • DRADIS Range: 3875m (System Process 500m - 7250m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 131 (System Process 75 - 188)

Squadrons/Hangar

1x Squadron slot

  • +8 Evade (System Process 0 - 15)
  • 4 Second launch delay (System Process 7s - 1s)
  • 75% Squadron repair (System Process 0% - 150%)

External Links