Minotaur
From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
More actions
| |||||
Minotaur | |||
---|---|---|---|
Race: | Colonial | ||
Type: | Heavy Gunship | ||
FTL: | Yes | ||
Propulsion: | |||
Crew: | |||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Force Projection Vessel | ||
Weapons: | 14 Heavy Turrets, 12 Medium Turrets | ||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | 3 | ||
Hull: | 105 | ||
FTL Cooldown: | 4 turns | ||
Speed: | 130 m/s | ||
Turn Rate: | 60°/turn | ||
Armor Total: | 390 | ||
Armor Left: | 75 (Armory) | ||
Armor Right: | 75 (Armory) | ||
Armor Front: | 60 (Tech Bay) | ||
Armor Rear: | 45 (Navigation) | ||
Armor Top: | 60 (Fire Control) | ||
Armor Bottom: | 75 (Engineering) | ||
DRADIS Range: | 5000 m | ||
Processing Power: | |||
Munition Slots: | N/A | ||
Munition Cooldown Period: | turns | ||
Squadron Slots: | N/A | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | |||
Additional Information | |||
Background
The Minotaur warship is a testament to the pragmatic nature of the Aerilan people; you build a ship, give it plenty of armour, and fit every other spare inch with guns. It is a cost-effective fixture for fleet groups looking to bulk up their firepower.
Gallery
Game Abilities & Statistics
FTL Cooldown: 4 turns.
- Speed: 130 m/s (182 m/s Boost Thruster, 106.6 m/s +/- 4 Posture)
- Turn rate: 60 degrees per turn. (36 Boost Thruster, 48 +/-4 Posture)
- Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
- Ship hull size: 3
Hull/Armour/Engineering
- Hull: 105
- Left: 75 (Armoury)
- Right: 75 (Armoury)
- Front: 60 (Tech Bay)
- Rear: 45 (Navigation)
- Top: 60 (Fire Control)
- Bottom: 75 (Engineering)
- 20% Damage reduction (16% +4 Posture, 24% -4 Posture)
- 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)
Fire Control Systems
6x Medium Turret mounted left.
- Range: 5250 (4500-6000)
- Rate of fire: Low
- Accuracy: Medium (Low - Medium)
- Damage: 1
6x Medium Turret mounted right.
- Range: 5250 (4500-6000)
- Rate of fire: Low
- Accuracy: Medium (Low - Medium)
- Damage: 1
2x Heavy Turret mounted front
- Range: 5250 (4500-6000)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
6x Heavy Turret mounted on top.
- Range: 5250 (4500-6000)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
6x Heavy Turret mounted on bottom.
- Range: 5250 (4500-6000)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
Tech/Armoury
- DRADIS range: 5000m (4100m - 5900m)
- Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
- Marine Armour: 40 (32 - 48)
- Marine Strength: 150 (135 +4 Posture, 165 -4 Posture)
Veterancy
- Level 1: +5% Turret Accuracy
- Level 2: +10% Turret Accuracy, +15% Yaw Control
- Level 3: +15% Turret Accuracy, +35% Yaw Control