Colonial Viper Mk VII (Deadlock): Difference between revisions
More actions
Fisher 2000 (talk | contribs) m Added Image |
Fisher 2000 (talk | contribs) m Removed Stub |
||
(2 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
|race =Colonial | |race =Colonial | ||
|type =Fighter | |type =Fighter | ||
|length = | |length = | ||
|width = | |width = | ||
|height = | |height = | ||
|crew = | |crew =1 | ||
|cap = | |cap = | ||
|role = | |role =Strike Craft | ||
|arm = | |arm = | ||
|aircraft = | |aircraft = | ||
|ftl =No | |ftl =No | ||
|cost = | |cost = | ||
Line 33: | Line 33: | ||
|squadrons =10 | |squadrons =10 | ||
|processing power = | |processing power = | ||
|dradis range = | |dradis range =2000 | ||
|special abilities = | |special abilities =Squad Repair, Missile Interception | ||
}} | }} | ||
Line 45: | Line 45: | ||
The Viper Mark VII was introduced to the game [[Battlestar Galactica Deadlock]] through the final DLC (Downloadable content) titled "[[Battlestar Galactica Deadlock: Modern Ship Pack|Modern Ship Pack]]." This expansion adds six ships to the game that are featured heavily in the 2004 "[[Battlestar Galactica (TRS)|reimagined]]" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode. | The Viper Mark VII was introduced to the game [[Battlestar Galactica Deadlock]] through the final DLC (Downloadable content) titled "[[Battlestar Galactica Deadlock: Modern Ship Pack|Modern Ship Pack]]." This expansion adds six ships to the game that are featured heavily in the 2004 "[[Battlestar Galactica (TRS)|reimagined]]" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode. | ||
== Abilities == | == Game Abilities & Statistics == | ||
=== General Statistics === | |||
* '''Squadron size:''' 10 Craft | |||
* '''Hull points:''' 60 (6 Hull per craft) | |||
* '''Speed:''' 380 m/s | |||
* '''Damage output:''' 0.45 | |||
* '''Weapon range:''' 2500m | |||
* '''DRADIS range:''' 2000m | |||
=== Special Abilities === | |||
'''Squad repair''' - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact. | |||
'''Missile interception''' - Viper Mk VII's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Viper Mk VII's to reach the target ordnance and dispose of it. | |||
== Gallery == | == Gallery == | ||
<gallery mode="slideshow"> | <gallery mode="slideshow"> | ||
Line 63: | Line 76: | ||
* [https://www.artstation.com/josiahward Josiah Ward's Artstation Page] | * [https://www.artstation.com/josiahward Josiah Ward's Artstation Page] | ||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com | |||
{{Ships (Deadlock)}} | {{Ships (Deadlock)}} | ||
Line 68: | Line 82: | ||
[[Category:Deadlock]] | [[Category:Deadlock]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Separate continuity (RDM)]] | [[Category:Separate continuity (RDM)]] | ||
{{DEFAULTSORT:Viper_Mark_VII_(Deadlock)}} | {{DEFAULTSORT:Viper_Mark_VII_(Deadlock)}} | ||
[[Category:Separate continuity]] | |||
[[Category:Ships (RDM)]] | |||
[[Category:Ships (Deadlock)]] | |||
[[Category:Ships]] | |||
[[Category:Colonial Military (Deadlock)]] | |||
[[Category:Colonial Military]] | |||
[[Category:Colonial Military (RDM)]] | |||
[[Category:Colonial Craft (Deadlock)]] | |||
[[Category:Colonial Craft]] | |||
[[Category:Colonial Craft (RDM)]] |
Latest revision as of 00:54, 17 February 2024
Colonial Viper Mk VII (Deadlock) | |||
---|---|---|---|
Race: | Colonial | ||
Type: | Fighter | ||
FTL: | No | ||
Propulsion: | |||
Crew: | 1 | ||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Strike Craft | ||
Weapons: | |||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | |||
Hull: | 60 | ||
FTL Cooldown: | turns | ||
Speed: | 380 m/s | ||
Turn Rate: | °/turn | ||
Armor Total: | |||
Armor Left: | |||
Armor Right: | |||
Armor Front: | |||
Armor Rear: | |||
Armor Top: | |||
Armor Bottom: | |||
DRADIS Range: | 2000 m | ||
Processing Power: | |||
Munition Slots: | |||
Munition Cooldown Period: | turns | ||
Squadron Slots: | 10 | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Squad Repair, Missile Interception | ||
Additional Information | |||
Background
The unparalleled Colonial fighter.
Unlike it's first (cylon) war predecessors, the cockpit controls of the Mark VII are almost entirely computerized, which resulted in their complete neutralization via the Command Navigation Program during the Fall.
Gameplay
The Viper Mark VII was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) titled "Modern Ship Pack." This expansion adds six ships to the game that are featured heavily in the 2004 "reimagined" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode.
Game Abilities & Statistics
General Statistics
- Squadron size: 10 Craft
- Hull points: 60 (6 Hull per craft)
- Speed: 380 m/s
- Damage output: 0.45
- Weapon range: 2500m
- DRADIS range: 2000m
Special Abilities
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.
Missile interception - Viper Mk VII's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Viper Mk VII's to reach the target ordnance and dispose of it.
Gallery
Notes
- Josiah Ward was involved with modelling the 3D asset of the Viper Mark VII for Battlestar Galactica Deadlock at Black Lab Games In 2019.[1]
References
- ↑ Josiah Ward's Artstation work of the Viper Mark VII- https://www.artstation.com/artwork/GaABma
External Links
- Josiah Ward's Artstation Page
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com