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|construction = | |construction = | ||
|ftl cooldown = | |ftl cooldown = | ||
|speed = | |speed =150 | ||
|turn rate = | |turn rate =60 | ||
|hull size = | |hull size =3 | ||
|hull =100 | |hull =100 | ||
|armor total = | |armor total =335 | ||
|armor left =60 (Hanger) | |armor left =60 (Hanger) | ||
|armor right =60 (Hanger) | |armor right =60 (Hanger) | ||
Line 32: | Line 32: | ||
|squadrons =1 Slots | |squadrons =1 Slots | ||
|processing power = | |processing power = | ||
|dradis range = | |dradis range =6000 | ||
|special abilities =Flak | |special abilities =Flak, Viper Mark VII | ||
}} | }} | ||
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The Valkyrie class<ref>It is unclear if the name "Valkyrie" is the name of the class of battlestar. </ref> Battlestar was introduced to the game [[Battlestar Galactica Deadlock]] through the final DLC (Downloadable content) titled "[[Battlestar Galactica Deadlock: Modern Ship Pack|Modern Ship Pack]]." This expansion adds six ships to the game that are featured heavily in the 2004 "[[Battlestar Galactica (TRS)|reimagined]]" television series. As such, the Valkyrie class Battlestar is only accessible through skirmish, multiplayer and Operation Anabasis. The Valkyrie class is not accessible in the campaign mode. | The Valkyrie class<ref>It is unclear if the name "Valkyrie" is the name of the class of battlestar. </ref> Battlestar was introduced to the game [[Battlestar Galactica Deadlock]] through the final DLC (Downloadable content) titled "[[Battlestar Galactica Deadlock: Modern Ship Pack|Modern Ship Pack]]." This expansion adds six ships to the game that are featured heavily in the 2004 "[[Battlestar Galactica (TRS)|reimagined]]" television series. As such, the Valkyrie class Battlestar is only accessible through skirmish, multiplayer and Operation Anabasis. The Valkyrie class is not accessible in the campaign mode. | ||
== | == Game Abilities & Statistics == | ||
=== Navigation === | |||
'''FTL Cooldown:''' N/A | |||
* '''Speed:''' 150 m/s (210 m/s Boost Thruster, 123 m/s +/- 4 Posture) | |||
* '''Turn rate:''' 60 degrees per turn. (36 Boost Thruster, 48 +/-4 Posture) | |||
* '''Pitch/Yaw rate:''' 100% (60% Boost Thruster, 80% +/- 4 Posture) | |||
* '''Ship hull size:''' 3 | |||
=== Hull/Armour/Engineering === | |||
* '''Hull:''' 100 | |||
** '''Left:''' 60 (Hangar) | |||
** '''Right:''' 60 (Hangar) | |||
** '''Front:''' 80 (Fire Control) | |||
** '''Rear:''' 45 (Navigation) | |||
** '''Top:''' 60 (Engineering) | |||
** '''Bottom:''' 30 (Tech Bay) | |||
* 25% Damage reduction (20% +4 Posture, 30% -4 Posture) | |||
* 100% Subsystem Repair (80% +4 Posture, 120% -4 Posture) | |||
=== Fire Control Systems === | |||
1x Munition slot, 3 turn cooldown. | |||
'''Munition salvo size:''' 100% (116% +4 Posture, 84% -4 Posture) | |||
'''''8x Point Defence mounted left.''''' | |||
* '''Range:''' 5000 (4200-5800) | |||
* '''Rate of fire:''' High | |||
* '''Accuracy:''' Medium (Low - High) | |||
* '''Damage:''' 0.2 | |||
'''''8x Point Defence mounted right.''''' | |||
* '''Range:''' 5000 (4200-5800) | |||
* '''Rate of fire:''' High | |||
* '''Accuracy:''' Medium (Low - High) | |||
* '''Damage:''' 0.2 | |||
'''''6x Heavy Turret mounted on top.''''' | |||
* '''Range:''' 5000 (4200-5800) | |||
* '''Rate of fire:''' Very Low | |||
* '''Accuracy:''' Very Low (Very Low - Low) | |||
* '''Damage:''' 3 | |||
'''''2x Heavy Turret mounted on bottom.''''' | |||
* '''Range:''' 5000 (4200-5800) | |||
* '''Rate of fire:''' Very Low | |||
* '''Accuracy:''' Very Low (Very Low - Low) | |||
* '''Damage:''' 3 | |||
=== Tech/Armoury === | |||
* '''DRADIS range:''' 6000m (4900m - 7100m) | |||
* '''Firewall regen:''' 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture) | |||
* '''Marine Armour:''' 40 (32 - 48) | |||
* '''Marine Strength:''' 150 (123 +4 Posture, 177 -4 Posture) | |||
* '''Flak Damage:''' 100% (84% +4 Posture, 116% -4 Posture) | |||
=== Squadrons/Hangar === | |||
1x Squadron slot (Includes Viper Mk VII) | |||
* +15 Evade | |||
* 3 Second launch delay | |||
* 100% Squadron repair (80% +4 Posture, 120% -4 Posture) | |||
=== Special abilities === | |||
* '''Flak''' - Flak fire can be deployed left or right of its hangar pods to destroy any support craft and ordnance in its area of effect. Flak damage against fighters is influenced by the armory statistic, which can be increased through defensive posture and decreased through offensive posture. | |||
* '''Viper Mk VII''' - The Valkyrie is one of the two Colonial ships that can deploy the Viper Mk VII. | |||
== Gallery == | == Gallery == | ||
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* [https://www.artstation.com/josiahward Josiah Ward's Artstation Page] | * [https://www.artstation.com/josiahward Josiah Ward's Artstation Page] | ||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com | |||
{{Ships (Deadlock)}} | {{Ships (Deadlock)}} | ||
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[[Category:Separate continuity]] | [[Category:Separate continuity]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category: | [[Category:Colonial]] | ||
[[Category:Colonial Military]] | |||
[[Category:Colonial Military (Deadlock)]] | |||
[[Category:Colonial (RDM)]] | |||
[[Category:Colonial Military (RDM)]] | |||
[[Category:Ships (Deadlock)]] | |||
[[Category:Ships]] | |||
[[Category:Ships (RDM)]] | |||
[[Category:Colonial Craft (Deadlock)]] | |||
[[Category:Colonial Craft]] | |||
[[Category:Colonial Craft (RDM)]] |
Latest revision as of 13:15, 15 February 2024
Valkyrie (Deadlock) | |||
---|---|---|---|
Race: | Colonial | ||
Type: | Battlestar | ||
FTL: | Yes | ||
Propulsion: | |||
Crew: | |||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Command Ship, Force Projection Vessel, Strike Carrier | ||
Weapons: | |||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan, Viper Mark VII | ||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | 3 | ||
Hull: | 100 | ||
FTL Cooldown: | turns | ||
Speed: | 150 m/s | ||
Turn Rate: | 60°/turn | ||
Armor Total: | 335 | ||
Armor Left: | 60 (Hanger) | ||
Armor Right: | 60 (Hanger) | ||
Armor Front: | 80 (Fire Control) | ||
Armor Rear: | 45 (Navigation) | ||
Armor Top: | 60 (Engineering) | ||
Armor Bottom: | 30 (Tech Bay) | ||
DRADIS Range: | 6000 m | ||
Processing Power: | |||
Munition Slots: | 1 Slots | ||
Munition Cooldown Period: | 2 turns | ||
Squadron Slots: | 1 Slots | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Flak, Viper Mark VII | ||
Additional Information | |||
Background[edit]
The Battlestar Valkyrie is a type of Battlestar that would prove popular in the years following the First Cylon War.
It's small frame is heavily armed, allowing for a highly manuvrable artillery package. However, this firepower comes at the cost of a decreased armour profile particulary on it's ventral underside, where sections of its FTL drive remain exposed.
Gameplay[edit]
The Valkyrie class[1] Battlestar was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) titled "Modern Ship Pack." This expansion adds six ships to the game that are featured heavily in the 2004 "reimagined" television series. As such, the Valkyrie class Battlestar is only accessible through skirmish, multiplayer and Operation Anabasis. The Valkyrie class is not accessible in the campaign mode.
Game Abilities & Statistics[edit]
[edit]
FTL Cooldown: N/A
- Speed: 150 m/s (210 m/s Boost Thruster, 123 m/s +/- 4 Posture)
- Turn rate: 60 degrees per turn. (36 Boost Thruster, 48 +/-4 Posture)
- Pitch/Yaw rate: 100% (60% Boost Thruster, 80% +/- 4 Posture)
- Ship hull size: 3
Hull/Armour/Engineering[edit]
- Hull: 100
- Left: 60 (Hangar)
- Right: 60 (Hangar)
- Front: 80 (Fire Control)
- Rear: 45 (Navigation)
- Top: 60 (Engineering)
- Bottom: 30 (Tech Bay)
- 25% Damage reduction (20% +4 Posture, 30% -4 Posture)
- 100% Subsystem Repair (80% +4 Posture, 120% -4 Posture)
Fire Control Systems[edit]
1x Munition slot, 3 turn cooldown.
Munition salvo size: 100% (116% +4 Posture, 84% -4 Posture)
8x Point Defence mounted left.
- Range: 5000 (4200-5800)
- Rate of fire: High
- Accuracy: Medium (Low - High)
- Damage: 0.2
8x Point Defence mounted right.
- Range: 5000 (4200-5800)
- Rate of fire: High
- Accuracy: Medium (Low - High)
- Damage: 0.2
6x Heavy Turret mounted on top.
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
2x Heavy Turret mounted on bottom.
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
Tech/Armoury[edit]
- DRADIS range: 6000m (4900m - 7100m)
- Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
- Marine Armour: 40 (32 - 48)
- Marine Strength: 150 (123 +4 Posture, 177 -4 Posture)
- Flak Damage: 100% (84% +4 Posture, 116% -4 Posture)
Squadrons/Hangar[edit]
1x Squadron slot (Includes Viper Mk VII)
- +15 Evade
- 3 Second launch delay
- 100% Squadron repair (80% +4 Posture, 120% -4 Posture)
Special abilities[edit]
- Flak - Flak fire can be deployed left or right of its hangar pods to destroy any support craft and ordnance in its area of effect. Flak damage against fighters is influenced by the armory statistic, which can be increased through defensive posture and decreased through offensive posture.
- Viper Mk VII - The Valkyrie is one of the two Colonial ships that can deploy the Viper Mk VII.
Gallery[edit]
Notes[edit]
Josiah Ward modeled the entire 3D asset of the Valkyrie class for the Battlestar Galactica Deadlock game at Black Lab Games In 2019[2].
References[edit]
- ↑ It is unclear if the name "Valkyrie" is the name of the class of battlestar.
- ↑ Josiah Ward's Artstation work of the Valkyrie class -https://www.artstation.com/artwork/8eYqv6
External Links[edit]
- Josiah Ward's Artstation Page
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com