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Hydra: Difference between revisions

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}
{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}


{{stub}}{{Ship Data|italic=y|image=|race=Cylon|type=Tactical Support Vessel|length=|width=|height=|crew=Unknown Number of Centurions|cap=|role=|arm=|aircraft=|ftl=Yes|cost=500|ftl cooldown=3 turns|speed=132|turn rate=|hull size=|hull=|armor total=180|armor left=35 (Fire Control)|armor right=35 (Fire Control)|armor front=20 (Navigation)|armor rear=35 (Armory)|armor top=35 (Engineering)|armor bottom=35 (Tech Bay)|weapons=N/A|munitions=1 Slot|munition cooldown=|squadrons=N/A|processing power=50|dradis range=4000|special abilities=Repair Hull, Coordinated Reload}}A mobile repair and comms centre.  
{{stub}}{{Ship Data|italic=y|image=Hydra.webp|race=Cylon|type=Tactical Support Vessel|length=|width=|height=|crew=Unknown Number of Centurions|cap=|role=|arm=|aircraft=|ftl=Yes|cost=500|ftl cooldown=3 turns|speed=132|turn rate=|hull size=|hull=|armor total=180|armor left=35 (Fire Control)|armor right=35 (Fire Control)|armor front=20 (Navigation)|armor rear=35 (Armory)|armor top=35 (Engineering)|armor bottom=35 (Tech Bay)|weapons=N/A|munitions=1 Slot|munition cooldown=|squadrons=N/A|processing power=50|dradis range=4000|special abilities=Repair Hull, Coordinated Reload}}A mobile repair and comms centre.  


The Hydra support ship has a complex intergrated fire control system, whose processing power is outsourced to coordinate fleet-wide missile strikes. {{Ships (Deadlock)}}
The Hydra support ship has a complex intergrated fire control system, whose processing power is outsourced to coordinate fleet-wide missile strikes. {{Ships (Deadlock)}}

Revision as of 22:34, 12 February 2024

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.



Hydra
Hydra
Race: Cylon
Type: Tactical Support Vessel
FTL: Yes
Propulsion:
Crew: Unknown Number of Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role:
Weapons: N/A
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size:
Hull:
Mobility
FTL Cooldown: 3 turns turns
Speed: 132 m/s
Turn Rate: °/turn
Armor Sum
Armor Total: 180
Armor Left: 35 (Fire Control)
Armor Right: 35 (Fire Control)
Armor Front: 20 (Navigation)
Armor Rear: 35 (Armory)
Armor Top: 35 (Engineering)
Armor Bottom: 35 (Tech Bay)
Armament
DRADIS Range: 4000 m
Processing Power: 50
Munition Slots: 1 Slot
Munition Cooldown Period: turns
Squadron Slots: N/A
Squadron Size: {{{squadron size}}}
Special Abilities: Repair Hull, Coordinated Reload
Additional Information

A mobile repair and comms centre.

The Hydra support ship has a complex intergrated fire control system, whose processing power is outsourced to coordinate fleet-wide missile strikes.