Arachne: Difference between revisions
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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}} | {{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock - Arachne.webp|race=Cylon|type=Assault Carrier|length=|width=|height=|crew=Unknown Number of Centurions|cap=|role=|arm=|aircraft=|ftl=Yes|cost=950|ftl cooldown=3 turns|speed=125|turn rate=|hull size=3|hull=110|armor total=300|armor left=45 (Hanger)|armor right=45 (Hanger)|armor front=60 (Armory)|armor rear=45 (Navigation)|armor top=60 (Fire Control)|armor bottom=45 (Engineering)|weapons=5 Medium Turrets|munitions=1 Slot|munition cooldown=2 turns|squadrons=1 Slot|processing power=|dradis range=3800|special abilities=}} | ||
== Background == | |||
The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design. | |||
Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship. {{Ships (Deadlock)}} | Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship. | ||
== Game Abilities & Statistics == | |||
=== Navigation === | |||
'''FTL Cooldown:''' 3 turns. | |||
* '''Speed:''' 125 m/s (System Process 10% - 145%) | |||
* '''Turn Rate:''' 60 degrees per turn | |||
* '''Pitch rate:''' (System Process 30% - 135%) | |||
* '''Ship hull size: 3''' | |||
=== Hull/Armour/Engineering === | |||
* '''Hull:''' 110 | |||
** '''Left:''' 45 (Hangar) | |||
** '''Right:''' 45 (Hangar) | |||
** '''Front:''' 60 (Armoury) | |||
** Rear: 45 (Navigation) | |||
** '''Top:''' 60 (Fire Control) | |||
** '''Bottom:''' 45 (Engineering) | |||
15% Damage reduction (System Process 0% - 30%) | |||
80% Subsystem Repair (System Process 20% - 140%) | |||
=== Fire Control Systems === | |||
1x Munition slot, 2 turn reload | |||
'''Munition salvo size:''' 87% (System Process 20% - 155%) | |||
'''''2x Medium Turret mounted forward, can shoot down.''''' | |||
* '''Range:''' 3750 (System Process 1500 - 6000) | |||
* '''Rate of fire:''' Low | |||
* '''Accuracy:''' Very Low (System Process Very Low - Medium) | |||
* '''Damage:''' 1 | |||
'''''3x Medium Turret mounted on top.''''' | |||
* '''Range:''' 3750 (System Process 1500 - 6000) | |||
* '''Rate of fire:''' Low | |||
* '''Accuracy:''' Very Low (System Process Very Low - Medium) | |||
* '''Damage:''' 1 | |||
=== Tech/Armoury === | |||
* '''Processing Power:''' 90 | |||
* '''DRADIS Range:''' 3875m (System Process 500m - 7250m) | |||
* '''Firewall Regen:''' 4.7/s (System Process 0.6/s - 8.7/s) | |||
* '''Centurion Armour:''' 30 (System Process 0 - 60) | |||
* '''Centurion Strength:''' 131 (System Process 75 - 188) | |||
=== Squadrons/Hangar === | |||
1x Squadron slot | |||
* +8 Evade (System Process 0 - 15) | |||
* 4 Second launch delay (System Process 7s - 1s) | |||
* 75% Squadron repair (System Process 0% - 150%) | |||
== External Links == | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com | |||
{{Ships (Deadlock)}} | |||
[[Category:A to Z]] | [[Category:A to Z]] | ||
Revision as of 16:26, 16 February 2024
| |||||
| Arachne | |||
|---|---|---|---|
| [show/hide spoilers] Spoilers hidden in infobox by default only. | |||
| Race: | Cylon | ||
| Type: | Assault Carrier | ||
| FTL: | Yes | ||
| Propulsion: | |||
| Crew: | Unknown Number of Centurions | ||
| Capacity: | |||
| CO: | {{{co}}} | ||
| XO: | {{{xo}}} | ||
| Role: | |||
| Weapons: | 5 Medium Turrets | ||
| Armaments: | |||
| Defenses: | {{{def}}} | ||
| Aircraft: | |||
| Aviation facilities: | {{{facilities}}} | ||
| Emblem: | [[File:{{{patch}}}|175px|Ship's patch]] | ||
| Other Images: | Gallery | ||
| Length: | |||
| Width: | |||
| Height: | |||
| Weight: | {{{weight}}} | ||
| Wingspan: | {{{wingspan}}} | ||
| Other: | {{{otherdi}}} | ||
| Cost: | {{{construction}}} | ||
| Construction Time: | {{{construction}}} | ||
| Hull Size: | 3 | ||
| Hull: | 110 | ||
| FTL Cooldown: | 3 turns turns | ||
| Speed: | 125 m/s | ||
| Turn Rate: | °/turn | ||
| Armor Total: | 300 | ||
| Armor Left: | 45 (Hanger) | ||
| Armor Right: | 45 (Hanger) | ||
| Armor Front: | 60 (Armory) | ||
| Armor Rear: | 45 (Navigation) | ||
| Armor Top: | 60 (Fire Control) | ||
| Armor Bottom: | 45 (Engineering) | ||
| DRADIS Range: | 3800 m | ||
| Processing Power: | |||
| Munition Slots: | 1 Slot | ||
| Munition Cooldown Period: | 2 turns turns | ||
| Squadron Slots: | 1 Slot | ||
| Squadron Size: | {{{squadron size}}} | ||
| Special Abilities: | |||
| Additional Information | |||
Background
The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.
Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship.
Game Abilities & Statistics
Navigation
FTL Cooldown: 3 turns.
- Speed: 125 m/s (System Process 10% - 145%)
- Turn Rate: 60 degrees per turn
- Pitch rate: (System Process 30% - 135%)
- Ship hull size: 3
Hull/Armour/Engineering
- Hull: 110
- Left: 45 (Hangar)
- Right: 45 (Hangar)
- Front: 60 (Armoury)
- Rear: 45 (Navigation)
- Top: 60 (Fire Control)
- Bottom: 45 (Engineering)
15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)
Fire Control Systems
1x Munition slot, 2 turn reload Munition salvo size: 87% (System Process 20% - 155%) 2x Medium Turret mounted forward, can shoot down.
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Low
- Accuracy: Very Low (System Process Very Low - Medium)
- Damage: 1
3x Medium Turret mounted on top.
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Low
- Accuracy: Very Low (System Process Very Low - Medium)
- Damage: 1
Tech/Armoury
- Processing Power: 90
- DRADIS Range: 3875m (System Process 500m - 7250m)
- Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
- Centurion Armour: 30 (System Process 0 - 60)
- Centurion Strength: 131 (System Process 75 - 188)
Squadrons/Hangar
1x Squadron slot
- +8 Evade (System Process 0 - 15)
- 4 Second launch delay (System Process 7s - 1s)
- 75% Squadron repair (System Process 0% - 150%)
External Links
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
