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Arachne: Difference between revisions

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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}
{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock - Arachne.webp|race=Cylon|type=Assault Carrier|length=|width=|height=|crew=Unknown Number of Centurions|cap=|role=|arm=|aircraft=|ftl=Yes|cost=950|ftl cooldown=3 turns|speed=125|turn rate=|hull size=3|hull=110|armor total=300|armor left=45 (Hanger)|armor right=45 (Hanger)|armor front=60 (Armory)|armor rear=45 (Navigation)|armor top=60 (Fire Control)|armor bottom=45 (Engineering)|weapons=5 Medium Turrets|munitions=1 Slot|munition cooldown=2 turns|squadrons=1 Slot|processing power=|dradis range=3800|special abilities=}}


{{stub}}{{Ship Data|italic=y|image=|race=Cylon|type=Assault Carrier|length=|width=|height=|crew=Unknown Number of Centurions|cap=|role=|arm=|aircraft=|ftl=Yes|cost=950|ftl cooldown=3 turns|speed=125|turn rate=|hull size=|hull=|armor total=300|armor left=45 (Hanger)|armor right=45 (Hanger)|armor front=60 (Armory)|armor rear=45 (Navigation)|armor top=60 (Fire Control)|armor bottom=45 (Engineering)|weapons=5 Medium Turrets|munitions=1 Slot|munition cooldown=2 turns|squadrons=1 Slot|processing power=|dradis range=3800|special abilities=}}The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.  
== Background ==
The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.  


Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship. {{Ships (Deadlock)}}
Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship.  
 
== Gallery ==
<gallery mode="slideshow">
File:BSGD - Arachne Concept.jpg|Arachne texture concept from Forge Studios
File:BSGD - Arachne Mesh Concept.jpg|Arachne mesh concept from Forge Studios
</gallery>
 
== Game Abilities & Statistics ==
 
=== Navigation ===
'''FTL Cooldown:''' 3 turns.
 
* '''Speed:''' 125 m/s (System Process 10% - 145%)
* '''Turn Rate:''' 60 degrees per turn
* '''Pitch rate:''' (System Process 30% - 135%)
 
* '''Ship hull size: 3'''
 
=== Hull/Armour/Engineering ===
 
* '''Hull:''' 110
** '''Left:''' 45 (Hangar)
** '''Right:''' 45 (Hangar)
** '''Front:''' 60 (Armoury)
** Rear: 45 (Navigation)
** '''Top:''' 60 (Fire Control)
** '''Bottom:''' 45 (Engineering)
15% Damage reduction (System Process 0% - 30%)
80% Subsystem Repair (System Process 20% - 140%)
 
=== Fire Control Systems ===
1x Munition slot, 2 turn reload
'''Munition salvo size:''' 87% (System Process 20% - 155%)
 
'''''2x Medium Turret mounted forward, can shoot down.'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Low
* '''Accuracy:''' Very Low (System Process Very Low - Medium)
* '''Damage:''' 1
'''''3x Medium Turret mounted on top.'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Low
* '''Accuracy:''' Very Low (System Process Very Low - Medium)
* '''Damage:''' 1
 
=== Tech/Armoury ===
 
* '''Processing Power:''' 90
* '''DRADIS Range:''' 3875m (System Process 500m - 7250m)
* '''Firewall Regen:''' 4.7/s (System Process 0.6/s - 8.7/s)
* '''Centurion Armour:''' 30 (System Process 0 - 60)
* '''Centurion Strength:''' 131 (System Process 75 - 188)
 
=== Squadrons/Hangar ===
1x Squadron slot
 
* +8 Evade (System Process 0 - 15)
* 4 Second launch delay (System Process 7s - 1s)
* 75% Squadron repair (System Process 0% - 150%)
 
== External Links ==
 
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com
* {{Archivelink|url=https://www.artstation.com/artwork/12P9e|title=Forge Studios - ArtStation}}
{{Ships (Deadlock)}}


[[Category:A to Z]]  
[[Category:A to Z]]  

Latest revision as of 06:07, 20 July 2025

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Arachne
Arachne
[show/hide spoilers]
Spoilers hidden in infobox by default only.
Race: Cylon
Type: Assault Carrier
FTL: Yes
Propulsion:
Crew: Unknown Number of Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role:
Weapons: 5 Medium Turrets
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[File:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: 3
Hull: 110
Mobility
FTL Cooldown: 3 turns turns
Speed: 125 m/s
Turn Rate: °/turn
Armor Sum
Armor Total: 300
Armor Left: 45 (Hanger)
Armor Right: 45 (Hanger)
Armor Front: 60 (Armory)
Armor Rear: 45 (Navigation)
Armor Top: 60 (Fire Control)
Armor Bottom: 45 (Engineering)
Armament
DRADIS Range: 3800 m
Processing Power:
Munition Slots: 1 Slot
Munition Cooldown Period: 2 turns turns
Squadron Slots: 1 Slot
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information

Background

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The Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.

Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship.

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Game Abilities & Statistics

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FTL Cooldown: 3 turns.

  • Speed: 125 m/s (System Process 10% - 145%)
  • Turn Rate: 60 degrees per turn
  • Pitch rate: (System Process 30% - 135%)
  • Ship hull size: 3

Hull/Armour/Engineering

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  • Hull: 110
    • Left: 45 (Hangar)
    • Right: 45 (Hangar)
    • Front: 60 (Armoury)
    • Rear: 45 (Navigation)
    • Top: 60 (Fire Control)
    • Bottom: 45 (Engineering)

15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)

Fire Control Systems

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1x Munition slot, 2 turn reload Munition salvo size: 87% (System Process 20% - 155%)

2x Medium Turret mounted forward, can shoot down.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 1

3x Medium Turret mounted on top.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - Medium)
  • Damage: 1

Tech/Armoury

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  • Processing Power: 90
  • DRADIS Range: 3875m (System Process 500m - 7250m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 131 (System Process 75 - 188)

Squadrons/Hangar

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1x Squadron slot

  • +8 Evade (System Process 0 - 15)
  • 4 Second launch delay (System Process 7s - 1s)
  • 75% Squadron repair (System Process 0% - 150%)
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