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Sinon Quade: Difference between revisions

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'''Sinon Quade''' is the architect and creator of the ''[[Jupiter (Deadlock)|Jupiter]]''-class [[battlestar (RDM)|battlestar]] as part of [[Project Jupiter]] during the [[First Cylon War]] (''[[Battlestar Galactica Deadlock]]'').
'''Sinon Quade''' is the architect and creator of the ''[[Jupiter (Deadlock)|Jupiter]]''-class [[battlestar (RDM)|battlestar]] as part of [[Project Jupiter]] during the [[First Cylon War]] (''[[Battlestar Galactica Deadlock]]'').


Prior to his participation in [[Colonial Fleet (RDM)|Colonial Fleet]], he was part of [[Graystone Industries]] and assisted in the creation of the [[Cylons (RDM)|Cylons]], inevitably playing both sides against the middle during the first years of the war.
Prior to his participation in [[Colonial Fleet (TRS)|Colonial Fleet]], he was part of [[Graystone Industries]] and assisted in the creation of the [[Cylons (RDM)|Cylons]], inevitably playing both sides against the middle during the first years of the war.


== Concept Art ==
== Concept Art ==


<gallery mode="slideshow" widths=1000 heights=500>
<gallery mode="slideshow">
File:BSG Deadlock - Sinon Quade - Front - Sam Nilson Concept.jpg|Unused character concept created by [[Sam Nilson]].<ref name="sam_nilson">{{cite_web|url=https://www.artstation.com/artwork/Wv0gQ|title=Battlestar Galactica Deadlock - Character Busts|date=|accessdate=20 August 2019|last=Nilson|first=Sam}}<br>Per artist, the bust was modeled in [[w:Autodesk Maya|Maya]], with additional sculpting and texture work done in [[w:ZBrush|ZBrush]]. Models were lit and rendered in ZBrush, then touched up in [[w:Adobe Photoshop|Adobe Photoshop]].</ref> Front view.
File:BSG Deadlock - Sinon Quade - Front - Sam Nilson Concept.jpg|Unused character concept created by [[Sam Nilson]].<ref name="sam_nilson">{{cite_web|url=https://www.artstation.com/artwork/Wv0gQ|title=Battlestar Galactica Deadlock - Character Busts|date=|accessdate=20 August 2019|last=Nilson|first=Sam}}<br>Per artist, the bust was modeled in [[w:Autodesk Maya|Maya]], with additional sculpting and texture work done in [[w:ZBrush|ZBrush]]. Models were lit and rendered in ZBrush, then touched up in [[w:Adobe Photoshop|Adobe Photoshop]].</ref> Front view.
File:BSG Deadlock - Sinon Quade - Three Quarter - Sam Nilson Concept.jpg|Unused character concept created by [[Sam Nilson]].<ref name="sam_nilson"/> 3/4 view.
File:BSG Deadlock - Sinon Quade - Three Quarter - Sam Nilson Concept.jpg|Unused character concept created by [[Sam Nilson]].<ref name="sam_nilson"/> 3/4 view.

Latest revision as of 00:51, 13 March 2023

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Sinon Quade
[[Image:|200px|Sinon Quade]]

Name

Age
Colony
Birth place {{{birthplace}}}
Birth Name
Birth Date {{{birthdate}}}
Callsign {{{callsign}}}
Nickname {{{nickname}}}
Introduced Battlestar Galactica Deadlock
Death
Parents
Siblings
Children {{{children}}}
Marital Status {{{marital status}}}
Family Tree View
Role
Rank
Serial Number {{{serial}}}
Portrayed by Peter Xifo
Sinon Quade is a Cylon
Sinon Quade is a Final Five Cylon
Sinon Quade is a Human/Cylon Hybrid
Sinon Quade is an Original Series Cylon
Related Media
@ BW Media
Additional Information
[[Image:|200px|Sinon Quade]]


Sinon Quade is the architect and creator of the Jupiter-class battlestar as part of Project Jupiter during the First Cylon War (Battlestar Galactica Deadlock).

Prior to his participation in Colonial Fleet, he was part of Graystone Industries and assisted in the creation of the Cylons, inevitably playing both sides against the middle during the first years of the war.

Concept Art

References

  1. 1.0 1.1 Nilson, Sam. Battlestar Galactica Deadlock - Character Busts (backup available on Archive.org) (in English). Retrieved on 20 August 2019.
    Per artist, the bust was modeled in Maya, with additional sculpting and texture work done in ZBrush. Models were lit and rendered in ZBrush, then touched up in Adobe Photoshop.