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Sherman Cottle (Deadlock): Difference between revisions

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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}
{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}


: ''For the canonical depiction of this character, see: [[Sherman Cottle]].''
{{disline|For the canonical depiction of this character, see: [[Sherman Cottle]].}}


{{Character Data
{{Character Data

Revision as of 20:01, 17 January 2021

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.



Sherman Cottle
[[Image:|200px|Sherman Cottle]]

Name

Age
Colony
Birth place {{{birthplace}}}
Birth Name Sherman Cottle
Birth Date {{{birthdate}}}
Callsign {{{callsign}}}
Nickname {{{nickname}}}
Introduced Battlestar Galactica Deadlock
Death
Parents
Siblings
Children {{{children}}}
Marital Status {{{marital status}}}
Family Tree View
Role
Rank
Serial Number {{{serial}}}
Portrayed by Alan Adelberg
Sherman Cottle is a Cylon
Sherman Cottle is a Final Five Cylon
Sherman Cottle is a Human/Cylon Hybrid
Sherman Cottle is an Original Series Cylon
Related Media
@ BW Media
Additional Information
[[Image:|200px|Sherman Cottle]]


Sherman Cottle is an officer serving in the Colonial Fleet Medical Corps during the First Cylon War (Battlestar Galactica Deadlock).

He would continue serving in the Colonial Fleet following the end of the First Cylon War. His last position is as Chief Medical Officer, with the rank of Major, aboard battlestar Galactica up to, and following, the Fall of the Twelve Colonies decades later (Re-imagined Series).

Concept Art[edit]

References[edit]

  1. 1.0 1.1 Nilson, Sam. Battlestar Galactica Deadlock - Character Busts (backup available on Archive.org) (in English). Retrieved on 20 August 2019.
    Per artist, the bust was modeled in Maya, with additional sculpting and texture work done in w:ZBrush. Models were lit and rendered in ZBrush, then touched up in Adobe Photoshop.