The '''Cylon Raider''' is the space fighter used by the [[Cylons]] in the [[Battlestar Galactica (TOS)|Original Series]] and [[Battlestar Galactica (RDM)|Re-imagined Series]].
*See [[Cylon Raider (RDM)]] for information on the biological, animal-like fighter from the Re-imagined Series.
[[de:Zylonischer Jäger]]
*See [[Heavy Raider]] for information on this fighter/transport used in the Re-imagined Series.
*See [[Raider (TOS)]] for information on the 3-"man" flying wing-shaped fighter seen in the Original Series.
*For information on the fighter used in the 2004 [[Video Game]], see [[Raider (Video Game)]].
*See [[Raider (SDS)]] for information on the 3-"man" flying wing-shaped fighter devised for the failed [[SDS|Singer/DeSanto]] project.
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Latest revision as of 14:34, 18 February 2024
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The Raider is the primary fighter attack craft of the Cylons. Raiders are typically crewed by three centurions. Two centurions sit up front at the controls to pilot the ship, while the third centurion sits on a raised chair behind the others to command and coordinate (TOS: "The Hand of God").
It is armed with two forward-firing laser cannons and can carry bombs in bays within the wings and on racks mounted beneath the wings (TOS: "Lost Planet of the Gods, Part II"). Oval in shape, the piloted Raider has two sublight engines for propulsion. The vehicle is both space and atmosphere-capable (TOS: "The Long Patrol").
On extended missions, Raiders have been known to be accompanied by fuel tankers. This allows wings of Raiders to cross large areas of space (relatively speaking) at sublight speeds without the aid of a basestar. This tactic is normally used on sneak attack missions, allowing Raider wings to slip past enemy defenses undetected, whereas a basestar would easily be spotted by enemy scanners (TOS: "Saga of a Star World").
Despite their larger crew and greater potential for firepower, the Raider often finds itself outmatched by the Colonial Viper. This may be in part to the greater maneuverability of the Viper, and the skill of the Colonial Warriors that fly them. Apollo seems confident in his ability to defeat Raiders if they possess any fewer than 10 to 1 in numbers (TOS: "Saga of a Star World").
The interior of the full scale Cylon Raider cockpit set measures 9' x 10' x 7'1.5" while the maximum width of the 4' 1.5" high "windshield" is 8'1" [1]. The shape and dimensions of the windshield are in fairly good agreement with those of the SFX miniature; the full scale vehicle would be about 41 feet (12.5 meters) long and 50.5 feet (15.4 meters) wide.
The content in this section is considered separate from the primary continuity (often called "canon"). Be sure that your contributions to this section reflect events specific to the separate continuityexclusively.
The Raider is the primary space superiority fighter of the Cylon Empire, often deployed by basestars.
These craft are prevalent and are relied on for the defense of the Fleet through the various and divergent continuities offered, starting from Marvel's comics through to the present-day Dynamite Entertainment comic book adaptations.
The massive A-B Raider is an advanced form of CylonRaider. It has a crew of six, consisting of two Cylon androids (Andromus and Andromidus) and four Centurions (e.g. Centuri). Its exact offensive and defensive capabilities are unknown. It seems to possess an offensive range far greater than that of conventional Raiders (and Colonial Vipers) as well as some form of communication jamming.
Internally, the ship has a different layout from its predecessor. In the center of the ship, the two-man console acts as a central control station, which is operated by the advanced Cylon android models. The forward two consoles are piloting controls and the stations flanking the control consoles are weapons controls, all four stations controlled by Centurions.[1]
In the only recorded encounter, Captain Kanon and Lieutenant Britton discover the A-B Raider while on recon duty in a two-seat version Colonial Viper. Unable to damage it with the Viper's conventional weapons, Kanon rams the A-B Raider, crippling both craft. The A-B Raider's trajectory causes it to crash on the surface of Earth, destroying all its occupants except its commander, Andromus, and one of the Centurion pilots. While Lieutenant Britton is injured in the collision, the Viper manages to limp back to Galactica to report their findings on this new threat and the fact that the Cylons have discovered Earth.
In the script for "The Super Scouts, Part I," this advanced raider makes it appearance in greater detail that correlates to what was seen in the later episode, "The Night the Cylons Landed". The only remnants of its appearance is a brief scene during the attack on the school ship Delphi.
The massive A-B Raider is an advanced form of CylonRaider. It has a crew of six, consisting of two Cylon androids (Andromus and Andromidus) and four Centurions (e.g. Centuri). Its exact offensive and defensive capabilities are unknown. It seems to possess an offensive range far greater than that of conventional Raiders (and Colonial Vipers) as well as some form of communication jamming.
Internally, the ship has a different layout from its predecessor. In the center of the ship, the two-man console acts as a central control station, which is operated by the advanced Cylon android models. The forward two consoles are piloting controls and the stations flanking the control consoles are weapons controls, all four stations controlled by Centurions.[1]
In the only recorded encounter, Captain Kanon and Lieutenant Britton discover the A-B Raider while on recon duty in a two-seat version Colonial Viper. Unable to damage it with the Viper's conventional weapons, Kanon rams the A-B Raider, crippling both craft. The A-B Raider's trajectory causes it to crash on the surface of Earth, destroying all its occupants except its commander, Andromus, and one of the Centurion pilots. While Lieutenant Britton is injured in the collision, the Viper manages to limp back to Galactica to report their findings on this new threat and the fact that the Cylons have discovered Earth.
In the script for "The Super Scouts, Part I," this advanced raider makes it appearance in greater detail that correlates to what was seen in the later episode, "The Night the Cylons Landed". The only remnants of its appearance is a brief scene during the attack on the school ship Delphi.
The Raider is the primary air/space superiority fighter used by the Cylons against the peoples of the Twelve Colonies of Kobol. There have been at least two designs used since the outbreak of hostilities between the two powers.
During the Cylon War, raiders resembled a big "flying wing," and carried a crew of at least three Centurions piloting under the command of a specifically designated model. They are a mainstay in the Cylon arsenal of the time (TRS: "Miniseries," "Razor," Blood and Chrome).
Deployed en masse by the Cylon basestar, Raiders are used to great effect against Colonialbattlestars and are nearly a match in maneuverability against their Colonial counterparts, the Viper Mark II and Mark III. They are also used as drop-ships for deploying ground forces (as seen in the Battle of Tauron) and are capable of vertical take-offs and landings, much like the Colonial Raptor (TRS: "Razor," Blood and Chrome).
In the tenth year of the Cylon War, Viper pilots train for combat using holobands to simulate battles between the Viper Mark IIIs and Cylon Raiders (TRS: "Blood and Chrome").
During the last days of the Cylon War, Raiders destroy the battlestar Columbia in tandem with basestar missile salvos during Operation Raptor Talon(TRS: "Razor").
Some forty years later, some Cylon War-era Raiders are still in active service. A contingent of Raiders is present aboard a lone Cylon War-era basestar which houses the First Hybrid. When the battlestar Pegasus inadvertently discovers this "Guardian basestar," a squadron of Raiders engages with the battlestar as well as its defending force of Viper Mark VIIs(TRS: "Razor"). A small number of original Raiders also appears at the Cylon Colony, shortly before its destruction by Galactica(TRS: "Islanded in a Stream of Stars", "Daybreak, Part II").
The modern Raider, called sparrow in Colonial military jargon (TRS: "Maelstrom"), radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered 0 BCH (2000BYR) when the Cylons launch their devastating surprise attack on the Twelve Colonies of Kobol. During this attack, Raiders transmit commands to Colonial vessels utilizing the compromised Command Navigation Program (CNP(TRS: "Miniseries", "Razor", "The Plan").
This incarnation of the Raider is initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant Kara "Starbuck" Thrace(TRS: "Act of Contrition"), the craft is found to be bio-mechanical in nature (TRS: "You Can't Go Home Again"), incorporating a number of large organs in its design, including a central brain. These organs are housed in the center mass, with a sliding hatch access underside of the fuselage, protected by an interior fibrous tissue layer. Raiders require an oxygen-nitrogen mix for their biological functions, and thus an oxygen supply, or the ability to generate said supply, is integrated into the craft (TRS: "You Can't Go Home Again").
Though Raiders are self-aware, their intelligence level is less than that of a humanoid Cylon and more like a trained animal (TRS: "Six Degrees of Separation"). Nonetheless, they are capable of independent thought and action, and can refuse to follow orders if they choose (TRS: "Six of One"). Much like the humanoids, the bio-mechanical Raider's consciousness resurrects in a new "body" if it is destroyed. While this allows the Raider to "learn" from its previous mistakes and become a more proficient killing machine, it can cause Raiders to develop what can be described as a desire for revenge after repeated deaths (TRS: "Scar"). Galactica's Viper pilots are regularly outnumbered and survive, indicating that Cylon Raiders are generally not matches for skilled human pilots, which is supported when Humanoid Cylons assume control of their Raiders for later conflicts(TRS: "The Hub").
The Raider is equipped with a FTL drive system (TRS: "Miniseries"). Following tests on the Raider captured by Galactica, this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive aptly demonstrates both accuracy and range when Thrace takes the Raider from a point somewhere near the vicinity of Kobol back to Caprica in a single jump (TRS: "Kobol's Last Gleaming, Part I").
It is armed with conventional and nuclear missiles carried in internal wing bays and two pairs of kinetic energy weapons of different calibers mounted under the leading edge of the wings. Curiously, the only times the Raiders have been seen using their missiles are during the Fall of the Twelve Colonies and the Battle of The Colony. This may indicate that Raiders are not normally armed with missiles.
Like its counterpart, the Colonial Viper, the Raider is capable of atmospheric operations, and retains an aerodynamic shape (TRS: "You Can't Go Home Again"). In lieu of landing skids, its wings supports its bulk when landed; for manual conveyance of unpowered Raiders, a wheeled rig or suspension via crane are used, particularly by Galactica's deckhands(TRS: "Act of Contrition", "You Can't Go Home Again", "Hero").
During the Battle of the Ionian Nebula, a Raider identifies one of the Final Five after their activation, causing a sudden about-face with the Cylons retreating from their certain victory against the Fleet(TRS: "He That Believeth in Me"). Cavil concludes that the Raiders exceeded their programming, and to regain control over them the humanoid Cylons must reconfigure the Raiders' neural architecture and shave down their heuristic responses, essentially lobotomizing them and "dumbing them down." This decision leads to a violent split among the Cylons (TRS: "Six of One", "The Ties That Bind"). This split further leads to the Battle of the Resurrection Hub, resulting in the destruction of the resurrection technology used by both the Humanoid Cylons and the Raiders (TRS: "The Hub", "Sine Qua Non").
Heuristically-reconfigured Raiders participate in the Battle of The Colony against Galactica's Vipers. For the first time since the Fall of the Colonies, they are observed firing ship-to-ship missiles (TRS: "Daybreak, Part II").
In an homage to the Original Series Raider, the weapons fire of the Re-imagined Series Cylon Raiders is blue-white. Given the use of conventional weaponry only in the series, these are muzzle flashes and tracer rounds, and not energy weapons like in the Original Series.
The design of the Raider has seen modifications since its debut in the Miniseries. Of note, the fore grill is not present until as early as Season 1's "Act of Contrition."
As of "Razor," a new exterior design is being used for the modern Raider. This version displays a more reflective outer armor, and has a flatter face with a sharper jaw line. Overall, this affords the Raider a closer resemblance to the Centurion foot-soldier.[1]
The Cylon War era Raider is based heavily on the Original Series Raider. However, it is not identical as the TRS design has enlarged engines and wings that protrude forward from the main hull.
The concept drawings represent the interior of the modern Raider and emphasize the bio-mechanical nature of the craft. They are very close to the fully realized versions seen in the Re-imagined Series. However, there were several changes made and these drawings should not be considered completely canon.
A Heavy Raider is a Cylon dual purpose attack and transport spacecraft, analogous to the Colonial's Raptor vehicle. It is nicknamed a "turkey" by the surviving Colonial Fleet's military units (TRS: "Maelstrom").
The Heavy Raider shares many design similarities with the rest of the Cylon fleet, featuring an autonomous bio-mechanical design. However, this craft is also easily piloted by Centurions or Humanoid Cylons if needed. The Heavy Raider has no windows, and any Cylon piloting the craft must rely on telemetry delivered to a Datastream inside the craft for operation (TRS: "The Farm", "Deadlock").
Heavy Raiders typically carries two tri-barreled automatic cannons capable of high rates of fire. These are further augmented with ship-to-ship missiles, which can be easily connected to the Raider's DRADIS dish and converted into anti-aircraft batteries for use on a planetary surface (TRS: "Fragged").
Typically, Heavy Raiders are tough targets, being able to withstand severe punishment, including crash landings (TRS: "Fragged", "Razor").
As of "Razor," a new retconned exterior design for the Heavy Raider is in use. It is virtually identical to the previous incarnation save for a new head canopy—which matches that of the retconned standard Raider—and the addition of missile launcher (capable of propelling two missiles) superior to the forward battery.
The production team never constructed the interior of the Heavy Raider, and its appearances are CG generated.
Scar is the nickname for a particularly vicious and cunning Cylon Raider, feared and revered by Galactica's pilots. The nickname is derived from battle damage and grime on the Raider's forward cowling that resembles a scar.
Scar is responsible for many ruthless, successful attacks against mining vessels deployed from the Fleet into a treacherous asteroid field. It is known for its taste for nuggets and favors separating them from their wingmates for an easy kill. The need to eliminate Scar's threat increases a pilot rivalry between Captain Kara "Starbuck" Thrace and Lieutenant Louanne "Kat" Katraine.
Caprica-Valerii believes that the cause of Scar's unusual aggressiveness was pent-up rage after repeated painful deaths and resurrections.
On the 29th day of mining operations, Starbuck engages Scar but breaks off a suicidal run against it in favor of luring it into the sights of her wingmate, Kat, who scores a crippling blow on Scar. Scar is sent careening into an asteroid, and is destroyed in an explosion of shrapnel and gore.
This article is about the Cylon Raider as seen in the 2003 Video Game. For other versions, see Cylon Raider.
This article has a separate continuity. This article is in the 2003 Video Game separate continuity, which is related to the Original Series and the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
This vessel is part of a separate continuity that mixes elements from the Re-imagined Series and Original Series as well as unique material. It is not a canonical item in either series.
This article has a separate continuity. This article is in the 2003 Video Game separate continuity, which is related to the Original Series and the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
The Advanced Raider is an uprated variant of the Cylon Raider. Faster and better armored than the standard Raider, it is armed with two forward firing energy weapons (2003 Video Game).
This vessel is part of a separate continuity that mixes elements from the Re-imagined Series and Original Series as well as unique material. It is not a canonical item in either series.
This article has a separate continuity. This article is in the 2003 Video Game separate continuity, which is related to the Original Series and the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
The Crimson Elite Raider, also known as the Advanced Elite Raider, is an uprated variant of the Cylon Raider fighter craft. This fighter is piloted by Crimson Elite class Cylons and appears to be a prototype. Some versions of the Elite Raider are equipped with a cloaking device. Faster and better armored than the standard Raider, it is armed with two forward firing energy weapons. The vessel's design merges elements of both the Original Series Raider and the more streamlined Raider from the 2003 Miniseries (2003 Video Game).
This vessel is part of a separate continuity that mixes elements from the Re-imagined Series and Original Series as well as unique material. It is not a canonical item in either series.
This article has a separate continuity. This article is in the 2003 Video Game separate continuity, which is related to the Original Series and the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
The Imperium Class Raider is an upgrated variant of the Cylon Raider. The Imperium class ship is armed with four forward firing energy weapons instead of the normal two common to most Cylons ships (2003 Video Game).
This vessel is part of a separate continuity that mixes elements from the Re-imagined Series and Original Series as well as unique material. It is not a canonical item in either series.
This article has a separate continuity. This article is in the 2003 Video Game separate continuity, which is related to the Original Series and the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
The Scatter Raider, also known as the Light Raider, is a variant of the Cylon Raider fighter craft.
This fighter is smaller and lighter than the standard Raider, and is armed with four forward firing energy weapons. The ship takes its name from the tactical deployment method used for the craft; they are deployed in a swarm from an Overhauler carrier and 'scatter', overwhelming enemy forces with a multi-pronged attack wave (2003 Video Game).
This vessel is part of a separate continuity that mixes elements from the Re-imagined Series and Original Series as well as unique material. It is not a canonical item in either series.
This article has a separate continuity. This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact. As an additional note, Heavy Raiders will be restocked with it's Centurion complement upon docking with it's parent ship. This is done immediately, and can be sent back out the following turn.
Board - The Heavy Raider can be ordered to board a hostile vessel in order to allow the Centurions on board to wreak havoc on the enemy ship. Each Heavy Raider has a boarding strength of 50 (100 strength per squad) which will fight the marines on board the target vessel. Subsystems will begin taking damage relative to Marine strength on the target, the less marines left the more subsystems will take damage. If the Centurions kill all marines on the target vessel then they will continue to deal constant subsystem damage until the Centurions are pulled off or the ship is destroyed. Multiple Heavy Raiders will stack on the target, and will be required to take down larger ships such as Battlestars. Boarding strength of Heavy Raiders is influenced by the Armoury subsystem power of the ship it belongs to. If it's parent ship is lost, or the subsystem is reduced to 0, Heavy Raider boarding will do little to it's target.
Missile interception - Heavy Raiders can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. This really is not recommended with Heavy Raiders, but you can stop some of the slower munitions such as guided missiles if you're desperate.
This article has a separate continuity. This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact. As an additional note, Heavy Raiders will be restocked with it's Centurion complement upon docking with it's parent ship. This is done immediately, and can be sent back out the following turn.
Board - The Heavy Raider can be ordered to board a hostile vessel in order to allow the Centurions on board to wreak havoc on the enemy ship. Each Heavy Raider has a boarding strength of 50 (100 strength per squad) which will fight the marines on board the target vessel. Subsystems will begin taking damage relative to Marine strength on the target, the less marines left the more subsystems will take damage. If the Centurions kill all marines on the target vessel then they will continue to deal constant subsystem damage until the Centurions are pulled off or the ship is destroyed. Multiple Heavy Raiders will stack on the target, and will be required to take down larger ships such as Battlestars. Boarding strength of Heavy Raiders is influenced by the Armoury subsystem power of the ship it belongs to. If it's parent ship is lost, or the subsystem is reduced to 0, Heavy Raider boarding will do little to it's target.
Missile interception - Heavy Raiders can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. This really is not recommended with Heavy Raiders, but you can stop some of the slower munitions such as guided missiles if you're desperate.
Alan Blackwell worked with Black Lab Games on the concept art for Battlestar Galactica - Deadlock. Most of the work consisted of taking flat 2D renders and turning them into fully 3D concept images[1]. His work included the Manticore corvette.
This article has a separate continuity. This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
To compete with the Colonial Viper developments, Cylon Raiders have shed armor plating in favour of digital reaction control systems and navigational AI assistance.
The Mark I Raider is almost as fast as the modern Viper, with the armor to match.
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.
Missile interception - Raiders can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Raiders to reach the target ordnance and dispose of it.
This article has a separate continuity. This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
The Scorpion was introduced to the game Battlestar Galactica Deadlock through the Second DLC (Downloadable content) of the first season titled "Broken Alliance". This expansion adds six ships to the game that are availible through campaign, multiplayer, skirmish, and Operation Anabasis.
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact. As an additional note, the Scorpion will resupply it's stock of guided missiles upon returning to it's parent ship and can be immediately redeployed the following turn.
Guided Missile - The Scorpion comes equipped with a stack of 12 guided missiles, fired in 4 missile salvoes. Scorpion guided missiles deal 2 damage per missile and may only be fired once the Scorpion is deployed. Otherwise, the guided missiles follow the standard rules of the larger ship-based guided missiles, such as requiring a DRADIS lock to fire.
Target Priority - Scorpions cannot manually select targets until they have deployed, however, they can be given a target priority in the same way capital ship guns can be prioritised for captials, squadrons or closest targets. The Scorpion can choose to prioritise either munitions or capital ships in the absence of a selected target.
This article has a separate continuity. This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact. As an additional note, Vespids will be restocked with it's 24 bombs upon docking with it's parent ship. This is done immediately, and can be sent back out the following turn.
Bomb target - Vespids can be ordered to attack a specific capital ship, where they will immediately move towards the target via the shortest route and release the squadron's entire payload of short-range bombs to devastating effect. When the order is given, the squadron will move towards and fly along either the top or the bottom of the target, depending on which side is closer when the order is given. Be mindful of the environment when giving the order to bomb a target, as the Vespid will not evade hazards such as flak and debris mines naturally.
In Deadlock's v1.5.112, the ship's hit points were increased from 32 to 36; ship size decreased from -2 to -3; and velocity increased from 3.0 to 3.4.[2]
The craft's name is from the scientific family name Vespidae, of which wasps and hornets are a part.
This article has a separate continuity. This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.
Disarm - An ability introduced with the reinforcement pack, the Wardriver can be given the order to disarm any hostile deployed mines nearby. The ability range to target mines is a little over 4000m range, and the Wardriver will fly to the target.
Missile interception - Wardrivers can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. Again like Heavy Raiders this is really not recommended, but you can stop some of the slower munitions such as guided missiles if you're desperate.
Hack - Wardrivers, like the Nemesis and Phobos, can hack a target. The ability range is just over 4000m, and once the target firewall has been breached you will start doing direct subsystem damage to a system of your choosing. Note that Wardrivers do not quite pack the same hacking punch that Nemesis and Phobos do, but they are still a legitimate threat if not dealt with quickly.
Jamming mode - Wardrivers can reconfigure themselves to put out a jamming field around the squadron. When activated, the Wardriver projects a sphere of just over 1500m radius around itself. Any hostile squadrons which enter the jamming field have their speed reduced by 120m/s and lose 15 evasion. Furthermore, any hostile guided munitions passing through the jamming field have a 60% chance to be redirected to their point of origin. Any munition which relies on a guidance system, including nukes, are vulnerable to being turned on the ship which fired them. Munitions which are unguided, such as torpedoes, are immune to this effect as they have no guidance system to spoof. The Wardriver retains it's ability to move and fire but it cannot hack whilst the jamming field is active.
This article has a separate continuity. This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
The ultimate evolution of the Cylon fighter technology.
These fighters are designed to deploy directly from the Modern Basestar hanger grids. Unlike thier first war predecessors, these biomechanical fighters are wholly sentient themselves, and do not require an independent pilot.
The Modern Cylon Raider was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) titled "Modern Ship Pack." This expansion adds six ships to the game that are featured heavily in the 2004 "reimagined" television series. As such, the Modern Cylon Raider is only accessible through skirmish, multiplayer and Operation Anabasis. The Modern Cylon Raider is not accessible in the campaign mode.
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.
Missile interception - Modern Raiders can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Modern Raiders to reach the target ordnance and dispose of it.
Improved Accuracy - Whilst not explicitly documented, Modern Raiders have improved accuracy over Raider Mark I's, making them more capable in combat.
This article has a separate continuity. This article is in the Singer-DeSanto continuation separate continuity, which is related to the Original Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
During the failed 2001 continuation project to revive Battlestar Galactica conceptual artwork was once again drawn up by Guy Dyas of both the exterior and interior of a new Advanced Raider.
On the outside the basic shape and size remained the same but the new design had slightly extended wings and a more meanacing front.
The interior, however, was much more detailed than the original which was very sparce of instruments. The new interior design gives a more more realisic view of a space fighter.
The new shooting script also called for a dedicated "Pilot Cylon" which looked slightly different to the regular ones. It is unknown if all three seats were occupied by Pilot Cylons or just the main front seat would.
This page is being translated into one or more languages. Please feel free to contribute to the Translation Project. As of right now, this page is being translated into German.
The Cylon Raider, also know as the sparrow, is a sleek and deadly Strike Interceptor and the primary attack fighter used by the Cylons. It can speed past its enemies' ships and hunt down its targets. These new Raiders are cybernetic and capable of being "reborn," just like the Cylons, into new Raiders after being destroyed. It is made of a complex system of organs, veins and biological fluids inside the main body which enables the "reborn" ability. This provides the Cylons with a distinct tactical advantage in essence that every time a Cylon Raider is destroyed, it is reborn slightly improved having "learned" through each life-cycle it undergoes.
This Cylon Raider ship measures approximately 9.8 inches long and is brought to life in die-cast metal and high-quality ABS materials. It also comes complete with a 16-page[1] collector’s magazine providing an in-depth profile of the ship, exclusive behind the scenes articles, original design sketches, and an interview with series developer, Ronald D. Moore.
This page is being translated into one or more languages. Please feel free to contribute to the Translation Project. As of right now, this page is being translated into German.
The Cylon Raider, also know as the sparrow, is a sleek and deadly Strike Interceptor and the primary attack fighter used by the Cylons. It can speed past its enemies' ships and hunt down its targets. Raiders are cybernetic and capable of being "reborn," just like the Cylons, into new Raiders after being destroyed. It is made of a complex system of organs, veins and biological fluids inside the main body which enables the "reborn" ability. This provides the Cylons with a distinct tactical advantage in essence that every time a Cylon Raider is destroyed, it is reborn slightly improved having "learned" through each life-cycle it undergoes.
This Cylon Raider (Scar) ship measures approximately 9.8 inches long and is brought to life in die-cast metal and high-quality ABS materials. It also comes complete with a 16-page[1] collector’s magazine providing an in-depth profile of the ship, exclusive behind the scenes articles, original design sketches, and an interview with series developer, Ronald D. Moore.
Although present on the CGI model in the episode "Scar," as well as the model Eaglemoss model, "Modern Cylon Raider," both sublight engines are missing on this model.
This page is being translated into one or more languages. Please feel free to contribute to the Translation Project. As of right now, this page is being translated into German.
The next incredible ship to soar into the Battlestar Galactica Collection is the Cylon Raider that appeared in Blood and Chrome[1]!
Battlestar Galactica: Blood and Chrome is a prequel to the 2004 reimagined series that tells the story of William Adama (later Admiral Adama) in his earliest days aboard the Battlestar Galactica. The ships taking flight in the show were conceived to be halfway points between original designs and the updated, modern machines. This Blood and Chrome Raider combines the cockpit-style and panel structure of the Classic Raider with the enlarged engines and evolving scimitar shape of the Modern Raider. Far from mere stopgap though, this ship was a deadly upgrade in-flight speed and attack accuracy!
The ship comes complete with a 16-page[2] magazine packed with in-depth information about Cylon Raider Ship (Blood & Chrome), exclusive behind the scene articles, and an interview with vaunted visual effects artist Doug Drexler.
This page is being translated into one or more languages. Please feel free to contribute to the Translation Project. As of right now, this page is being translated into German.
The incredible Cylon Raider ship was a small and efficient firepower ship that operated out of Cylon Baseships which first appeared in the classic Battleship [sic] Galactica series. In the show, the Cylon Raider was powered by Tylium fuel, with cylindrical Cylon tanker ships providing support on extended missions across space. This small ship was large enough to accommodate three Centurions – two pilots and one commander.
The Cylon Raider (TOS) ship comes complete with a 16-page[1] magazine includes in-depth information, which looks at information about the classic Cylon Raider and exclusive behind the scene articles and artwork from concept artist Ralph McQuarrie.
Re-imagined Series definition: the process of using the FTL engines to make an near-instantaneous apparent faster-than-light transport of a ship from one point in space to another
Re-imagined Series definition: initial skills training; can refer to basic military indoctrination, and arms and ground training (TRS: "Fragged"); and basic flight training (TRS: "Miniseries")