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Samanta Agathon

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
Revision as of 20:46, 18 April 2020 by Joe Beaudoin Jr. (talk | contribs) (Text replacement - "<div style="font-size:85%"><references/></div>" to "{{reflist}}")
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Samanta Agathon
[[Image:|200px|Samanta Agathon]]

Name

Age
Colony Tauron
Birth place {{{birthplace}}}
Birth Name Samanta[1] Agathon
Birth Date {{{birthdate}}}
Callsign {{{callsign}}}
Nickname Sam[2]
Introduced Battlestar Galactica Deadlock
Death
Parents
Siblings Helena Agathon, sister
Children {{{children}}}
Marital Status {{{marital status}}}
Family Tree View
Role
Rank
Serial Number {{{serial}}}
Portrayed by Bonnie Gordon
Samanta Agathon is a Cylon
Samanta Agathon is a Final Five Cylon
Samanta Agathon is a Human/Cylon Hybrid
Samanta Agathon is an Original Series Cylon
Related Media
@ BW Media
Additional Information
[[Image:|200px|Samanta Agathon]]


Samanta Agathon is an officer aboard Galactica during the First Cylon War, and is considered missing-in-action two weeks after Galactica's disappearance.

Her sister, Helena Agathon, is assigned to Daidalos during Project Jupiter (Battlestar Galactica Deadlock).

Reunited with Helena, now-Praetor Agathon later leads the failed Anabasis expedition (Battlestar Galactica Deadlock: Anabasis).

Concept Art[edit]

Notes[edit]

References[edit]

  1. In some instances, her name is spelled incorrectly as "Samantha."
  2. Dev Diary #11 - 'New Frontiers' (backup available on Archive.org) . (25 September 2018). Retrieved on 18 August 2019.
  3. 3.0 3.1 Nilson, Sam. Battlestar Galactica Deadlock - Character Busts (backup available on Archive.org) (in English). Retrieved on 20 August 2019.
    Per artist, the bust was modeled in Maya, with additional sculpting and texture work done in w:ZBrush. Models were lit and rendered in ZBrush, then touched up in Adobe Photoshop.