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Unknown craft (RDM comics)

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Revision as of 00:39, 14 December 2007 by Joe Beaudoin Jr. (talk | contribs) (Created.)
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There are several craft of an unknown type that appear throughout the Re-imagined Series comics.

Prototype craft

A prototype craft.

An expensive prototype craft is being tested by the Colonial Fleet roughly one and a half years prior to the Fall of the Twelve Colonies.

The craft is larger than a Raptor, its cockpit located at the ship's forward section. The ship has a smooth look to it, with red pin-striping in a form similar to an Arabic number "2"; to its aft, it appears to have similar hull-ribbing that Galactica has.

This craft is used in an exercise against three Vipers, two of which are easily taken out, while a third (piloted by Kara Thrace) only has a weapons malfunction. When this craft makes a combat landing towards the port landing bay, Thrace accelerates her craft and rams into the ship, causing damage to both the craft and her Viper. The act also earns her scorn from Commander William Adama, who advises her to learn how to "play the game" (Battlestar Galactica: Season Zero 3).