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Unknown craft (RDM comics): Difference between revisions

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Joe Beaudoin Jr. (talk | contribs)
Joe Beaudoin Jr. (talk | contribs)
m Unknown craft (RDM) moved to Unknown craft (RDM comics): Peter's suggestion, which is logical
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Revision as of 07:05, 14 December 2007

There are several craft of an unknown type that appear throughout the Re-imagined Series comics.

Prototype craft[edit]

A prototype craft.

An expensive prototype craft is being tested by the Colonial Fleet roughly one and a half years prior to the Fall of the Twelve Colonies.

The craft is larger than a Raptor, its cockpit located at the ship's forward section. The ship has a smooth look to it, with red pin-striping in a form similar to an Arabic number "2"; to its aft, it appears to have similar hull-ribbing that Galactica has.

This craft is used in an exercise against three Vipers, two of which are easily taken out, while a third (piloted by Kara Thrace) only has a weapons malfunction. When this craft makes a combat landing towards the port landing bay, Thrace accelerates her craft and rams into the ship, causing damage to both the craft and her Viper. The act also earns her scorn from Commander William Adama, who advises her to learn how to "play the game" (Battlestar Galactica: Season Zero 3).

Raptor-like craft[edit]

The craft opening fire on the security ship.

An FTL-capable craft resembling a Raptor is operated by Darja Purat's group. With supplies seized from a Tauron fuel depot and a Gemenon, the craft is upgraded with missiles and cannons. After extricating Purat and his accomplice, Colonial Intelligence agent Nolan, it jumps to the outermost moon of Sagittaron (Battlestar Galactica: Season Zero 3, 4).