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Ranger (Deadlock): Difference between revisions

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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}
{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock - Ranger.webp|race=Colonial|type=Missile Cruiser|length=|width=|height=|crew=|cap=|role=Force Projection Vessel|arm=|aircraft=|ftl=Yes|cost=950|construction=|ftl cooldown=4|speed=135|turn rate=72|hull size=3|hull=90|armor total=|armor left=45 (Armory)|armor right=45 (Armory)|armor front=60 (Fire Control)|armor rear=45 (Navigation)|armor top=60 (Engineering)|armor bottom=45 (Tech Bay)|weapons=2 Heavy Turrets, 10 Medium Turrets|munitions=2|munition cooldown=2|squadrons=N/A|processing power=|dradis range=5000|special abilities=}}


{{stub}}
== Background ==
Originally a Picon specialist design, the Ranger class has more recently become popular throughout the Twelve Colonies.
 
Its combination of long-range dominance and skirmish-range turret configuration makes it a highly effective all-rounder in any strike group.
 
== Gallery ==
<gallery mode="slideshow">
File:BSGD - Ranger Concept.jpg|Ranger texture concept from Forge Studios
File:BSGD - Ranger Mesh Concept.jpg|Ranger mesh concept from Forge Studios
File:Alan-blackwell-ranger-hex-01.jpg|Base model by Anthony Carriero
</gallery>
 
== Game Abilities & Statistics ==
 
=== Navigation ===
'''FTL Cooldown:''' 4 turns.


= Background =
* '''Speed:''' 135 m/s (189 m/s Boost Thruster, 110.7 m/s +/- 4 Posture)
* '''Turn rate:''' 72 degrees per turn. (43.2 Boost Thruster, 57.6 +/-4 Posture)
* '''Pitch/Yaw rate:''' 100% (59% Boost Thruster, 80% +/- 4 Posture)


Originally a Picon specialist design, the Ranger class has more recently become popular throughout the Twelve Colonies.
* '''Ship hull size:''' 3
 
=== Hull/Armour/Engineering ===
 
* Hull: 90
** Left: 45 (Armoury)
** Right: 45 (Armoury)
** Front: 60 (Fire Control)
** Rear: 45 (Navigation)
** Top: 60 (Engineering)
** Bottom: 45 (Tech Bay)
 
* 20% Damage reduction (16% +4 Posture, 24% -4 Posture)
* 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)
 
=== Fire Control Systems ===
2x Munition slots, 2 turn cooldown.
'''Munition salvo size:''' 100% (116% +4 Posture, 84% - 4 Posture)
'''''4x Medium Turret mounted left.'''''
* '''Range:''' 5000 (4200-5800)
* '''Rate of fire:''' Low
* '''Accuracy:''' Low (Very Low - Medium)
* '''Damage:''' 1
'''''4x Medium Turret mounted right..'''''
* '''Range:''' 5000 (4200-5800)
* '''Rate of fire:''' Low
* '''Accuracy:''' Low (Very Low - Medium)
* '''Damage:''' 1
'''''2x Heavy Turret mounted front'''''
* '''Range:''' 5000 (4200-5800)
* '''Rate of fire:''' Very Low
* '''Accuracy:''' Very Low (Very Low - Low)
* '''Damage:''' 3
'''''2x Medium Turret mounted on bottom.'''''
* '''Range:''' 5000 (4200-5800)
* '''Rate of fire:''' Low
* '''Accuracy:''' Low (Very Low - Medium)
* '''Damage:''' 1
 
=== Tech/Armoury ===
 
* '''DRADIS range:''' 5000m (4100m -5900m)
* '''Firewall regen:''' 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
* '''Marine Armour:''' 40 (32 - 48)
* '''Marine Strength:''' 150 (123 +4 Posture, 177 -4 Posture)
 
=== Veterancy ===
 
* '''Level 1:''' +10% Munition Salvo Size
* '''Level 2:''' +20% Munition Salvo Size, +10% Max Speed
* '''Level 3:''' +30% Munition Salvo Size, +20% Max Speed
 
== Notes ==
 
* [[Alan Blackwell]] worked with Black Lab Games on the concept art for Battlestar Galactica - Deadlock. Most of the work consisted of taking flat 2D renders and turning them into fully 3D concept images.<ref>Alan Blackwell's Artstation page https://alanb.artstation.com/projects/LN865#top</ref> His work included the Manticore corvette.
 
== External Links ==


Its combination of long-range dominance and skirmish-range turret configuration makes it a highly effective all-rounder in any strike group.
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com
* {{Archivelink|url=https://www.artstation.com/artwork/12P9e|title=Forge Studios - ArtStation}}


== References ==
<references />
{{Ships (Deadlock)}}
{{Ships (Deadlock)}}



Latest revision as of 21:27, 17 February 2024

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Ranger (Deadlock)
Ranger (Deadlock)
Race: Colonial
Type: Missile Cruiser
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Force Projection Vessel
Weapons: 2 Heavy Turrets, 10 Medium Turrets
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size: 3
Hull: 90
Mobility
FTL Cooldown: 4 turns
Speed: 135 m/s
Turn Rate: 72°/turn
Armor Sum
Armor Total:
Armor Left: 45 (Armory)
Armor Right: 45 (Armory)
Armor Front: 60 (Fire Control)
Armor Rear: 45 (Navigation)
Armor Top: 60 (Engineering)
Armor Bottom: 45 (Tech Bay)
Armament
DRADIS Range: 5000 m
Processing Power:
Munition Slots: 2
Munition Cooldown Period: 2 turns
Squadron Slots: N/A
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background[edit]

Originally a Picon specialist design, the Ranger class has more recently become popular throughout the Twelve Colonies.

Its combination of long-range dominance and skirmish-range turret configuration makes it a highly effective all-rounder in any strike group.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 4 turns.

  • Speed: 135 m/s (189 m/s Boost Thruster, 110.7 m/s +/- 4 Posture)
  • Turn rate: 72 degrees per turn. (43.2 Boost Thruster, 57.6 +/-4 Posture)
  • Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 3

Hull/Armour/Engineering[edit]

  • Hull: 90
    • Left: 45 (Armoury)
    • Right: 45 (Armoury)
    • Front: 60 (Fire Control)
    • Rear: 45 (Navigation)
    • Top: 60 (Engineering)
    • Bottom: 45 (Tech Bay)
  • 20% Damage reduction (16% +4 Posture, 24% -4 Posture)
  • 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems[edit]

2x Munition slots, 2 turn cooldown. Munition salvo size: 100% (116% +4 Posture, 84% - 4 Posture) 4x Medium Turret mounted left.

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

4x Medium Turret mounted right..

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

2x Heavy Turret mounted front

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

2x Medium Turret mounted on bottom.

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

Tech/Armoury[edit]

  • DRADIS range: 5000m (4100m -5900m)
  • Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 150 (123 +4 Posture, 177 -4 Posture)

Veterancy[edit]

  • Level 1: +10% Munition Salvo Size
  • Level 2: +20% Munition Salvo Size, +10% Max Speed
  • Level 3: +30% Munition Salvo Size, +20% Max Speed

Notes[edit]

  • Alan Blackwell worked with Black Lab Games on the concept art for Battlestar Galactica - Deadlock. Most of the work consisted of taking flat 2D renders and turning them into fully 3D concept images.[1] His work included the Manticore corvette.

External Links[edit]

References[edit]

  1. Alan Blackwell's Artstation page https://alanb.artstation.com/projects/LN865#top