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"Battlestar Galactica Deadlock: Anabasis" a game of the the Re-imagined series | ||
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Installment Number |
1 | |
Developer | Black Lab Games | |
Publisher | Slitherine Ltd. | |
Director | ||
Writer | ||
Composer | ||
Platform | Windows OS, PS4, Xbox One | |
Genre | Turn-based space strategy, ship battle | |
Game Type | Digital | |
Release Date: | 2017-12-06 | |
Chronology | ||
Previous | Next | |
Battlestar Galactica Deadlock: Broken Alliance | Battlestar Galactica Deadlock: Anabasis | Battlestar Galactica Deadlock: Sin and Sacrifice |
Related Links | ||
Available at Amazon – Purchase | ||
Official Site | ||
Microsoft Store | ||
PlayStation Network Store | ||
StreamPowered Store |
Battlestar Galactica Deadlock: Anabasis is the third expansion for the Battlestar Galactica Deadlock video game, featuring added content in terms of campaign missions, ships, weapons, and other pertinent updates. Its release is part of the "Season 1" package for the game series.
The Anabasis DLC (downloadable content) offers a new type of game mode that allows the player to select a fleet and fight for survival until the fleet reaches the twelve colonies.
Information from the Developer[edit]
It started with a warning of a Cylon staging ground located at a distant mining colony. Samanta and Helena Agathon volunteered to lead a pre-emptive strike – 10,000 Colonial soldiers who would bring the fight to the Cylon. They were late. All they found was wreckage, the whole colony razed to the ground. No human was left alive. Now Praetor Agathon turns her fleet to the lonely frontier colonies beyond Cyrannus. No one is out there to protect them, and no one else can reach them.
Drawn upon a CIC plotting table, Operation Anabasis is the only hope for the vulnerable colonists. The Agathon sisters must evacuate every survivor they can find and shepherd them back to Caprica. They can’t expect reinforcements and will find no shelter. They are greatly outnumbered and deep into enemy territory. Lachesis will not hesitate to pursue. And it’s a long trip home…
Survival Mode[edit]
In the new survival mode called Operation Anabasis, you will be in command of a single fleet, comprising of both military and civilian ships. Your task is to flee and survive, and lead your soldiers and colonists back to Caprica. You will be hunted relentlessly. Jump after jump, you will find no reprieve. Your resources are limited, but you may be afforded the option to repair your ships and salvage resources after every jump. Each playthrough will be unique and completely randomised: you can choose the location of your next jump, and every location will have a different set of potential bonuses and penalties.
Skirmish Maps[edit]
Anabasis adds eleven new maps, available in single player or multiplayer skirmishes as well as in the new Operation Anabasis mode. They are incredibly thematic and add great variety to the existing maps set. You can now fight in orbit of Caprica, scrambling with Cylon ships above the upper atmosphere of the planet. Face multiple clusters of dangerous neutral minefields in the new Vallum map, or hide in the gas nebula of the Niflheimr map. These are just three examples of the new maps: each of them has a unique theme, will provide new tactical situations and introduce new objects around which you’ll need to tailor your strategy.
Munition Types[edit]
Debris mine (Colonials) - The debris mine is a directional remote frag mine, a new style of area control tool directed at controlling the airspace of squadrons. The munition deploys like a mine, however, once it reaches its destination, it automatically detonates.
Comet PCM (Cylon) - The Comet PCM is an unguided ballistic projectile, consisting of a modified jamming suite and a homing device. The Comet is launched at an enemy ship and attempts to subvert any guided missiles whose path it crosses. It reprograms the guided munitions to follow the Comet, hopefully into the enemy ship. The name comes from the visuals of the Comet projectile followed by its tail of converted missiles.
EMP Generator (Colonial) - EMP generators are a method of discharging an electromagnetic pulse under “ideal” situations, damaging nearby Cylon capitals while minimising the damage to your own systems. When used, instead of launching a missile from a missile tube, the launching ship instead winds up its generator for a period of 3 seconds, after which an EMP pulse is released, centred on the launching ship.
Scrambler - The Scrambler is a defensive sentry munition that projects an ECM field, scrambling the enemy’s DRADIS and target locks. Unlike other mines, the Scrambler will trigger if any unit - friendly or hostile - crosses the detection border. When triggered, the Scrambler deploys an ECM field of a 400U radius. All friendly units within the ECM field have their target lock removed, effectively making them hidden against guided munition attacks. Additionally, any hostile units inside of the ECM field are automatically identified and have the Maximum Strength of their Tech Bay reduced. This drastically hinders their DRADIS capability and makes them susceptible to hacking attacks or early guided munition launches.
Story[edit]
Resource Missions[edit]
Twelve new resource missions are now available in the campaign. This increases the single-player campaign’s variety immensely, making you face plenty of new situations. Each one of these presents a fresh new tactical goal that the player will need to reach.
- Interference
- Station Purge
- Hub Assault
- Rescue Trade Minister
- Diplomatic Relations
- War Tourism
- Tactical Advantage
- Coordinated Strike
- President’s Aide
- Dropbox
- Demolition Crew
- Trojan