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Colonial Viper Mk VII (Deadlock): Difference between revisions

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
m Clean up
m Added Background of the ship from the game description
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|squadrons        =10
|squadrons        =10
|processing power  =
|processing power  =
|dradis range      =
|dradis range      =2000
|special abilities =
|special abilities =Squad Repair, Missile Interception
}}
}}


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The Viper Mark VII was introduced to the game [[Battlestar Galactica Deadlock]] through the final DLC (Downloadable content) titled "[[Battlestar Galactica Deadlock: Modern Ship Pack|Modern Ship Pack]]." This expansion adds six ships to the game that are featured heavily in the 2004 "[[Battlestar Galactica (TRS)|reimagined]]" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode.
The Viper Mark VII was introduced to the game [[Battlestar Galactica Deadlock]] through the final DLC (Downloadable content) titled "[[Battlestar Galactica Deadlock: Modern Ship Pack|Modern Ship Pack]]." This expansion adds six ships to the game that are featured heavily in the 2004 "[[Battlestar Galactica (TRS)|reimagined]]" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode.


== Abilities ==
== Game Abilities & Statistics ==


=== General Statistics ===
* '''Squadron size:''' 10 Craft
* '''Hull points:''' 60 (6 Hull per craft)
* '''Speed:''' 380 m/s
* '''Damage output:''' 0.45
* '''Weapon range:''' 2500m
* '''DRADIS range:''' 2000m
=== Special Abilities ===
'''Squad repair''' - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.
'''Missile interception''' - Viper Mk VII's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Viper Mk VII's to reach the target ordnance and dispose of it.
== Gallery ==
== Gallery ==
<gallery mode="slideshow">
<gallery mode="slideshow">
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* [https://www.artstation.com/josiahward Josiah Ward's Artstation Page]
* [https://www.artstation.com/josiahward Josiah Ward's Artstation Page]
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com


{{Ships (Deadlock)}}
{{Ships (Deadlock)}}

Revision as of 16:39, 15 February 2024


Colonial Viper Mk VII (Deadlock)
Colonial Viper Mk VII (Deadlock)
Race: Colonial
Type: Fighter
FTL: No
Propulsion:
Crew: 1
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Strike Craft
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 60
Mobility
FTL Cooldown: turns
Speed: 380 m/s
Turn Rate: °/turn
Armor Sum
Armor Total:
Armor Left:
Armor Right:
Armor Front:
Armor Rear:
Armor Top:
Armor Bottom:
Armament
DRADIS Range: 2000 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: 10
Squadron Size: {{{squadron size}}}
Special Abilities: Squad Repair, Missile Interception
Additional Information


Background

The unparalleled Colonial fighter.

Unlike it's first (cylon) war predecessors, the cockpit controls of the Mark VII are almost entirely computerized, which resulted in their complete neutralization via the Command Navigation Program during the Fall.

Gameplay

The Viper Mark VII was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) titled "Modern Ship Pack." This expansion adds six ships to the game that are featured heavily in the 2004 "reimagined" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode.

Game Abilities & Statistics

General Statistics

  • Squadron size: 10 Craft
  • Hull points: 60 (6 Hull per craft)
  • Speed: 380 m/s
  • Damage output: 0.45
  • Weapon range: 2500m
  • DRADIS range: 2000m

Special Abilities

Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.

Missile interception - Viper Mk VII's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Viper Mk VII's to reach the target ordnance and dispose of it.

Gallery

Notes

  • Josiah Ward was involved with modelling the 3D asset of the Viper Mark VII for Battlestar Galactica Deadlock at Black Lab Games In 2019.[1]

References

  1. Josiah Ward's Artstation work of the Viper Mark VII- https://www.artstation.com/artwork/GaABma

External Links