Colonial Viper Mk VII (Deadlock): Difference between revisions
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|race =Colonial | |race =Colonial | ||
|type =Fighter | |type =Fighter | ||
|length = | |length = | ||
|width = | |width = | ||
|height = | |height = | ||
|crew = | |crew =1 | ||
|cap = | |cap = | ||
|role = | |role =Strike Craft | ||
|arm = | |arm = | ||
|aircraft = | |aircraft = | ||
|ftl =No | |ftl =No | ||
|cost = | |cost = |
Revision as of 23:52, 13 February 2024
Colonial Viper Mk VII (Deadlock) | |||
---|---|---|---|
Race: | Colonial | ||
Type: | Fighter | ||
FTL: | No | ||
Propulsion: | |||
Crew: | 1 | ||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Strike Craft | ||
Weapons: | |||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | |||
Hull: | 60 | ||
FTL Cooldown: | turns | ||
Speed: | 380 m/s | ||
Turn Rate: | °/turn | ||
Armor Total: | |||
Armor Left: | |||
Armor Right: | |||
Armor Front: | |||
Armor Rear: | |||
Armor Top: | |||
Armor Bottom: | |||
DRADIS Range: | m | ||
Processing Power: | |||
Munition Slots: | |||
Munition Cooldown Period: | turns | ||
Squadron Slots: | 10 | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | |||
Additional Information | |||
Background
The unparalleled Colonial fighter.
Unlike it's first (cylon) war predecessors, the cockpit controls of the Mark VII are almost entirely computerized, which resulted in their complete neutralization via the Command Navigation Program during the Fall.
Gameplay
The Viper Mark VII was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) titled "Modern Ship Pack." This expansion adds six ships to the game that are featured heavily in the 2004 "reimagined" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode.
Abilities
Gallery
Notes
- Josiah Ward was involved with modelling the 3D asset of the Viper Mark VII for Battlestar Galactica Deadlock at Black Lab Games In 2019.[1]
References
- ↑ Josiah Ward's Artstation work of the Viper Mark VII- https://www.artstation.com/artwork/GaABma