Created page with ''''Violence in the Virtual World''' is a ''The Caprican'' Opinion article written by Sharon Edmonson. It was printed in Februarius 24, YR42. == Story == It's 10 o'cl…' |
→External link: Start and end boxes. |
||
Line 11: | Line 11: | ||
== External link == | == External link == | ||
[http://showblogs.syfy.com/caprican/opinion/violence-in-the-virtual-world.php Violence in the Virtual World | Opinion | The Caprican] | *[http://showblogs.syfy.com/caprican/opinion/violence-in-the-virtual-world.php Violence in the Virtual World | Opinion | The Caprican] | ||
{{start box}} | |||
{{succession box | |||
| before=[[C-Bucs Fever: Catch It on Video!]] | |||
| title=Violence in the Virtual World | |||
| after=[[The Top Five Overheard Eros Day Arguments]] | |||
| fullspoiler= | |||
| beforespoiler= | |||
| afterspoiler= | |||
}} | |||
{{end box}} | |||
[[Category:A to Z]] | [[Category:A to Z]] |
Revision as of 10:32, 20 March 2012
Violence in the Virtual World is a The Caprican Opinion article written by Sharon Edmonson. It was printed in Februarius 24, YR42.
Story[edit]
It's 10 o'clock. Do you know where your children are? They could be spending their free time killing each other in violent video games in the virtual world. You know, typical kid stuff - no big deal, right? Wrong.
Having grown bored with the same ol' sex, drugs and fighting offered at seedy Holoband hotspots like the V-Clubs, teens are now indulging in a digitized free-for-all of blood and gore that can't be found anywhere else.
One of the more popular creations of the virtual hack is Xodus, a combat game in which players take on the personae of monster-like characters who are trained to stalk, attack and kill their opponents. Fighters can annihilate other players through electrocution, bludgeoning them with blunt objects or setting them ablaze, all within the confines of a disturbing virtual reality. The virtual crime world of New Cap City is a world free of morals in which players can do WHATEVER THEY WANT without consequences. Rumor has it that some hackers are even recreating the horrific events of the MAGLEV Train 23 bombing. This is not a game, people.
So, the problem is clear: Teens are becoming digital killers, and that is bad. The solution seems simple, too - parents, put a limit on your kids' tech time! A little discipline never hurt anybody, and it could keep your precious darlings from falling into the hack.
External link[edit]