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IDRIS

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
Revision as of 01:28, 27 September 2019 by Joe Beaudoin Jr. (talk | contribs) (initial work)
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.

IDRIS is an acronym for the system in use by the Colonials to handle FTL jump calculations within Cyrannus. At its core, it is a complex networked computerized system that aggregates and calculates information recorded via sensors, broadcast relays, and astrological and ship-transit databases.[1]

As the First Cylon War waged onward and outward throughout Cyrannus, Cylons began attacking this system to hinder the Colonial's war effort as Colonial Fleet and the Articles of Colonization were established.

The first of the known cyber-warfare attacks against IDRIS spawns the Skirmish at Caprica Terminal, where Cylons attempt to keep Daidalos within the Helios Alpha system following the delivery of Athena to Picon. This attempt leads to the destruction of affected satellites, and the increased use of planets in the Starlanes between the Helioses due to IDRIS's diminished performance (Battlestar Galactica Deadlock).

References[edit]

  1. See: Deadlock's loading screen factoid.