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Alliance

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This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title.
If an article link referred you here, you might want to go back and fix it to point directly to the intended page. Also, if you wanted to search for the term "Alliance", click here.


 

An Ovion reports to a Cylon Centurion (TOS: "Saga of a Star World").

The Alliance is a Colonial term used to describe those under the subjugation of the Cylon Empire (TOS: "Saga of a Star World").

The Cylons, as to be expected, govern the Alliance. Members of the Alliance often relinquish freedoms and rights to the Cylons in return for their continued existence. They also work for the Cylons in some capacity.

For instance, the Ovions are members of the Alliance and operate a facade chancery on Carillon. The Ovions also mine tylium from the planetoid for the Cylons to use in their crafts. An Ovion reports to a Centurion when all the warriors appear to be gathered at Sire Uri's awards ceremony, prompting the Cylon Attack (TOS: "Saga of a Star World").

The Thetas are also members of the Alliance. Created by Dr. Ravashol, they help Dr. Ravishol develop his inventions and perform necessary labor on Arcta. They rebel against the Cylons, however, and help the Colonials destroy the Ravashol pulsar when Dr. Ravashol asks them to do so (TOS: "The Gun on Ice Planet Zero, Part II").

In the separate continuity[edit]

The Alliance is mentioned during Baltar's celebration toast to President Adar aboard Atlantia prior to the disastrous events at Cimtar, noting that no one before Adar had assembled the human race to speak as one voice before this organization (Annihilation!).

Warning: Default sort key "Alliance, The" overrides earlier default sort key "Alliance".

The leader of the Eastern Alliance orders the missile launch (TOS: "Experiment in Terra").

The Eastern Alliance is a fascist party committed to the complete rule of Terra and her colonies. It is comprised of humans who may not have been descendants from Colonials. The connotation is that they are somehow related, most likely indirectly, to the Thirteenth Tribe.

The Eastern Alliance not only believes that it is the strongest force in the galaxy, but also that it has a manifest destiny to rule all life in the universe, a task they were "created" for. It also believes that life falls under two classifications, the strong and the weak, and that this is an immutable fact (TOS: "Baltar's Escape").

In pursuit of this so-called destiny, the Alliance is responsible for committing war crimes on a large magnitude and was embroiled in a bitter war with the democratic Nationalists, whom they view as weak. Furthermore, they planned a massive assault against the Nationalists while negotiating with President Arends on a peace treaty in much the same way that the Cylons and Baltar convinced the Colonials that they were on the cusp of peace. In preparation for their attack, the Eastern Alliance moved its high ranking military personnel down in underground bunkers, leaving the world above unaware of their plan, so as to solve their overpopulation problem.

Like their enemy, their technology is below Colonial standard and are not likely able to utilize extensive star travel as the Twelve Colonies had prior to their destruction ("Baltar's Escape," "Experiment in Terra").

Background[edit]

After encountering the sleeper ship with Sarah Fowler and Michael, the Fleet (notably the crew of the Galactica) hears of the brutality of the Alliance. After allowing the sleeper ship to leave, Starbuck and Apollo (who provide escort to the unarmed ship) encounter enforcers from the Alliance on the planet Paradeen—a planet whose inhabitants were destroyed by a biological attack unleashed by the Alliance. This encounter allows the Warriors to understand the limited technology the Eastern Alliance utilize; Commandant Leiter, commander of said craft, is astonished by the size and magnitude of the last surviving Colonial battlestar (TOS: "Greetings From Earth").

Later on, Sire Domra and the Quorum of Twelve attempt to broker a peace with the Eastern Alliance, believing that the Alliance patriots have been mistreated by the Warriors. This fig of peace is later broken, as eleven of the Quorum members walk into a trap, instead of a peace conference. Only then is the council willing to reinstate Commander Adama's full authority over the Fleet, as well as his own ship. While Leiter's destroyer escapes (TOS: "Baltar's Escape"), the ship is tracked to one of Terra's lunar colonies.

Galactica and her fleet discover Terra. Instead of establishing contact, a Viper patrol is sent on reconnaissance. However, a Being of Light intervenes during this mission and gives Apollo the ability to appear as the lost Nationalist Colonel Charlie Watts. Due to Apollo's odd lines of questioning and behaviors, he is almost unsuccessful in thwarting the Eastern Alliance's plan to commit genocide upon the Nationalists in an all-out thermonuclear attack. After Galactica destroys the inbound warheads, the Alliance reconsiders its fight with the Terran Nationalists (TOS: "Experiment in Terra").

External view of an Eastern Alliance destroyer.

The Eastern Alliance destroyer is a spacecraft used by the Eastern Alliance of Terra. An Eastern Alliance destroyer tracks the Lunar Avion from Lunar Seven to Paradeen where it eventually encounters the Galactica. Commandant Leiter commands the destroyer that is captured by the Colonials. Lanceman and Donner are crewmen aboard the destroyer (TOS: "Greetings From Earth"). The destroyer manages to escape from Galactica, and returns to Terra with the Colonials on its trail (TOS: "Baltar's Escape").

The Eastern Alliance destroyer was repeatedly noted to be far smaller that a battlestar and non-threatening as a contender. In fact, a captured destroyer was briefly impounded aboard Galactica and appeared to be comparable in size to a Colonial shuttle. However, Commandant Leiter confidently boasts to Commander Adama that many of these destroyers could take on Galactica like a wolf pack takes on its prey (TOS: "Baltar's Escape"), though this has never been proved nor disproved.

After Leiter's destroyer escapes, a Viper squadron is dispatched to pursue the destroyer. However, the conclusion of the war between the Eastern Alliance and the Terran Nationalists presumably rendered both the Viper squadron's mission, and the mission of the destroyer itself, unnecessary (TOS: "Experiment in Terra").

Related imagery[edit]

Union leader Galen Tyrol, delivering a speech on New Caprica.

The Colonial Workers Alliance is a labor union originally organized by Galen Tyrol to make demands for improved conditions from the Baltar administration on New Caprica (TRS: "Lay Down Your Burdens, Part II").

After the Second Exodus, Tyrol finds himself again the leader of the revived CWA to aid in fair working standards for many laborers on the refinery ship and others in the Fleet, at President Roslin's urging (TRS: "Dirty Hands"). Tyrol abandons his duties as head of the union during his breakdown after the death of his wife. ("Sine Qua Non," deleted scene)

"Battlestar Galactica Deadlock: The Broken Alliance"
a game of the the Re-imagined series
Installment
Number
1
Developer Black Lab Games
Publisher Slitherine Ltd.
Director
Writer
Composer
Platform Windows OS, PS4, Xbox One
Genre Turn-based space strategy, ship battle
Game Type Digital
Release Date: 2017-12-06
Chronology
Previous Next
Battlestar Galactica Deadlock: Reinforcement Pack Battlestar Galactica Deadlock: The Broken Alliance Battlestar Galactica Deadlock: Anabasis
Related Links
Available at AmazonPurchase
Official Site
Microsoft Store
PlayStation Network Store
StreamPowered Store


Battlestar Galactica Deadlock: The Broken Alliance is the second expansion for the Battlestar Galactica Deadlock video game, featuring added content in terms of campaign missions, ships, weapons, and other pertinent updates. Its release is part of the "Season 1" package for the game series.

The Broken Alliance DLC (downloadable content) offers new missions that are intertwined with the main narrative of the campagin. It is highly recommended to start a new playthrough with this DLC installed to get the full experience.

Information from the Developer[edit]

Tensions are rising during the First Cylon War. Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…

New Ships[edit]

The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.

Colonial Ships[edit]

Minerva-class Battlestar (Colonial) - The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.

Celestra-class resupply ship (Colonial) - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.

Assault Raptor (Colonial) - Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.

Cylon Ships[edit]

Argos-class Basestar (Cylon) - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.

Hydra-class resupply ship (Cylon) - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.

Scorpion Sentry (Cylon) - The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.

Story[edit]

The story of broken alliance advances after completing the main campaign missions that act as a prerequisite to access the next mission. The broken alliance mission markers appear as one of the twelve colonies' flag on the map of the cyrannus system, this is because the campaign revolves around inter-colony tensions with the Cylons not always being the primary opposition.

Chapter Listing[edit]

New Music[edit]

Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!

Related Media[edit]

Offical Release Trailer from Slitherine.

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