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{{DisambigTab|tab1=Original Series|tab2=Galactica 1980|tab3=Re-imagined Series|tab4=Video Game|subtab1_1=Raider (TOS)|subtab2_1=A-B Raider|subtab2_2=Raider (1980)|subtab3_1=Raider (RDM)|subtab3_2=Heavy Raider|subtab4_1=Raider (2003 Video Game)}}
The '''Cylon Raider''' is the space fighter used by the [[Cylons]] in the {{TOS|Battlestar Galactica|Original Series}} and [[Battlestar Galactica (RDM)|Re-imagined Series]].
The '''Cylon Raider''' is the space fighter used by the [[Cylons]] in the {{TOS|Battlestar Galactica|Original Series}} and [[Battlestar Galactica (RDM)|Re-imagined Series]].



Revision as of 14:23, 18 February 2024

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If an article link referred you here, you might want to go back and fix it to point directly to the intended page. Also, if you wanted to search for the term "Cylon Raider", click here.


Cylon Raider
Cylon Raider
[show/hide spoilers]
Spoilers hidden in infobox by default only.
Race: Cylon
Type: Military
FTL: No
Propulsion:
Crew: 3 Cylons
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter
Weapons: Lasers
Missiles
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: Active
Emblem: [[File:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: {{{length}}}
Width: {{{width}}}
Height: {{{height}}}
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The Raider is the primary fighter attack craft of the Cylons. and is the craft most often encountered by Colonial Warriors in engagements.

It is capable of both atmospheric and space flight, and capable of being used in both a defensive and offensive campaign. Raiders tend to swarm in phalanxes using superior numbers to overwhelm their adversaries and, while lacking in originality, are devastatingly effective in engagements.

They are a primary workhorse of the Cylon Empire's military campaigns, and are versatile in their use as platforms for numerous types of engagements, from their use as bomber craft on planetary targets to using their crafts as weapons themselves in suicide runs. They are also used in transportation of cargo and personnel.

Raiders are not only part of a basestar's standard complement (numbering 300 units (TOS: "The Hand of God")), but also part of the complement of various outposts and listening posts.

Crew and Armament

Raiders are typically crewed by three centurions. Two centurions sit up front at the controls to pilot the ship, while the third centurion sits on a raised chair behind the others to command and coordinate (TOS: "The Hand of God").

It is armed with two forward-firing laser cannons and can carry bombs in bays within the wings and on racks mounted beneath the wings (TOS: "Saga of a Star World", "Lost Planet of the Gods, Part II").

Raiders themselves can be converted into an offensive weapon, stowing devastating amounts of solonite for suicide missions (TOS: "Saga of a Star World", "Fire in Space").

Technology

Oval in shape, the piloted Raider has two sublight engines for propulsion. The vehicle is both space and atmosphere-capable (TOS: "Saga of a Star World", "The Long Patrol") and has a life-support system capable of supporting humanoids (TOS: "The Living Legend, Part I", "War of the Gods, Part I", "Baltar's Escape", "The Hand of God").

Deployment

On extended missions, Raiders have been known to be accompanied by fuel tankers. This allows wings of Raiders increased flight range at sublight speeds without the aid of a basestar. This tactic is normally used on sneak attack missions, allowing Raider wings to slip past enemy defenses undetected, whereas a basestar would easily be spotted by enemy scanners (TOS: "Saga of a Star World").

Despite their larger crew and greater potential for firepower, the Raider often finds itself outmatched by the Colonial Viper. This may be in part to the greater maneuverability of the Viper, and the unique skills of the Colonial Warriors that fly them. Apollo seems confident in his ability to defeat Raiders if they possess any fewer than 10 to 1 in numbers (TOS: "Saga of a Star World").

Dimensions

The interior of the full scale Cylon Raider cockpit set measures 9' x 10' x 7'1.5" while the maximum width of the 4' 1.5" high "windshield" is 8'1" [1]. The shape and dimensions of the windshield are in fairly good agreement with those of the SFX miniature; the full scale vehicle would be about 41 feet (12.5 meters) long and 50.5 feet (15.4 meters) wide.

Galactica 1980

Raiders, including one unique craft, attack Delphi (1980: "The Super Scouts, Part I")

Raiders continue to be the primary attack craft of the Cylons, harassing the Galactican Fleet well into 1970 CE / 7368 (1980: "The Return of Starbuck").

In the ten yahren hence, they develop a successor variant that is better armed and capable of surviving a one-to-one engagement with a Viper (1980: "The Night the Cylons Landed, Part I"). However, they still rely on the standard Raider for most engagements (1980: "Space Croppers").

In the separate continuity

One of many Raiders pursuing Apollo and Zac, who've uncovered the numerous phalanxes of Raiders in waiting, precipitating the Battle of Cimtar (ComicsAnnihilation!).

The Raider is the primary space superiority fighter of the Cylon Empire, often deployed by basestars.

These craft are prevalent and are relied on for the defense of the Fleet through the various and divergent continuities offered, starting from Marvel's comics through to the present-day Dynamite Entertainment comic book adaptations.

Notes

References

  1. (1978) "Interior Cylon Fighter Cockpit, from The Official Battlestar Galactica Blueprints (ISBN 0-448-16296-2)". Starlog.

Cylon Raider
Cylon Raider
[show/hide spoilers]
Spoilers hidden in infobox by default only.
Race: Cylon
Type: Military
FTL: Unknown
Propulsion:
Crew: 6 Cylons
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter
Weapons: Lasers
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: Active
Emblem: [[File:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: {{{length}}}
Width: {{{width}}}
Height: {{{height}}}
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The massive A-B Raider is an advanced form of Cylon Raider. It has a crew of six, consisting of two Cylon androids (Andromus and Andromidus) and four Centurions (e.g. Centuri). Its exact offensive and defensive capabilities are unknown. It seems to possess an offensive range far greater than that of conventional Raiders (and Colonial Vipers) as well as some form of communication jamming.

Internally, the ship has a different layout from its predecessor. In the center of the ship, the two-man console acts as a central control station, which is operated by the advanced Cylon android models. The forward two consoles are piloting controls and the stations flanking the control consoles are weapons controls, all four stations controlled by Centurions.[1]

Galactican Encounter

In the only recorded encounter, Captain Kanon and Lieutenant Britton discover the A-B Raider while on recon duty in a two-seat version Colonial Viper. Unable to damage it with the Viper's conventional weapons, Kanon rams the A-B Raider, crippling both craft. The A-B Raider's trajectory causes it to crash on the surface of Earth, destroying all its occupants except its commander, Andromus, and one of the Centurion pilots. While Lieutenant Britton is injured in the collision, the Viper manages to limp back to Galactica to report their findings on this new threat and the fact that the Cylons have discovered Earth.

The A-B Raider is fitted with an automatic detonator, a self-destruct device that is capable of destroying the craft entirely. After crash landing outside of New York City, Andromus activates this mechanism, noting they had microns until it destroyed the ship. The New York State Police that respond to the crash are unable to find anything (1980: "The Night the Cylons Landed, Part I").

Notes

References

  1. This is noted in "The Super Scouts, Part I" script on page 7, and is clearly supported by on-screen evidence in "The Night the Cylons Landed, Part I".

Cylon Raider
Cylon Raider
[show/hide spoilers]
Spoilers hidden in infobox by default only.
Race: Cylon
Type: Military
FTL: Unknown
Propulsion:
Crew: 6 Cylons
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter
Weapons: Lasers
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: Active
Emblem: [[File:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: {{{length}}}
Width: {{{width}}}
Height: {{{height}}}
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The massive A-B Raider is an advanced form of Cylon Raider. It has a crew of six, consisting of two Cylon androids (Andromus and Andromidus) and four Centurions (e.g. Centuri). Its exact offensive and defensive capabilities are unknown. It seems to possess an offensive range far greater than that of conventional Raiders (and Colonial Vipers) as well as some form of communication jamming.

Internally, the ship has a different layout from its predecessor. In the center of the ship, the two-man console acts as a central control station, which is operated by the advanced Cylon android models. The forward two consoles are piloting controls and the stations flanking the control consoles are weapons controls, all four stations controlled by Centurions.[1]

Galactican Encounter

In the only recorded encounter, Captain Kanon and Lieutenant Britton discover the A-B Raider while on recon duty in a two-seat version Colonial Viper. Unable to damage it with the Viper's conventional weapons, Kanon rams the A-B Raider, crippling both craft. The A-B Raider's trajectory causes it to crash on the surface of Earth, destroying all its occupants except its commander, Andromus, and one of the Centurion pilots. While Lieutenant Britton is injured in the collision, the Viper manages to limp back to Galactica to report their findings on this new threat and the fact that the Cylons have discovered Earth.

The A-B Raider is fitted with an automatic detonator, a self-destruct device that is capable of destroying the craft entirely. After crash landing outside of New York City, Andromus activates this mechanism, noting they had microns until it destroyed the ship. The New York State Police that respond to the crash are unable to find anything (1980: "The Night the Cylons Landed, Part I").

Notes

References

  1. This is noted in "The Super Scouts, Part I" script on page 7, and is clearly supported by on-screen evidence in "The Night the Cylons Landed, Part I".

The Raider is the primary air/space superiority fighter used by the Cylons against the peoples of the Twelve Colonies of Kobol. There have been at least two designs used since the outbreak of hostilities between the two powers.

Cylon War-era Raider

Cylon War-era Raider
Cylon War-era Raider
[show/hide spoilers]
Spoilers hidden in infobox by default only.
Race: Cylon
Type: Military
FTL: Yes
Propulsion:
Crew: Up to 3 Centurions
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter, dropship
Weapons: 2 triple barrel rotary guns, missiles
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[File:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width: {{{width}}}
Height:
Weight: {{{weight}}}
Wingspan:
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

During the Cylon War, raiders resembled a big "flying wing," and carried a crew of at least three Centurions piloting under the command of a specifically designated model. They are a mainstay in the Cylon arsenal of the time (TRS: "Miniseries", "Razor" and "Blood and Chrome").

Deployed en masse by the Cylon basestar, Raiders are used to great effect against Colonial battlestars and are nearly a match in maneuverability against their Colonial counterparts, the Viper Mark II and Mark III. They are also used as drop-ships for deploying ground forces (as seen in the Battle of Tauron) and are capable of vertical take-offs and landings, much like the Colonial Raptor (TRS: "Razor" and "Blood and Chrome").

In the tenth year of the Cylon War, Viper pilots train for combat using holobands to simulate battles between the Viper Mark IIIs and Cylon Raiders (TRS: "Blood and Chrome").

During the last days of the Cylon War, Raiders destroy the battlestar Columbia in tandem with basestar missile salvos during Operation Raptor Talon (TRS: "Razor").

Some forty years later, some Cylon War-era Raiders are still in active service. A contingent of Raiders is present aboard a lone Cylon War-era basestar which houses the First Hybrid. When the battlestar Pegasus inadvertently discovers this "Guardian basestar," a squadron of Raiders engages with the battlestar as well as its defending force of Viper Mark VIIs (TRS: "Razor"). A small number of original Raiders also appears at the Cylon Colony, shortly before its destruction by Galactica (TRS: "Islanded in a Stream of Stars" and "Daybreak, Part II").

The Cylon War-era Raider is based heavily on the Original Series Raider. However, it is not identical as the TRS design has enlarged engines and wings that protrude forward from the main hull.[production 1]


Modern Raider

Modern Raider
Modern Raider
[show/hide spoilers]
Spoilers hidden in infobox by default only.
Race: Cylon
Type: Military
FTL: Yes
Propulsion:
Crew: None (biomechanical being)
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter
Weapons: 2 kinetic energy weapons, conventional/nuclear missiles.
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[File:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: 29.3 feet (8.94 meters)
Width: {{{width}}}
Height: 4.97 feet (1.52 meters)
Weight: {{{weight}}}
Wingspan: 18.3 feet (5.59 meters)
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
DRADIS Range: {{{dradis range}}} m
Processing Power: {{{processing power}}}
Munition Slots: {{{munitions}}}
Munition Cooldown Period: {{{munition cooldown}}} turns
Squadron Slots: {{{squadrons}}}
Squadron Size: {{{squadron size}}}
Special Abilities: {{{special abilities}}}
Additional Information

The modern Raider, called sparrow in Colonial military jargon (TRS: "Maelstrom"), radically redesigned but still resembling its past incarnation as a giant flying wing, is first encountered 0 BCH (2000BYR) when the Cylons launch their devastating surprise attack on the Twelve Colonies of Kobol. During this attack, Raiders transmit commands to Colonial vessels utilizing the compromised Command Navigation Program (CNP (TRS: "Miniseries", "Razor" and "The Plan").

This incarnation of the Raider is initially thought to be wholly mechanical in design, with a high-level AI controlling it. However, from inspection of a damaged Raider forced down in a firefight and recovered by Lieutenant Kara "Starbuck" Thrace (TRS: "Act of Contrition"), the craft is found to be bio-mechanical in nature (TRS: "You Can't Go Home Again"), incorporating a number of large organs in its design, including a central brain. These organs are housed in the center mass, with a sliding hatch access underside of the fuselage, protected by an interior fibrous tissue layer. Raiders require an oxygen-nitrogen mix for their biological functions, and thus an oxygen supply, or the ability to generate said supply, is integrated into the craft (TRS: "You Can't Go Home Again").

Though Raiders are self-aware, their intelligence level is less than that of a humanoid Cylon and more like a trained animal (TRS: "Six Degrees of Separation"). Nonetheless, they are capable of independent thought and action, and can refuse to follow orders if they choose (TRS: "Six of One"). Much like the humanoids, the bio-mechanical Raider's consciousness resurrects in a new "body" if it is destroyed. While this allows the Raider to "learn" from its previous mistakes and become a more proficient killing machine, it can cause Raiders to develop what can be described as a desire for revenge after repeated deaths (TRS: "Scar"). Galactica's Viper pilots are regularly outnumbered and survive, indicating that Cylon Raiders are generally not matches for skilled human pilots, which is supported when Humanoid Cylons assume control of their Raiders for later conflicts (TRS: "The Hub").

The Raider is equipped with a FTL drive system (TRS: "Miniseries"). Following tests on the Raider captured by Galactica, this FTL system is found to be far more efficient in jump calculations than Colonial FTL systems. The drive aptly demonstrates both accuracy and range when Thrace takes the Raider from a point somewhere near the vicinity of Kobol back to Caprica in a single jump (TRS: "Kobol's Last Gleaming, Part I").

It is armed with conventional and nuclear missiles carried in internal wing bays and two pairs of kinetic energy weapons of different calibers mounted under the leading edge of the wings. Curiously, the only times the Raiders have been seen using their missiles are during the Fall of the Twelve Colonies and the Battle of The Colony. This may indicate that Raiders are not normally armed with missiles.

Like its counterpart, the Colonial Viper, the Raider is capable of atmospheric operations, and retains an aerodynamic shape (TRS: "You Can't Go Home Again"). In lieu of landing skids, its wings supports its bulk when landed; for manual conveyance of unpowered Raiders, a wheeled rig or suspension via crane are used, particularly by Galactica's deckhands (TRS: "Act of Contrition", "You Can't Go Home Again" and "Hero").

The October 25, 2006 "Full Collated" version of David Eick's "Hero" screenplay provides additional detail about the Raider's organic nature, notably a "bony little nodule near [the] eye-hole slit" that Daniel "Bulldog" Novacek hit with his thumb, allowing the ship to FTL jump through a list of programmed coordinates. [production 2]

Modifications

During the Battle of the Ionian Nebula, a Raider identifies one of the Final Five after their activation, causing a sudden about-face with the Cylons retreating from their certain victory against the Fleet (TRS: "He That Believeth in Me"). Cavil concludes that the Raiders exceeded their programming, and to regain control over them the humanoid Cylons must reconfigure the Raiders' neural architecture and shave down their heuristic responses, essentially lobotomizing them and "dumbing them down." This decision leads to a violent split among the Cylons (TRS: "Six of One" and "The Ties That Bind"). This split further leads to the Battle of the Resurrection Hub, resulting in the destruction of the resurrection technology used by both the Humanoid Cylons and the Raiders (TRS: "The Hub" and "Sine Qua Non").

Heuristically-reconfigured Raiders participate in the Battle of The Colony against Galactica's Vipers. For the first time since the Fall of the Colonies, they are observed firing ship-to-ship missiles (TRS: "Daybreak, Part II").

Design and Development

Exterior Design Challenges

Designing the Cylon Raider proved to be equally challenging for visual effects supervisor Gary Hutzel and production illustrator Eric Chu, who had to produce a vessel that was cryptically described as a "squashed Cylon" at the start of the project.[development 1] When they originally discussed the Raider, the production team wasn't sure where the producers wanted them to go with it, even wondering if they wanted a gigantic Cylon with feet and arms in space. David Eick then explained that they wanted to include the Cylon head in the design of the ship.

According to Chu, all of his initial designs maintained the same basic elements: a central fuselage (required by an earlier version of the miniseries' script), a face, and a general disc shape kept from the original Raider.[development 2] The distinctive scimitar shape didn't come into existence until Charles Ratteray at Zoic Studios offered a variation on the design. Chu liked the basic shape and did a final pass to smooth the lines and give it a more organic feeling, which tied it in with the rest of the Cylon designs.

Bio-Mechanical Philosophy

The Cylon designs were based on the concept that they were machines evolving to become increasingly organic.[development 3] Chu thought it was appropriate to add organic elements into their designs, influenced by electron microscope images of plant and animal life. The goal was to create the impression that Cylon vessels were cold and mechanical up close, but appeared organic from a distance.

Interior Design Approach

Production designer Richard Hudolin was tasked with designing the interiors of both Raiders and Basestars during the first season.[production 3] Hudolin attempted to ensure that these designs were consistent with everything previously revealed about the Cylon race. Knowing that some Cylons were more evolved than others, he felt the ships were somewhere between the mechanical Centurions and Number Six, who is essentially organic. He figured the ships had evolved to a point where they were part-mechanical, part-organic units, integrating biomechanics with muscular skin and bone elements.

The interior of the Cylon Raider was specifically designed to reflect its bio-mechanical nature, as documented in concept art by Ken Rabehl.[production 4] The inside of captured Raiders was custom designed to fit actors, particularly Katee Sackhoff in "You Can't Go Home Again," for filming scenes where characters interact with the bio-mechanical systems.

Notes

Production and Development

  • In an homage to the Original Series Raider, the weapons fire of the Re-imagined Series Cylon Raiders is blue-white. Given the use of conventional weaponry only in the series, these are muzzle flashes and tracer rounds, and not energy weapons like in the Original Series.
  • The design of the Raider has seen modifications since its debut in the Miniseries. Of note, the fore grill is not present until as early as Season 1's "Act of Contrition."
  • As of "Razor," a new exterior design is being used for the modern Raider. This version displays a more reflective outer armor, and has a flatter face with a sharper jaw line. Overall, this affords the Raider a closer resemblance to the Centurion foot-soldier.[external 1]
  • A digital model of the Original Series Raider appears in Galactica's Museum during the Miniseries and, later, in "Daybreak, Part II."
  • Visual effects supervisor Gary Hutzel was assigned the task of designing the exteriors of various ships, including the Cylon Raider, because production designer Richard Hudolin didn't have time to personally devise all the ship exteriors while also designing the production's sets.[production 5]

Technical and In-Universe

  • The concept drawings represent the interior of the modern Raider and emphasize the bio-mechanical nature of the craft. They are very close to the fully realized versions seen in the Re-imagined Series. However, there were several changes made and these drawings should not be considered completely canon.

References

Development and Creative Process

Production History

  1. David Bassom. Battlestar Galactica: The Official Companion, p. 141.
  2. David Eick."Hero".Battlestar Galactica.Season 3, episode 7.(Production code 307-03007).Full Collated.Script dated October 25, 2006.pp. PDF page 18-19, script page 13-14.
  3. David Bassom. Battlestar Galactica: The Official Companion, p. 142.
  4. David Bassom. Battlestar Galactica: The Official Companion, p. Concept art.
  5. David Bassom. Battlestar Galactica: The Official Companion, p. 140.

External Sources and Reviews



Cylon Raider
Cylon Raider
[show/hide spoilers]
Spoilers hidden in infobox by default only.
Race: Cylon
Type: Military
FTL: Yes
Propulsion: * 8x sublight boosters
* RCS thrusters
Crew: Approx. 10
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: * Dropship
* Gunship
Weapons: {{{weapons}}}
Armaments: * 2x tri-barreled automatic cannons
* Ship to ship missiles
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: Unknown
Emblem: [[File:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
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Additional Information

A Heavy Raider is a Cylon dual purpose attack and transport spacecraft, analogous to the Colonial's Raptor vehicle. It is nicknamed a "turkey" by the surviving Colonial Fleet's military units (TRS: "Maelstrom").

Design

The Heavy Raider shares many design similarities with the rest of the Cylon fleet, featuring an autonomous bio-mechanical design. However, this craft is also easily piloted by Centurions or Humanoid Cylons if needed. The Heavy Raider has no windows, and any Cylon piloting the craft must rely on telemetry delivered to a Datastream inside the craft for operation (TRS: "The Farm" and "Deadlock").

Heavy Raiders typically carries two tri-barreled automatic cannons capable of high rates of fire. These are further augmented with ship-to-ship missiles, which can be easily connected to the Raider's DRADIS dish and converted into anti-aircraft batteries for use on a planetary surface (TRS: "Fragged").

Typically, Heavy Raiders are tough targets, being able to withstand severe punishment, including crash landings (TRS: "Fragged" and "Razor").

History

The Heavy Raider was developed sometime during the forty year Cylon exile from Colonial contact, and were used in combat during the Fall of the Twelve Colonies. Heavy Raiders delivered Centurions to the surface of Caprica and likely other Colonies as the start of the ground invasion (TRS: "The Plan"). After the Fall, they continued to serve as troop transports for Centurions boarding the battlestars Pegasus and Galactica (TRS: "Scattered", "Fragged" and "Razor") and entering battle on the Algae planet (TRS: "The Eye of Jupiter" and "Rapture"). The Cylons deployed one for every ten or so autonomous Raiders when attacking space-based targets (TRS: "Resurrection Ship, Part I" and "Flight of the Phoenix"). They were also used to suppress human resistance fighters on the ground during the Cylon occupation of New Caprica (TRS: "Occupation").

Humans and their allies were able to take advantage of Heavy Raiders. With the help of a rogue Number Eight Cylon, the Caprica Resistance stole a Heavy Raider to rescue Kara "Starbuck" Thrace from a Cylon farm, evacuate the resistance fighters to their base, and allow Thrace, the Eight, and Karl "Helo" Agathon to jump to Kobol and reunite with Laura Roslin's faction (TRS: "The Farm". Home, Part I"). With the help of the same Eight, Thrace was later able to use the navigational computer of the Heavy Raider to jump a fleet of Raptors to Caprica to rescue the remaining Caprica Resistance members (TRS: "Lay Down Your Burdens, Part I," Lay Down Your Burdens, Part II"). Heavy Raiders tow Vipers into battle in order to catch Cavil's faction off-guard during the Battle of the Resurrection Hub (TRS: "The Hub"). Admiral William Adama reluctantly authorizes a Heavy Raider reconnaissance mission to the Colony as part of an attempt to rescue the kidnapped Hera Agathon (TRS: "Islanded in a Stream of Stars").

Heavy Raiders also served as transports for non-combatants (TRS: "Occupation" and "Exodus, Part II").

Caprica copy of Sharon "Boomer" Valerii arrives in a stolen Heavy Raider to ferry away the Caprica Resistance (TRS: "The Farm").

Notes

  • According to Eric Chu, Richard Livingston designed the Heavy Raider. [1]
  • As of "Razor," a new retconned exterior design for the Heavy Raider is in use. It is virtually identical to the previous incarnation save for a new head canopy—which matches that of the retconned standard Raider—and the addition of missile launcher (capable of propelling two missiles) superior to the forward battery.
  • The production team never constructed the interior of the Heavy Raider, and its appearances are CG generated.

References

  1. Mediablvd forum post (backup available on Archive.org) (in ).


This article has a separate continuity.
This article is in the 2003 Video Game separate continuity, which is related to the Original Series and the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.


Cylon Raider
Cylon Raider
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Spoilers hidden in infobox by default only.
Race: Cylon
Type: Military
FTL: No
Propulsion:
Crew: 3 Cylons
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Space superiority fighter
Weapons: 2 laser weapons, conventional missiles
Armaments: {{{arm}}}
Defenses: {{{def}}}
Aircraft: {{{aircraft}}}
Aviation facilities: {{{facilities}}}
Fate: Active
Emblem: [[File:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: {{{length}}}
Width: {{{width}}}
Height: {{{height}}}
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: {{{construction}}}
Construction Time: {{{construction}}}
Hull Size: {{{hull size}}}
Hull: {{{hull}}}
Mobility
FTL Cooldown: {{{ftl cooldown}}} turns
Speed: {{{speed}}} m/s
Turn Rate: {{{turn rate}}}°/turn
Armor Sum
Armor Total: {{{armor total}}}
Armor Left: {{{armor left}}}
Armor Right: {{{armor right}}}
Armor Front: {{{armor front}}}
Armor Rear: {{{armor rear}}}
Armor Top: {{{armor top}}}
Armor Bottom: {{{armor bottom}}}
Armament
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Squadron Slots: {{{squadrons}}}
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Special Abilities: {{{special abilities}}}
Additional Information

The standard Raider is the primary fighter craft of the Cylons. It is similar in design to the Original Series Raider.

Piloted by a single Cylon, it is armed with two forward-firing energy weapons. Several other Raider variants also exist in the video game continuity.

Notes

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The Cylon Raider is the space fighter used by the Cylons in the Original Series and Re-imagined Series.

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