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Revision as of 21:07, 16 June 2025 by Joe Beaudoin Jr. (talk | contribs)
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NOTE: This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title.
If an article link referred you here, you might want to go back and fix it to point directly to the intended page. Also, if you wanted to search for the term "Leonis", click here.


A Leonan thoroughfare under Cylon assault (TRS: "The Plan").

Ancient Name: Leo

Population: 2.6 billion

Patron God: Artemis

Official Language: Leonese

Capital: Luminere

Major Cities: Luminere, Hedon

Attractions: Royal Palace of Leonis, Hedon Grand Casino

Pyramid Teams: Leonis Wildcats, Hedon Suns

Leonis is the second planet in the Helios Beta system, and was geographically known for its open plains (TRS: "The Plan"). The planet itself has no axial tilt, which supports a mild and predictable climate. It was a major hub for both education and industry, and despite Colonial unification, it was able to maintain its own language and culture.

In the era prior to the First Cylon War circa YR42, it was known for its opulence in the form of the Hedon Grand Casino, which hosted a well-known event, Hedon Film Festival.

Leonis produced and exported a popular energy drink named Leonis Red pre-First Cylon War[1], as well as Leonis Estates Sparkling Wine that survives briefly after the Fall (TRS: "Flight of the Phoenix"). Hawryliw beer originates from the city of Vislovka (TRS: "Colonial Day").

During the aforesaid attack, Leonis is struck with at least one low-yield nuclear device, that was able to stun its residents and disable any means of escape. Those who survived the blast, are then seen being systematically eliminated by both ground and air forces (TRS: "The Plan"). It is unknown if any are collected and used in the Four's various farms.

Safiya Sanne is the Leonan representative on the first Quorum of Twelve after the Fall (TRS: "Colonial Day").

References

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The bottle (Flight of the Phoenix).

Leonis Estates Sparkling Wine is a sparkling wine that was produced on the colony of Leonis.

The Blackbird is christened with a bottle of it by Laura Roslin (TRS: "Flight of the Phoenix").

Kara Thrace uses such a bottle to pour Louanne Katraine her first top gun mug and then toasts Galactica's fallen pilots with it (TRS: "Scar").

Additional Images

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Notes

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  • A bar code is visible on the other side of the bottle.

A regulation pyramid court at Delphi Union High School.

Pyramid[1] is a popular professional-league sport watched throughout the Twelve Colonies of Kobol (TRS: "Miniseries") and is also popular aboard Colonial warships (TRS: "Litmus"). Teams include the Caprica Buccaneers, Picon Panthers and Tauron Bulls; its players, such as the Buccaneers's Sue-Shaun and Samuel Anders, are considered sports heroes.

Rules and Regulations

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Playing Regulations

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Pyramid is a close quarters ball game played on a pyramid-shaped court, hence the name of the game. The objective is apparently to score points by getting the ball into a goal at the top of the pyramid. Pyramid can be played one-on-one or in teams.

Players can take no more than "three paces" without passing, shooting, or rebounding the ball off of one of the walls. The outlined areas in the corners and the center of the arena are "neutral zones". When a player places the ball in these zones, other players must back off and may not make contact[2].

Full contact is allowed (when the ball is not in a neutral zone), and once a player has been tackled, they must pass the ball. How this is handled in one-on-one games is left unspecified. The game is won by the team with the most points at the end. However, under what circumstances the games ends is also left unspecified[3].

There are versions of pyramid for one, three or five players from each team on the court at once[4]. The play area is consistently referred to as an "arena" and the corner with the goal as the "head". Apparently each team starts out in one of the corners besides the head and then vie for control of the ball. The initial ball placement is not defined, but a face-off is mentioned tangentially later in the article with no details.

Court and Team Sizes

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Despite the small size of the regulation pyramid court at Delphi Union High School (TRS: "Resistance") and the practice field used by the Caprica Buccaneers team just before the Fall of the Twelve Colonies (TRS: "The Plan"), the home of the Buccaneers fifty-eight years earlier, Atlas Arena, offered a much larger professional playing area. The relationship between the two is unclear, but it is possible that the regulation court may be considered a segment of the larger professional field. If this is true, while teams consist of over eight people, it is probable that the sport rotates players on and off the smaller court between plays. Three players per side within this area are a probable arrangement. Non-professional play (high school and collegiate, for instance) may have fewer players than the professional teams, indicating a skill factor needed to play with a large number of athletes.

Positions

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Equipment

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Caprica Buccaneers player gear and pyramid ball.
The ball is cantaloupe-sized, about the same size as a soccer mini ball. The ball's size, combined with the cupped structure of the goal mean that outside (towards the side-lines) shots are quite a bit more difficult than inside (towards the center of the arena) shots. However, the more inside a player gets, the more likely the defensive play. This defensiveness is why pyramid is so physical: battling over the good shooting space directly in front of the goal.

Teams

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For purposes of clarity, this section is split up into pre-Cylon War and post-Armistice. This is due to the fact that some teams may not have survived beyond the end of the Armistice, given the scope and depth of the Cylon War and its affect on all aspects of Colonial civilization.

Pre-Cylon War

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The following Colonial Pyramid League[5] (CPL) teams are professional pyramid teams that are known to have existed 58 years prior to the Fall of the Twelve Colonies and played for the CPL Kobol Cup. It is not known whether these teams existed after the end of the first Cylon War.

  • Boskirk All Reds hail from Virgon.
  • Delphi Legion hail from the Caprican city of Delphi.
The Delphi Legion are scheduled to play the Caprica Buccaneers at Atlas Arena when U-87s attached to the Caprican Marines land at the stadium in their first public combat role, attempting to stop a Soldiers of the One terror attack (CAP: "Apotheosis").
  • Leonis Wildcats hail from Leonis.
  • Olympian Stallions hail from Tauron.
A month after the Lev bombing, they face off against the Caprica Buccaneers in a long awaited game at Caprica City's Atlas Arena. It is the first game after a "controversial victory" involving the teams that transpired over one year prior, as well as the first game that Daniel and Amanda Graystone spectate after the bombing (CAP: "Rebirth").
  • Tauron Bulls hail from Tauron.
Baxter Sarno mentions a game between the Caprica Buccaneers and the Bulls on his show, Backtalk with Baxter Sarno (CAP: "Know Thy Enemy"). The Caprican later clarified this as "Bucs and the [Tauron] Bulls".

Post-Armistice to Pre-Fall

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  • Caprica Buccaneers hail from Caprica City.
Main article: Caprica Buccaneers
Existing for nearly a century before the Fall, the Buccaneers (also known as the "Bucs" or "C-Bucs") played in the CPL Inner Conference Alpha Division and was purchased by Daniel Graystone and, later, Tomas Vergis, both contributors to the creation of the Cylons. The team would later be captained by one of the Final Five Cylons prior to the Fall.
  • Picon Panthers hail from Picon.
The Picon Panthers were rivals of the Caprica Buccaneers. Moments after C-Bucs player Samuel Anders disembarks from the Raptors that rescues he and his resistance group from occupied Caprica, Admiral William Adama playfully tells him that the Panthers were his favorite (TRS: "Lay Down Your Burdens, Part II").
Sharon "Athena" Agathon yells "Go Panthers!" while in Breeders Canyon on New Caprica to ascertain that the people approaching her position are Samuel Anders and the rendezvous party. Anders replies by yelling "C-Bucs rule!" (TRS: "Exodus, Part I").

Tie Ins

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Pyramid X

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A game called "Pyramid X"[6] which looks like the pyramid goal is set up in Joe's bar. Samuel Anders comments that it is nothing like the real thing.

Additional Imagery

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Notes

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...somewhere along the line I transposed the names. I misremembered what they called it and I- the sort of racquet-ball slash basketball game that they played in the original and that we referred to in this series, I now call Pyramid, and the name of that game in the original which was Triad is now what we sort of call our poker game. So it's one of those "Oh, it's one of the charming differences between the old and the new.," it's either that or it's just a stupid error that the writer made.

See Also

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References

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  1. The game was derived by the Re-imagined Series writers from the triad games played in the Original Series, viewed as a cross between basketball, rugby and lacrosse.
  2. This may be a rule somewhat like the NCAA's old "halo" rule on the declaration of a fair catch of a kick off in American football.
  3. Perhaps, like basketball, a pick-up game could be played to a certain number of points, while professional (or otherwise more official) games have a clock or other timer.
  4. Battlestar Galactica: The Official Magazine, issue 1, pp. 28-29
  5. While the initialism is derived from The Caprican articles, it is never formally defined, and thus this can be considered a Battlestar Wiki term.
  6. David Eick's video blog, "Taking a Break From All Your Worries" (backup available on Archive.org) (in ).
  7. Podcast for Caprica pilot, timestamp 00:50:07

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The Twelve Colonies of Man[1] included the colonies of:

Star System

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The Twelve Colonies of Man are located in an unnamed multi-star system within the Cyrannus Galaxy.


History

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First Exodus

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According to the Book of the Word, a religious text of the Kobollian faith, humanity began on a planet called Kobol. However, this is untrue, as the font of humanity is referred to solely as Parnassus, and responsible for colonization of man well before Kobol was even settled by the Lords of Kobol.

A thirteenth tribe is said to made another exodus to a planet known as Earth (TOS: "Saga of a Star World"), however it is later revealed to Apollo through Zac that the thirteenth tribe were those of pure Kobollian blood[2], namely the family of Adama, along with Troy and a scant few others in the Fleet (RH: Armageddon).

War

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The destruction of the last Colonial fleet at the Battle of Cimtar. Galactica was already in alert posture, but her sister ships were not.
Cylon Raiders begin their attack on Caprica. A reporter, Serina, is seen in the foreground.

Recent battles in the Thousand Yahren War included the Battle of Cosmora Archipelago (with Commander Kronus, battlestar Rycon and the Fourth Fleet), the Battle of Caprica, and the Battle of Molecay (with the Fifth Fleet and battlestar Pegasus).

The Thousand Yahren War brutally ended with an elaborate Cylon sneak attack at the Battle of Cimtar, which destroys the last battlestar fleet, led by President Adar (TOS: "Saga of a Star World").

One surviving battlestar, Galactica, escapes destruction and is unable to ward off a simultaneous bombardment of the Twelve Colonies and its populace. An innumerable amount of humans are killed. The survivors escape their worlds to follow Galactica in search of a safer haven.

Colonization

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The planet of Paradeen, one of many worlds that may have had contact with the Thirteenth Tribe.

Several planets, moons and asteroid colonies throughout the portion of the galaxy familiar to the Colonials boasted small croppings of Colonials. Some who were well aware of the Colonies and the war with the Cylons (TOS: "The Long Patrol", "The Young Lords"), others knew nothing of them, such as Sectar (TOS: "The Magnificent Warriors"), Equellus (TOS: "The Lost Warrior"), Eastern Alliance, Terra, Paradeen and Lunar Colonies (TOS: "Greetings From Earth", "Experiment in Terra").


The Colonies

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Aries

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The colony of Aries is little mentioned, aside from Dalton seeing pictures of a crumbled urban area that was similar to The Pit on Ursus[3] (RH: Armageddon).

Cancer

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Cancer is known for its sands[4], as well as its soothing, lulling percussion and windsong[5]. Its people are called Cancerians, and their women are known for their broad, squat bodies[6].

Notable Cancerians

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Caprica

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Caprica is a colony of great influence within the Twelve Colonies of Kobol, primarily stemming from the Kobollian leadership that has been in place since the colony's founding[7]. However, Caprica had an aboriginal people known as the Borellian Nomen, and while the Kobollians successfully settled Caprica, the Nomen tribes remained displaced causing further issues between the two peoples[8] (RH: Armageddon).

Capricans often honor the deceased by paying their respects privately before the formal funeral[9] (RH: Armageddon).

Caprica is a planet possessing tarpits, a form of quicksand that the Nomen avoided with great care[10] (RH: Armageddon).

In addition to native wildlife, heffala berries are known to have originated from Caprica (RH: Armageddon).

Notable Capricans

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Gemini

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Gemini is the colony of the Gemons, who are known for their ethereal quality, and thus their "divergent evolution" from their thinner air and brighter sun summoned qualities of increased height, litheness and pale complexion[12] (RH: Armageddon).

Up until the destruction of the colony in 7342, Gemini was a well-established patriarchal society. In the yahrens following, a special interest group known as the Gemon Matriarchs arose, believing women to be far more capable than men when it came to leadership[12] (RH: Armageddon).

Notable Gemons

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Leonis

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Leonis is a colony in close proximity to its sun. Following the settlement of the planet, the humans who made Leonis their home began to undergo "divergent evolution," meaning that the skin pigmentation altered toward the darker end of the spectrum[12] (RH: Armageddon).

Denizens of Leonis are known as Leonids[17]. Up until Tigh's appointment in 7360, no Leonid had been president of the Council of the Twelve[17] (RH: Armageddon).

Cultural artifacts surviving the destruction of the colony in 7342 include an unnamed ballad, which Boomer listens to following the funeral of Commander Adama[18] (RH: Armageddon).

Notable Leonids

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Libra

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One of the twelve colonies, of which little is known. Its denizens are referred to as Librans[20] (RH: Armageddon).

Sagittarius

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Sagittarius is a colony whose denizens are known as Sagittarians[21] (RH: Armageddon).

In 7360, a Sagittarian cult known as the Cult of the Serpent consolidated its power on Ursus[21] (RH: Armageddon)

Notable Sagittarians

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Scorpius

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Scorpius is a colony whose denizens are known as Scorpions, whose pallor and light fur were results of "divergent evolution" to adapt to the planet's distance from the sun and the resultant colder climate[12] (RH: Armageddon).

Prior to the arrival of settlers from Kobol, the Borellian Nomen were discovered and described as an aboriginal race, whose bulk and physicality, including the increase in body hair that made them "almost lupine," were attributed to a similar divergent evolution[12] (RH: Armageddon).

A ship in the Fleet, Scorpius Ascendant, is named after the colony[24] (RH: Armageddon).

Notable Scorpions

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Tauron

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Tauron is a colony whose denizens are known as Taurans, whose red-tinged skin and dark hair were identifiable physical characteristics[27] (RH: Armageddon).

Notable Taurans

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Notes

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  • Armageddon does not make mention of two colonies, those relating to the signs of Aquarius and Virgos.

References

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  1. In the Original Series, the formal name of the unified worlds is the "Twelve Colonies of Man". Its Re-imagined Series counterpart is known as the "Twelve Colonies of Kobol".
  2. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 154.
  3. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 137.
  4. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 205.
  5. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 157.
  6. 6.0 6.1 6.2 Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 75.
  7. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 54.
  8. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 43.
  9. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 19.
  10. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 45.
  11. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 184.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 38.
  13. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 101.
  14. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 277.
  15. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 162.
  16. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 39.
  17. 17.0 17.1 17.2 Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 24.
  18. 18.0 18.1 Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 31.
  19. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 204.
  20. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 201.
  21. 21.0 21.1 Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 139.
  22. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 193.
  23. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 140.
  24. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 42.
  25. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 36.
  26. Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 276.
  27. 27.0 27.1 Hatch, Richard; Golden, Christopher (1997). Armageddon. Byron Preiss, p. 71.

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