Mercury (Deadlock)

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This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.

Background[edit]

Mercury (Deadlock)
Mercury (Deadlock)
Race: Colonial
Type: Battlestar
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel, Strike Carrier
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft: Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan, Viper Mark VII
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size: 5
Hull: 200
Mobility
FTL Cooldown: turns
Speed: 90 m/s
Turn Rate: 40°/turn
Armor Sum
Armor Total: 680
Armor Left: 140 (Hanger)
Armor Right: 140 (Hanger)
Armor Front: 180 (Armoury)
Armor Rear: 100 (Navigation)
Armor Top: 100 (Fire Control)
Armor Bottom: 120 (Engineering)
Armament
DRADIS Range: 5000 m
Processing Power:
Munition Slots: 2 Slots
Munition Cooldown Period: 3 turns
Squadron Slots: 4 Slots
Squadron Size: {{{squadron size}}}
Special Abilities: Flak, Viper Mark VIII, Rapid Squadron Repair
Additional Information

The Mercury class battlestar is a pinnacle of Colonial Fleet naval engineering. Equipped with unprecidented armour and firepower, the Mercury is perhaps best known for its stacked inverted ventral flightpods for exceptional fighter support.

Created sometime after the first Cylon war, almost all Mercury class battlestars would fall victim to the sabotaged command navigation program. The only Mercury to survive the fall of the twelve colonies would be the Battlestar Pegasus commanded by Rear-admiral Helena Cain.

Gameplay[edit]

The Mercury class Battlestar was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) titled "Modern Ship Pack." This expansion adds six ships to the game that are featured heavily in the 2004 "reimagined" television series. As such, the Mercury class Battlestar is only accessible through skirmish, multiplayer and Operation Anabasis. The Mercury class is not accessible in the campaign mode.

Game Abilities & Statistics[edit]

Navigation[edit]

  • FTL Cooldown: N/A.
  • Speed: 90 m/s (126 m/s Boost Thruster, 73.8 m/s +/- 4 Posture)
  • Turn rate: 40 degrees per turn. (16 Boost Thruster, 32 +/-4 Posture)
  • Pitch/Yaw rate: 100% (60% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 5

Hull/Armour/Engineering[edit]

  • Hull: 200
    • Left: 140 (Hangar)
    • Right: 140 (Hangar)
    • Front: 180 (Armoury)
    • Rear: 100 (Navigation)
    • Top: 100 (Fire Control)
    • Bottom: 120 (Engineering)
  • 30% Damage reduction (24% +4 Posture, 36% -4 Posture)
  • 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems[edit]

2x Munition slot, 3 turn cooldown. Munition salvo size: 100% (116% +4 Posture, 84% -4 Posture)

12x Point Defence mounted left.

  • Range: 5000 (4200-5800)
  • Rate of fire: High
  • Accuracy: High (Low - Very High)
  • Damage: 0.2

12x Point Defence mounted right.

  • Range: 5000 (4200-5800)
  • Rate of fire: High
  • Accuracy: High (Low - Very High)
  • Damage: 0.2

10x Battlestar Artillery mounted forward.

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 6

4x Battlestar Artillery mounted on top.

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 6

8x Battlestar Artillery mounted on bottom.

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 6

2x Battlestar Artillery mounted rear.

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 6

Tech/Armoury[edit]

  • DRADIS range: 4000m (3280m - 4720m)
  • Firewall regen: 7.0/s (5.7/s +4 Posture, 8.3/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 200 (164 +4 Posture, 236 -4 Posture)
  • Flak Damage: 100% (84% +4 Posture, 116% -4 Posture)

Squadrons/Hangar[edit]

3x Squadron slots (Includes Viper Mk VII), 1x Support slots (Raptor, Sweeper, ARP only)

  • +20 Evade
  • 3 Second launch delay
  • 175% Squadron repair (140% +4 Posture, 210% -4 Posture)

Special abilities[edit]

  • Flak - The Mercury can deploy a wall of flak left or right of it's hangar pods to destroy any support craft and ordnance in it's area of effect. Flak damage vs fighters is influenced by Armoury stat which can be increased through defensive posture and decreased through offensive posture.
  • Rapid squadron repairs - The Mercury has an extremely high squadron repair speed for a Colonial ship, outpacing the repair speed of even the Defender. Should the opportunity arise, recalled squadrons will be repaired in short order.
  • Viper Mk VII - The Mercury is one of the two Colonial ships that can deploy the Viper Mk VII.

Gallery[edit]

Notes[edit]

  • Josiah Ward modeled the entire 3D asset of the Mercury class for the Battlestar Galactica Deadlock game at Black Lab Games In 2019.[1]

References[edit]

  1. Josiah Ward's Artstation work of the Mercury class - https://www.artstation.com/artwork/eanXVD

External Links[edit]