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Orion (Deadlock): Difference between revisions

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{{Stub}}{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock - Orion.webp|race=Colonial|type=Battlestar|length=|width=|height=|crew=|cap=|role=Command Ship, Force Projection Vessel, Strike Carrier|arm=|aircraft=[[Viper Mark I]], [[Viper Mark II]], [[Raptor]], [[Shuttle (RDM)|Shuttle]] [[Taipan]]|ftl=Yes|cost=|construction=|ftl cooldown=|speed=|turn rate=|hull size=|hull=|armor total=|armor left=|armor right=|armor front=|armor rear=|armor top=|armor bottom=|weapons=|munitions=|munition cooldown=|squadrons=|processing power=|dradis range=|special abilities=}}{{Ships (Deadlock)}}
{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock - Orion.webp|race=Colonial|type=Stealth Frigate|length=|width=|height=|crew=|cap=|role=Command Ship, Force Projection Vessel, Strike Carrier|arm=|aircraft=[[Viper Mark I]], [[Viper Mark II]], [[Raptor]], [[Sweeper]], [[Assault Raptor (Deadlock) | Assault Raptor]], [[Shuttle (RDM)|Shuttle]], [[Taipan]]|ftl=Yes|cost=950|construction=3|ftl cooldown=2|speed=175|turn rate=78|hull size=2|hull=80|armor total=230|armor left=30 (Engineering)|armor right=30 (Engineering)|armor front=50 (Fire Control)|armor rear=40 (Navigation)|armor top=40 (Armoury)|armor bottom=40 (Tech Bay)|weapons=6 Light Turrets|munitions=1 Slot|munition cooldown=4|squadrons=1|processing power=|dradis range=5500|special abilities=Stealth Systems}}
The Orion is a light frigate fitted with an experimental suite of ECM jamming and stealth technologies. It is a fast all-rounder, with light armaments and viper launch tubes.
 
While the ECM stealth system is active, hostile fire control and long-range sensors are unable to lock on to the Orion, even once the ship has breached [[DRADIS]] range and been identified.
 
The Orion has found a second life as a forward scout late in the Cylon war. It was previously derided as a "pocket battlestar," due to multiple failed operations it had been ill-equipped to undertake.
 
== Gameplay ==
The Orion class support ship was introduced to the game [[Battlestar Galactica Deadlock]] through the second DLC (Downloadable content) for season two titled "[[Battlestar Galactica Deadlock: Ghost Fleet Offensive|Ghost Fleet Offensive]]" This expansion adds three ships to the game some which are featured in the 2004 "[[Battlestar Galactica (TRS)|reimagined]]" and "[[Blood and Chrome]]" television series.
 
== Game Abilities & Statistics ==
 
=== Navigation ===
'''FTL Cooldown:''' 4 turns.
 
* '''Speed:''' 175 m/s (245 m/s Boost Thruster, 143.5 m/s +/- 4 Posture)
* '''Turn rate:''' 78 degrees per turn. (54.6 Boost Thruster, 62.4 +/-4 Posture)
* P'''itch/Yaw rate:''' 100% (70% Boost Thruster, 80% +/- 4 Posture)
 
* '''Ship hull size:''' 2
 
=== Hull/Armour/Engineering ===
 
* '''Hull:''' 80
** '''Left:''' 30 (Engineering)
** '''Right:''' 30 (Engineering)
** '''Front:''' 50 (Fire Control)
** '''Rear:''' 40 (Navigation)
** '''Top:''' 40 (Armoury)
** '''Bottom:''' 40 (Tech Bay)
 
* 18% Damage reduction (14% +4 Posture, 22% -4 Posture)
* 100% Subsystem Repair (88% +4 Posture, 112% -4 Posture)
 
=== Fire Control Systems ===
1x Munition slot, 4 turn cooldown.
'''Munition salvo size:''' 150% (176% +4 Posture, 124% -4 Posture)
'''''6x Light Turret mounted on top.'''''
* '''Range:''' 5000 (4200-5800)
* '''Rate of fire:''' High
* '''Accuracy:''' Medium (Low - High)
* '''Damage:''' 0.5
 
=== Tech/Armoury ===
 
* '''DRADIS range:''' 5500m (4510m - 6490m)
* '''Firewall regen:''' 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
* '''Battery drain rate:''' 1.68/s (2.28/s +4 Posture, 1.25/s -4 Posture)
* '''Battery recharge rate:''' 2.0/s (1.7/s +4 Posture, 2.3/s -4 Posture)
* '''Marine Armour:''' 40 (32 - 48)
* '''Marine Strength:''' 100 (82 +4 Posture, 118 -4 Posture)
 
=== Squadrons/Hangar ===
1x Squadron slot
 
* +18 Evade
* 3 Second launch delay
* 100% Squadron repair (80% +4 Posture, 120% -4 Posture)
 
=== Veterancy ===
 
* Level 1 - +10% Max Distance
* Level 2 - +20% Max Distance, +15% Yaw Control
* Level 3 - +30% Max Distance, +35% Yaw Control
 
=== Special abilities ===
'''Stealth -''' The Orion enters battle with it's stealth mode online. Whilst the ability is online, the Orion cannot be seen on the map until it enters the DRADIS range of a hostile ship. So long as the Orion stays out of the range of enemy DRADIS and the stealth remains online, the enemy should be unaware of it's existence (Barring application of common sense vs a human player). The Orion cannot fire it's weapons, launch munitions, or launch squadrons whilst the stealth is online. When the Orion has been identified by hostile DRADIS, the stealth mode still provides benefits. No ship mounted weapons can focus fire on the Orion and no guided munitions can target the Orion, leaving only unguided munitions such as torpedoes and squadrons that can intentionally target the Orion. Any ship mounted weapon that auto-fires at the Orion will do so at an accuracy penalty, similar to firing upon an unidentified target. Disabling the Orion's stealth allows the ship to immediately launch munitions the same turn that the stealth is going down, note however that the stealth is placed on cooldown for a turn before it can be activated again, potentially leaving the Orion vulnerable for a short time. Finally, activating the Orion's stealth will temporarily break the lock of any incoming guided munitions. When the stealth goes down, the missiles will re-acquire their lock and turn back on the Orion.
 
'''High yield salvoes''' - The Orion has an extremely high munition salvo size, being 150% default and 176% at +4 posture. Offensive munitions such as Guided Missiles, Armour Piercers, and Torpedoes will see an unusually high impact when deployed from the Orion. Utility munitions such as PCM's and Mines will not be able to take advantage of this due to only firing 1 munition per salvo, and should be kept in mind when loading out the Orion.
 
'''Tactical notes''' - Many ship mounted weapons default to targeting the closest target which allows a fighter screen to sit between the Orion and a hostile target, preventing the Orion from taking fire. When dealing with Orions, manually setting turrets on ships to prefer Capital targets can get around this, though they will still be firing at a large accuracy penalty due to the stealth and lack of focus fire. Also, docked Raptor squadrons such as Raptors for Firewall protection, or Defender Technical Support Raptors for subsystem boosts are visible even whilst the stealth is online. Docking them whilst the Orion is not in hostile DRADIS range will effectively telegraph the Orion's position to the enemy.
 
'''Battery note -''' The Battery capacity is 100, which drains at a constant rate per the "Battery drain rate" stat whilst stealth is online, and recharges at a constant rate per the "Battery recharge rate" whilst stealth is offline. The battery does not recharge whilst online.
 
== External Links ==
 
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com
{{Ships (Deadlock)}}
[[Category:A to Z]]
[[Category:A to Z]]
[[Category:Deadlock]]
[[Category:Deadlock]]

Latest revision as of 04:09, 22 February 2024

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Orion (Deadlock)
Orion (Deadlock)
Race: Colonial
Type: Stealth Frigate
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel, Strike Carrier
Weapons: 6 Light Turrets
Armaments:
Defenses: {{{def}}}
Aircraft: Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost: 3
Construction Time: 3
Hull Size: 2
Hull: 80
Mobility
FTL Cooldown: 2 turns
Speed: 175 m/s
Turn Rate: 78°/turn
Armor Sum
Armor Total: 230
Armor Left: 30 (Engineering)
Armor Right: 30 (Engineering)
Armor Front: 50 (Fire Control)
Armor Rear: 40 (Navigation)
Armor Top: 40 (Armoury)
Armor Bottom: 40 (Tech Bay)
Armament
DRADIS Range: 5500 m
Processing Power:
Munition Slots: 1 Slot
Munition Cooldown Period: 4 turns
Squadron Slots: 1
Squadron Size: {{{squadron size}}}
Special Abilities: Stealth Systems
Additional Information

The Orion is a light frigate fitted with an experimental suite of ECM jamming and stealth technologies. It is a fast all-rounder, with light armaments and viper launch tubes.

While the ECM stealth system is active, hostile fire control and long-range sensors are unable to lock on to the Orion, even once the ship has breached DRADIS range and been identified.

The Orion has found a second life as a forward scout late in the Cylon war. It was previously derided as a "pocket battlestar," due to multiple failed operations it had been ill-equipped to undertake.

Gameplay[edit]

The Orion class support ship was introduced to the game Battlestar Galactica Deadlock through the second DLC (Downloadable content) for season two titled "Ghost Fleet Offensive" This expansion adds three ships to the game some which are featured in the 2004 "reimagined" and "Blood and Chrome" television series.

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 4 turns.

  • Speed: 175 m/s (245 m/s Boost Thruster, 143.5 m/s +/- 4 Posture)
  • Turn rate: 78 degrees per turn. (54.6 Boost Thruster, 62.4 +/-4 Posture)
  • Pitch/Yaw rate: 100% (70% Boost Thruster, 80% +/- 4 Posture)
  • Ship hull size: 2

Hull/Armour/Engineering[edit]

  • Hull: 80
    • Left: 30 (Engineering)
    • Right: 30 (Engineering)
    • Front: 50 (Fire Control)
    • Rear: 40 (Navigation)
    • Top: 40 (Armoury)
    • Bottom: 40 (Tech Bay)
  • 18% Damage reduction (14% +4 Posture, 22% -4 Posture)
  • 100% Subsystem Repair (88% +4 Posture, 112% -4 Posture)

Fire Control Systems[edit]

1x Munition slot, 4 turn cooldown. Munition salvo size: 150% (176% +4 Posture, 124% -4 Posture) 6x Light Turret mounted on top.

  • Range: 5000 (4200-5800)
  • Rate of fire: High
  • Accuracy: Medium (Low - High)
  • Damage: 0.5

Tech/Armoury[edit]

  • DRADIS range: 5500m (4510m - 6490m)
  • Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
  • Battery drain rate: 1.68/s (2.28/s +4 Posture, 1.25/s -4 Posture)
  • Battery recharge rate: 2.0/s (1.7/s +4 Posture, 2.3/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 100 (82 +4 Posture, 118 -4 Posture)

Squadrons/Hangar[edit]

1x Squadron slot

  • +18 Evade
  • 3 Second launch delay
  • 100% Squadron repair (80% +4 Posture, 120% -4 Posture)

Veterancy[edit]

  • Level 1 - +10% Max Distance
  • Level 2 - +20% Max Distance, +15% Yaw Control
  • Level 3 - +30% Max Distance, +35% Yaw Control

Special abilities[edit]

Stealth - The Orion enters battle with it's stealth mode online. Whilst the ability is online, the Orion cannot be seen on the map until it enters the DRADIS range of a hostile ship. So long as the Orion stays out of the range of enemy DRADIS and the stealth remains online, the enemy should be unaware of it's existence (Barring application of common sense vs a human player). The Orion cannot fire it's weapons, launch munitions, or launch squadrons whilst the stealth is online. When the Orion has been identified by hostile DRADIS, the stealth mode still provides benefits. No ship mounted weapons can focus fire on the Orion and no guided munitions can target the Orion, leaving only unguided munitions such as torpedoes and squadrons that can intentionally target the Orion. Any ship mounted weapon that auto-fires at the Orion will do so at an accuracy penalty, similar to firing upon an unidentified target. Disabling the Orion's stealth allows the ship to immediately launch munitions the same turn that the stealth is going down, note however that the stealth is placed on cooldown for a turn before it can be activated again, potentially leaving the Orion vulnerable for a short time. Finally, activating the Orion's stealth will temporarily break the lock of any incoming guided munitions. When the stealth goes down, the missiles will re-acquire their lock and turn back on the Orion.

High yield salvoes - The Orion has an extremely high munition salvo size, being 150% default and 176% at +4 posture. Offensive munitions such as Guided Missiles, Armour Piercers, and Torpedoes will see an unusually high impact when deployed from the Orion. Utility munitions such as PCM's and Mines will not be able to take advantage of this due to only firing 1 munition per salvo, and should be kept in mind when loading out the Orion.

Tactical notes - Many ship mounted weapons default to targeting the closest target which allows a fighter screen to sit between the Orion and a hostile target, preventing the Orion from taking fire. When dealing with Orions, manually setting turrets on ships to prefer Capital targets can get around this, though they will still be firing at a large accuracy penalty due to the stealth and lack of focus fire. Also, docked Raptor squadrons such as Raptors for Firewall protection, or Defender Technical Support Raptors for subsystem boosts are visible even whilst the stealth is online. Docking them whilst the Orion is not in hostile DRADIS range will effectively telegraph the Orion's position to the enemy.

Battery note - The Battery capacity is 100, which drains at a constant rate per the "Battery drain rate" stat whilst stealth is online, and recharges at a constant rate per the "Battery recharge rate" whilst stealth is offline. The battery does not recharge whilst online.

External Links[edit]