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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}} | {{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock - Atlas.webp|race=Colonial|type=|length=|width=|height=|crew=|cap=|role=Command Ship, Force Projection Vessel, Strike Carrier|arm=|aircraft=[[Viper Mark I]], [[Viper Mark II]], [[Raptor]], [[Sweeper]], [[Assault Raptor (Deadlock) | Assault Raptor]], [[Shuttle (RDM)|Shuttle]], [[Taipan]]|ftl=Yes|cost=1100|construction=|ftl cooldown=4|speed=85|turn rate=36|hull size=|hull=135|armor total=660|armor left=120 (Tech Bay)|armor right=120 (Fire Control)|armor front=80 (Hangar)|armor rear=80 (Navigation)|armor top=140 (Armory)|armor bottom=120 (Engineering)|weapons=6 Heavy Turrets, 4 Medium Turrets|munitions=N/A|munition cooldown=|squadrons=2|processing power=|dradis range=4000|special abilities=}} | ||
== Background == | |||
The Atlas is an iconic remnant of [[Virgon (RDM)|Virgon]]’s imperialist history. Slow and densely armoured, the Atlas carrier now provides powerful fighter support for modern Colonial fleet groups. | |||
== Gallery == | |||
<gallery mode="slideshow"> | |||
File:BSGD - Atlas Concept.jpg|Atlas texture concept from Forge Studios | |||
File:BSGD - Atlas Mesh Concept.jpg|Atlas mesh concept from Forge Studios | |||
</gallery> | |||
== Game Abilities & Statistics == | |||
=== Navigation === | |||
* '''FTL Cooldown:''' 4 turns. | |||
* '''Speed:''' 85 m/s (119 m/s Boost Thruster, 71.4 m/s +/- 4 Posture) | |||
* '''Turn rate:''' 36 degrees per turn. (21.6 Boost Thruster, 30.24 +/-4 Posture) | |||
* '''Pitch/Yaw rate:''' 100% (59% Boost Thruster, 84% +/- 4 Posture) | |||
* '''Ship hull size:''' 4 | |||
=== Hull/Armour/Engineering === | |||
* '''Hull:''' 135 | |||
** '''Left:''' 120 (Tech Bay) | |||
** '''Right:''' 120 (Fire Control) | |||
** '''Front:''' 80 (Hangar) | |||
** '''Rear:''' 80 (Navigation) | |||
** '''Top:''' 140 (Armoury) | |||
** '''Bottom:''' 120 (Engineering) | |||
* 20% Damage reduction (18% +4 Posture, 22% -4 Posture) | |||
* 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture) | |||
=== Fire Control Systems === | |||
'''''3x Heavy Turret mounted left, which can shoot up.''''' | |||
* '''Range:''' 5000 (4200-5800) | |||
* '''Rate of fire:''' Very Low | |||
* '''Accuracy:''' Very Low (Very Low - Low) | |||
* '''Damage:''' 3 | |||
'''''3x Heavy Turret mounted right, which can shoot up.''''' | |||
* '''Range:''' 5000 (4200-5800) | |||
* '''Rate of fire:''' Very Low | |||
* '''Accuracy:''' Very Low (Very Low - Low) | |||
* '''Damage:''' 3 | |||
'''''2x Medium Turret mounted on top.''''' | |||
* '''Range:''' 5000 (4200-5800) | |||
* '''Rate of fire:''' Low | |||
* '''Accuracy:''' Low (Very Low - Medium) | |||
* '''Damage:''' 1 | |||
'''''2x Medium Turret mounted on bottom.''''' | |||
* '''Range:''' 5000 (4200-5800) | |||
* '''Rate of fire:''' Low | |||
* '''Accuracy:''' Low (Very Low - Medium) | |||
* '''Damage:''' 1 | |||
=== Tech/Armoury === | |||
* '''DRADIS range:''' 4000m (3280m - 4720m) | |||
* '''Firewall regen:''' 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture) | |||
* '''Marine Armour:''' 40 (32 - 48) | |||
* '''Marine Strength:''' 200 (164 +4 Posture, 236 -4 Posture) | |||
=== Squadrons/Hangar === | |||
'''''2x Squadron slots, 1x Support slot (Raptor, Sweeper, ARP only)''''' | |||
* +35 Evade | |||
* 3 Second launch delay | |||
* 110% Squadron repair (88% +4 Posture, 132% -4 Posture) | |||
=== Veterancy === | |||
* '''Level 1:''' +20% Squadron Repair | |||
* '''Level 2:''' +40% Squadron Repair, +3% Damage Reduction | |||
* '''Level 3:''' +65% Squadron Repair, +6% Damage Reduction | |||
== External Links == | |||
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com | |||
* {{Archivelink|url=https://www.artstation.com/artwork/12P9e|title=Forge Studios - ArtStation}} | |||
{{Ships (Deadlock)}} | {{Ships (Deadlock)}} | ||
[[Category:A to Z]] | [[Category:A to Z]] |
Latest revision as of 21:43, 17 February 2024
| |||||
Atlas (Deadlock) | |||
---|---|---|---|
Race: | Colonial | ||
Type: | |||
FTL: | Yes | ||
Propulsion: | |||
Crew: | |||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Command Ship, Force Projection Vessel, Strike Carrier | ||
Weapons: | 6 Heavy Turrets, 4 Medium Turrets | ||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan | ||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | |||
Hull: | 135 | ||
FTL Cooldown: | 4 turns | ||
Speed: | 85 m/s | ||
Turn Rate: | 36°/turn | ||
Armor Total: | 660 | ||
Armor Left: | 120 (Tech Bay) | ||
Armor Right: | 120 (Fire Control) | ||
Armor Front: | 80 (Hangar) | ||
Armor Rear: | 80 (Navigation) | ||
Armor Top: | 140 (Armory) | ||
Armor Bottom: | 120 (Engineering) | ||
DRADIS Range: | 4000 m | ||
Processing Power: | |||
Munition Slots: | N/A | ||
Munition Cooldown Period: | turns | ||
Squadron Slots: | 2 | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | |||
Additional Information | |||
Background[edit]
The Atlas is an iconic remnant of Virgon’s imperialist history. Slow and densely armoured, the Atlas carrier now provides powerful fighter support for modern Colonial fleet groups.
Gallery[edit]
Game Abilities & Statistics[edit]
[edit]
- FTL Cooldown: 4 turns.
- Speed: 85 m/s (119 m/s Boost Thruster, 71.4 m/s +/- 4 Posture)
- Turn rate: 36 degrees per turn. (21.6 Boost Thruster, 30.24 +/-4 Posture)
- Pitch/Yaw rate: 100% (59% Boost Thruster, 84% +/- 4 Posture)
- Ship hull size: 4
Hull/Armour/Engineering[edit]
- Hull: 135
- Left: 120 (Tech Bay)
- Right: 120 (Fire Control)
- Front: 80 (Hangar)
- Rear: 80 (Navigation)
- Top: 140 (Armoury)
- Bottom: 120 (Engineering)
- 20% Damage reduction (18% +4 Posture, 22% -4 Posture)
- 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)
Fire Control Systems[edit]
3x Heavy Turret mounted left, which can shoot up.
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
3x Heavy Turret mounted right, which can shoot up.
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
2x Medium Turret mounted on top.
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
2x Medium Turret mounted on bottom.
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
Tech/Armoury[edit]
- DRADIS range: 4000m (3280m - 4720m)
- Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
- Marine Armour: 40 (32 - 48)
- Marine Strength: 200 (164 +4 Posture, 236 -4 Posture)
Squadrons/Hangar[edit]
2x Squadron slots, 1x Support slot (Raptor, Sweeper, ARP only)
- +35 Evade
- 3 Second launch delay
- 110% Squadron repair (88% +4 Posture, 132% -4 Posture)
Veterancy[edit]
- Level 1: +20% Squadron Repair
- Level 2: +40% Squadron Repair, +3% Damage Reduction
- Level 3: +65% Squadron Repair, +6% Damage Reduction
External Links[edit]
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
- Forge Studios - ArtStation (web.archive.org backup link)