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Atlas (Deadlock)

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Atlas (Deadlock)
Atlas (Deadlock)
Race: Colonial
Type:
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel, Strike Carrier
Weapons: 6 Heavy Turrets, 4 Medium Turrets
Armaments:
Defenses: {{{def}}}
Aircraft: Viper Mark I, Viper Mark II, Raptor, Sweeper, Assault Raptor, Shuttle, Taipan
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 135
Mobility
FTL Cooldown: 4 turns
Speed: 85 m/s
Turn Rate: 36°/turn
Armor Sum
Armor Total: 660
Armor Left: 120 (Tech Bay)
Armor Right: 120 (Fire Control)
Armor Front: 80 (Hangar)
Armor Rear: 80 (Navigation)
Armor Top: 140 (Armory)
Armor Bottom: 120 (Engineering)
Armament
DRADIS Range: 4000 m
Processing Power:
Munition Slots: N/A
Munition Cooldown Period: turns
Squadron Slots: 2
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background

The Atlas is an iconic remnant of Virgon’s imperialist history. Slow and densely armoured, the Atlas carrier now provides powerful fighter support for modern Colonial fleet groups.

Gallery

Game Abilities & Statistics

Navigation

  • FTL Cooldown: 4 turns.
  • Speed: 85 m/s (119 m/s Boost Thruster, 71.4 m/s +/- 4 Posture)
  • Turn rate: 36 degrees per turn. (21.6 Boost Thruster, 30.24 +/-4 Posture)
  • Pitch/Yaw rate: 100% (59% Boost Thruster, 84% +/- 4 Posture)
  • Ship hull size: 4

Hull/Armour/Engineering

  • Hull: 135
    • Left: 120 (Tech Bay)
    • Right: 120 (Fire Control)
    • Front: 80 (Hangar)
    • Rear: 80 (Navigation)
    • Top: 140 (Armoury)
    • Bottom: 120 (Engineering)
  • 20% Damage reduction (18% +4 Posture, 22% -4 Posture)
  • 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)

Fire Control Systems

3x Heavy Turret mounted left, which can shoot up.

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

3x Heavy Turret mounted right, which can shoot up.

  • Range: 5000 (4200-5800)
  • Rate of fire: Very Low
  • Accuracy: Very Low (Very Low - Low)
  • Damage: 3

2x Medium Turret mounted on top.

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

2x Medium Turret mounted on bottom.

  • Range: 5000 (4200-5800)
  • Rate of fire: Low
  • Accuracy: Low (Very Low - Medium)
  • Damage: 1

Tech/Armoury

  • DRADIS range: 4000m (3280m - 4720m)
  • Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
  • Marine Armour: 40 (32 - 48)
  • Marine Strength: 200 (164 +4 Posture, 236 -4 Posture)

Squadrons/Hangar

2x Squadron slots, 1x Support slot (Raptor, Sweeper, ARP only)

  • +35 Evade
  • 3 Second launch delay
  • 110% Squadron repair (88% +4 Posture, 132% -4 Posture)

Veterancy

  • Level 1: +20% Squadron Repair
  • Level 2: +40% Squadron Repair, +3% Damage Reduction
  • Level 3: +65% Squadron Repair, +6% Damage Reduction

External Links