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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}} | {{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}} | ||
{{stub}} | {{stub}}{{Ship Data|italic=y|image=BSG Deadlock - Sweeper.webp|race=Colonial|type=Squadron|length=|width=|height=|crew=|cap=|role=|arm=|aircraft=|ftl=|cost=|construction=|ftl cooldown=|speed=340|turn rate=|hull size=|hull=24|armor total=|armor left=|armor right=|armor front=|armor rear=|armor top=|armor bottom=|weapons=|munitions=|munition cooldown=|squadrons=2|processing power=|dradis range=2000|special abilities=Deploy Chaff, Disarm}} | ||
{{Ships (Deadlock)}} | Sweepers deploy chaff payloads to provide radar and projectile countermeasure zones. | ||
A fundamental tactical craft that can hold off a Cylon long-range missile assault single-handedly {{Ships (Deadlock)}} | |||
[[Category:A to Z]] | [[Category:A to Z]] |
Revision as of 20:06, 13 February 2024
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Sweeper | |||
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Race: | Colonial | ||
Type: | Squadron | ||
FTL: | |||
Propulsion: | |||
Crew: | |||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | |||
Weapons: | |||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | |||
Hull: | 24 | ||
FTL Cooldown: | turns | ||
Speed: | 340 m/s | ||
Turn Rate: | °/turn | ||
Armor Total: | |||
Armor Left: | |||
Armor Right: | |||
Armor Front: | |||
Armor Rear: | |||
Armor Top: | |||
Armor Bottom: | |||
DRADIS Range: | 2000 m | ||
Processing Power: | |||
Munition Slots: | |||
Munition Cooldown Period: | turns | ||
Squadron Slots: | 2 | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Deploy Chaff, Disarm | ||
Additional Information | |||
Sweepers deploy chaff payloads to provide radar and projectile countermeasure zones.
A fundamental tactical craft that can hold off a Cylon long-range missile assault single-handedly