Viper Mark II (Deadlock): Difference between revisions
Fisher 2000 (talk | contribs) (Added stats) |
Fisher 2000 (talk | contribs) m (Clean up) |
||
Line 2: | Line 2: | ||
== Background == | == Background == | ||
The | The Mark II variant of the Viper sheds the older model’s reliance on armor plating, and instead relies on the reflexes and intuition of the pilot. | ||
Faster propulsion and updated RCS provides the | Faster propulsion and updated RCS provides the Mark II unparalleled superiority in space and atmospheric combat. | ||
== Game Abilities & Statistics == | == Game Abilities & Statistics == | ||
== General Statistics == | === General Statistics === | ||
* Squadron size: 8 Craft | * Squadron size: 8 Craft | ||
* Hull points: 34 (4.25 Hull per craft) | * Hull points: 34 (4.25 Hull per craft) |
Latest revision as of 16:35, 15 February 2024
| |||||
Viper Mark II (Deadlock) | |||
---|---|---|---|
Race: | Colonial | ||
Type: | Fighter | ||
FTL: | No | ||
Propulsion: | |||
Crew: | 1 Personel | ||
Capacity: | |||
CO: | {{{co}}} | ||
XO: | {{{xo}}} | ||
Role: | Strike Craft | ||
Weapons: | |||
Armaments: | |||
Defenses: | {{{def}}} | ||
Aircraft: | |||
Aviation facilities: | {{{facilities}}} | ||
Fate: | {{{status}}} | ||
Emblem: | [[Image:{{{patch}}}|175px|Ship's patch]] | ||
Other Images: | Gallery | ||
Length: | |||
Width: | |||
Height: | |||
Weight: | {{{weight}}} | ||
Wingspan: | {{{wingspan}}} | ||
Other: | {{{otherdi}}} | ||
Cost: | |||
Construction Time: | |||
Hull Size: | |||
Hull: | 34 | ||
FTL Cooldown: | turns | ||
Speed: | 380 m/s | ||
Turn Rate: | °/turn | ||
Armor Total: | |||
Armor Left: | |||
Armor Right: | |||
Armor Front: | |||
Armor Rear: | |||
Armor Top: | |||
Armor Bottom: | |||
DRADIS Range: | 2000 m | ||
Processing Power: | |||
Munition Slots: | |||
Munition Cooldown Period: | turns | ||
Squadron Slots: | 8 | ||
Squadron Size: | {{{squadron size}}} | ||
Special Abilities: | Squad Repair, Missile Interception | ||
Additional Information | |||
Background[edit]
The Mark II variant of the Viper sheds the older model’s reliance on armor plating, and instead relies on the reflexes and intuition of the pilot.
Faster propulsion and updated RCS provides the Mark II unparalleled superiority in space and atmospheric combat.
Game Abilities & Statistics[edit]
General Statistics[edit]
- Squadron size: 8 Craft
- Hull points: 34 (4.25 Hull per craft)
- Speed: 380 m/s
- Damage output: 0.4
- Weapon range: 2500m
- DRADIS range: 2000m
Special Abilities[edit]
Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.
Missile interception - Viper Mk II's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Vipers to reach the target ordnance and dispose of it.
External Links[edit]
- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com