Ranger (Deadlock)
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| Ranger (Deadlock) | |||
|---|---|---|---|
| [show/hide spoilers] Spoilers hidden in infobox by default only. | |||
| Race: | Colonial | ||
| Type: | Missile Cruiser | ||
| FTL: | Yes | ||
| Propulsion: | |||
| Crew: | |||
| Capacity: | |||
| CO: | {{{co}}} | ||
| XO: | {{{xo}}} | ||
| Role: | Force Projection Vessel | ||
| Weapons: | 2 Heavy Turrets, 10 Medium Turrets | ||
| Armaments: | |||
| Defenses: | {{{def}}} | ||
| Aircraft: | |||
| Aviation facilities: | {{{facilities}}} | ||
| Emblem: | [[File:{{{patch}}}|175px|Ship's patch]] | ||
| Other Images: | Gallery | ||
| Length: | |||
| Width: | |||
| Height: | |||
| Weight: | {{{weight}}} | ||
| Wingspan: | {{{wingspan}}} | ||
| Other: | {{{otherdi}}} | ||
| Cost: | |||
| Construction Time: | |||
| Hull Size: | 3 | ||
| Hull: | 90 | ||
| FTL Cooldown: | 4 turns | ||
| Speed: | 135 m/s | ||
| Turn Rate: | 72°/turn | ||
| Armor Total: | |||
| Armor Left: | 45 (Armory) | ||
| Armor Right: | 45 (Armory) | ||
| Armor Front: | 60 (Fire Control) | ||
| Armor Rear: | 45 (Navigation) | ||
| Armor Top: | 60 (Engineering) | ||
| Armor Bottom: | 45 (Tech Bay) | ||
| DRADIS Range: | 5000 m | ||
| Processing Power: | |||
| Munition Slots: | 2 | ||
| Munition Cooldown Period: | 2 turns | ||
| Squadron Slots: | N/A | ||
| Squadron Size: | {{{squadron size}}} | ||
| Special Abilities: | |||
| Additional Information | |||
Background
editOriginally a Picon specialist design, the Ranger class has more recently become popular throughout the Twelve Colonies.
Its combination of long-range dominance and skirmish-range turret configuration makes it a highly effective all-rounder in any strike group.
Gallery
editGame Abilities & Statistics
editNavigation
editFTL Cooldown: 4 turns.
- Speed: 135 m/s (189 m/s Boost Thruster, 110.7 m/s +/- 4 Posture)
- Turn rate: 72 degrees per turn. (43.2 Boost Thruster, 57.6 +/-4 Posture)
- Pitch/Yaw rate: 100% (59% Boost Thruster, 80% +/- 4 Posture)
- Ship hull size: 3
Hull/Armour/Engineering
edit- Hull: 90
- Left: 45 (Armoury)
- Right: 45 (Armoury)
- Front: 60 (Fire Control)
- Rear: 45 (Navigation)
- Top: 60 (Engineering)
- Bottom: 45 (Tech Bay)
- 20% Damage reduction (16% +4 Posture, 24% -4 Posture)
- 100% Subsystem Repair (84% +4 Posture, 116% -4 Posture)
Fire Control Systems
edit2x Munition slots, 2 turn cooldown. Munition salvo size: 100% (116% +4 Posture, 84% - 4 Posture) 4x Medium Turret mounted left.
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
4x Medium Turret mounted right..
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
2x Heavy Turret mounted front
- Range: 5000 (4200-5800)
- Rate of fire: Very Low
- Accuracy: Very Low (Very Low - Low)
- Damage: 3
2x Medium Turret mounted on bottom.
- Range: 5000 (4200-5800)
- Rate of fire: Low
- Accuracy: Low (Very Low - Medium)
- Damage: 1
Tech/Armoury
edit- DRADIS range: 5000m (4100m -5900m)
- Firewall regen: 6.0/s (4.9/s +4 Posture, 7.1/s -4 Posture)
- Marine Armour: 40 (32 - 48)
- Marine Strength: 150 (123 +4 Posture, 177 -4 Posture)
Veterancy
edit- Level 1: +10% Munition Salvo Size
- Level 2: +20% Munition Salvo Size, +10% Max Speed
- Level 3: +30% Munition Salvo Size, +20% Max Speed
Notes
edit- Alan Blackwell worked with Black Lab Games on the concept art for Battlestar Galactica - Deadlock. Most of the work consisted of taking flat 2D renders and turning them into fully 3D concept images.[1] His work included the Manticore corvette.
External Links
edit- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
- Forge Studios - ArtStation (web.archive.org backup link)
References
edit- ↑ Alan Blackwell's Artstation page https://alanb.artstation.com/projects/LN865#top
