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| Arachne | |||
|---|---|---|---|
| [show/hide spoilers] Spoilers hidden in infobox by default only. | |||
| Race: | Cylon | ||
| Type: | Assault Carrier | ||
| FTL: | Yes | ||
| Propulsion: | |||
| Crew: | Unknown Number of Centurions | ||
| Capacity: | |||
| CO: | {{{co}}} | ||
| XO: | {{{xo}}} | ||
| Role: | |||
| Weapons: | 5 Medium Turrets | ||
| Armaments: | |||
| Defenses: | {{{def}}} | ||
| Aircraft: | |||
| Aviation facilities: | {{{facilities}}} | ||
| Emblem: | [[File:{{{patch}}}|175px|Ship's patch]] | ||
| Other Images: | Gallery | ||
| Length: | |||
| Width: | |||
| Height: | |||
| Weight: | {{{weight}}} | ||
| Wingspan: | {{{wingspan}}} | ||
| Other: | {{{otherdi}}} | ||
| Cost: | {{{construction}}} | ||
| Construction Time: | {{{construction}}} | ||
| Hull Size: | 3 | ||
| Hull: | 110 | ||
| FTL Cooldown: | 3 turns turns | ||
| Speed: | 125 m/s | ||
| Turn Rate: | °/turn | ||
| Armor Total: | 300 | ||
| Armor Left: | 45 (Hanger) | ||
| Armor Right: | 45 (Hanger) | ||
| Armor Front: | 60 (Armory) | ||
| Armor Rear: | 45 (Navigation) | ||
| Armor Top: | 60 (Fire Control) | ||
| Armor Bottom: | 45 (Engineering) | ||
| DRADIS Range: | 3800 m | ||
| Processing Power: | |||
| Munition Slots: | 1 Slot | ||
| Munition Cooldown Period: | 2 turns turns | ||
| Squadron Slots: | 1 Slot | ||
| Squadron Size: | {{{squadron size}}} | ||
| Special Abilities: | |||
| Additional Information | |||
Background
editThe Arachne carrier is the closest counterpart Cylon Command has to the Colonial Battlestar Design.
Equipped with broadside hangers and missile tubes, this warship is a deadly combination of cruiser and carrier with maneuverability of a light assault ship.
Gallery
editGame Abilities & Statistics
editNavigation
editFTL Cooldown: 3 turns.
- Speed: 125 m/s (System Process 10% - 145%)
- Turn Rate: 60 degrees per turn
- Pitch rate: (System Process 30% - 135%)
- Ship hull size: 3
Hull/Armour/Engineering
edit- Hull: 110
- Left: 45 (Hangar)
- Right: 45 (Hangar)
- Front: 60 (Armoury)
- Rear: 45 (Navigation)
- Top: 60 (Fire Control)
- Bottom: 45 (Engineering)
15% Damage reduction (System Process 0% - 30%) 80% Subsystem Repair (System Process 20% - 140%)
Fire Control Systems
edit1x Munition slot, 2 turn reload Munition salvo size: 87% (System Process 20% - 155%)
2x Medium Turret mounted forward, can shoot down.
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Low
- Accuracy: Very Low (System Process Very Low - Medium)
- Damage: 1
3x Medium Turret mounted on top.
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Low
- Accuracy: Very Low (System Process Very Low - Medium)
- Damage: 1
Tech/Armoury
edit- Processing Power: 90
- DRADIS Range: 3875m (System Process 500m - 7250m)
- Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
- Centurion Armour: 30 (System Process 0 - 60)
- Centurion Strength: 131 (System Process 75 - 188)
Squadrons/Hangar
edit1x Squadron slot
- +8 Evade (System Process 0 - 15)
- 4 Second launch delay (System Process 7s - 1s)
- 75% Squadron repair (System Process 0% - 150%)
External Links
edit- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
- Forge Studios - ArtStation (web.archive.org backup link)
