Revenant
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| Revenant | |||
|---|---|---|---|
| [show/hide spoilers] Spoilers hidden in infobox by default only. | |||
| Race: | Cylon | ||
| Type: | |||
| FTL: | Yes | ||
| Propulsion: | |||
| Crew: | |||
| Capacity: | |||
| CO: | {{{co}}} | ||
| XO: | {{{xo}}} | ||
| Role: | Command Ship, Force Projection Vessel | ||
| Weapons: | |||
| Armaments: | |||
| Defenses: | {{{def}}} | ||
| Aircraft: | |||
| Aviation facilities: | {{{facilities}}} | ||
| Emblem: | [[File:{{{patch}}}|175px|Ship's patch]] | ||
| Other Images: | Gallery | ||
| Length: | |||
| Width: | |||
| Height: | |||
| Weight: | {{{weight}}} | ||
| Wingspan: | {{{wingspan}}} | ||
| Other: | {{{otherdi}}} | ||
| Cost: | |||
| Construction Time: | |||
| Hull Size: | 3 | ||
| Hull: | 90 | ||
| FTL Cooldown: | turns | ||
| Speed: | 145 m/s | ||
| Turn Rate: | 60°/turn | ||
| Armor Total: | 315 | ||
| Armor Left: | 45 (Armory) | ||
| Armor Right: | 45 (Armory) | ||
| Armor Front: | 75 (Engineering) | ||
| Armor Rear: | 45 (Navigation) | ||
| Armor Top: | 60 (Tech Bay) | ||
| Armor Bottom: | 45 (Fire Control) | ||
| DRADIS Range: | 3875 m | ||
| Processing Power: | |||
| Munition Slots: | |||
| Munition Cooldown Period: | turns | ||
| Squadron Slots: | |||
| Squadron Size: | {{{squadron size}}} | ||
| Special Abilities: | |||
| Additional Information | |||
Background
editThe core hull of the Revenant is stolen from the design of a Scorpian gunship captured early in the war.
The Revenant uses aggressive turret placements to suppress and dominate opponents with constant barrages of gunfire.
Gallery
editGame Abilities & Statistics
editNavigation
editFTL Cooldown: 3 turns.
- Speed: 145 m/s (System Process 10% - 145%)
- Turn Rate: 60 degrees per turn
- Pitch rate: (System Process 15% - 143%)
- Ship hull size: 3
Hull/Armour/Engineering
edit- Hull: 90
- Left: 45 (Armoury)
- Right: 45 (Armoury)
- Front: 75 (Engineering)
- Rear: 45 (Navigation)
- Top: 60 (Tech Bay)
- Bottom: 45 (Fire Control)
15% Damage reduction (System Process 0% - 30%) 95% Subsystem Repair (System Process 20% - 170%)
Fire Control Systems
edit6x Light Turret mounted left
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Medium
- Accuracy: Very Low (System Process Very Low - High)
- Damage: 0.4
6x Light Turret mounted right
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Medium
- Accuracy: Very Low (System Process Very Low - High)
- Damage: 0.4
1x Heavy Turret mounted forward, which can shoot down.
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Low
- Accuracy: Very Low (System Process Very Low - High)
- Damage: 2
4x Heavy Turret mounted on top
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Low
- Accuracy: Very Low (System Process Very Low - High)
- Damage: 2
4x Heavy Turret mounted on bottom.
- Range: 3750 (System Process 1500 - 6000)
- Rate of fire: Low
- Accuracy: Very Low (System Process Very Low - High)
- Damage: 2
Tech/Armoury
edit- Processing Power: 75
- DRADIS Range: 3875m (System Process 500m - 7250m)
- Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
- Centurion Armour: 30 (System Process 0 - 60)
- Centurion Strength: 131 (System Process 75 - 188)
External Links
edit- "Complete Ship Statistics" by Sir Wagglepuss III via StreamCommunity.com
- Forge Studios - ArtStation (web.archive.org backup link)
