Colonial Viper Mk VII (Deadlock): Difference between revisions

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(Created page with "{{Ship Data |italic=y |image = |race =Colonial |type =Fighter |length =- |width =- |height =- |crew =- |cap =- |role =Force Projection Vessel, Strike Craft |arm = |aircraft =Viper Mark I, Viper Mark II, Raptor, Shuttle Taipan |ftl =No |cost = |construction = |ftl cooldown...")
 
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The unparalleled Colonial fighter.
The unparalleled Colonial fighter.


Unlike it's [[Cylon War|first (cylon) war]] predecessors, the cockpit controls of the Mk VII are almost entirely computerized, which resulted in their complete neutralization via the [[Command Navigation Program]] during the [[Fall of the Twelve Colonies|Fall]].
Unlike it's [[Cylon War|first (cylon) war]] predecessors, the cockpit controls of the Mark VII are almost entirely computerized, which resulted in their complete neutralization via the [[Command Navigation Program]] during the [[Fall of the Twelve Colonies|Fall]].


== Gameplay ==
== Gameplay ==
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== Notes ==
== Notes ==


* [[Josiah Ward]] modeled the entire 3D asset of the Mercury class for the Battlestar Galactica Deadlock game at Black Lab Games In 2019.<ref>Josiah Ward's Artstation work of the Viper Mark VII- https://www.artstation.com/artwork/GaABma</ref>
* [[Josiah Ward]] was involved with modelling  the 3D asset of the Viper Mark VIIfor  Battlestar Galactica Deadlock at Black Lab Games In 2019.<ref>Josiah Ward's Artstation work of the Viper Mark VII- https://www.artstation.com/artwork/GaABma</ref>


== References ==
== References ==

Revision as of 18:33, 26 June 2023

Colonial Viper Mk VII (Deadlock)
[[Image:|275px|Colonial Viper Mk VII (Deadlock)]]
Race: Colonial
Type: Fighter
FTL: No
Propulsion:
Crew: -
Capacity: -
CO: {{{co}}}
XO: {{{xo}}}
Role: Force Projection Vessel, Strike Craft
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft: Viper Mark I, Viper Mark II, Raptor, Shuttle Taipan
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length: -
Width: -
Height: -
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 60
Mobility
FTL Cooldown: turns
Speed: 380 m/s
Turn Rate: °/turn
Armor Sum
Armor Total:
Armor Left:
Armor Right:
Armor Front:
Armor Rear:
Armor Top:
Armor Bottom:
Armament
DRADIS Range: m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: 10
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background

The unparalleled Colonial fighter.

Unlike it's first (cylon) war predecessors, the cockpit controls of the Mark VII are almost entirely computerized, which resulted in their complete neutralization via the Command Navigation Program during the Fall.

Gameplay

The Viper Mark VII was introduced to the game Battlestar Galactica Deadlock through the final DLC (Downloadable content) titled "Modern Ship Pack." This expansion adds six ships to the game that are featured heavily in the 2004 "reimagined" television series. As such, the Viper Mark VII is only accessible through skirmish, multiplayer and Operation Anabasis. The Viper Mark VII is not accessible in the campaign mode.

Abilities

Gallery

Notes

  • Josiah Ward was involved with modelling the 3D asset of the Viper Mark VIIfor Battlestar Galactica Deadlock at Black Lab Games In 2019.[1]

References

  1. Josiah Ward's Artstation work of the Viper Mark VII- https://www.artstation.com/artwork/GaABma

External Links