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Viper Mark I (Deadlock): Difference between revisions

From Battlestar Wiki, the free, open content Battlestar Galactica encyclopedia and episode guide
m Added Picture
m Added stats
 
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{{Ship Data
{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data
|italic=y
|italic=y
|image            =BSG Deadlock Viper Mark I.webp
|image            =BSG Deadlock Viper Mark I.webp
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|squadrons        =10
|squadrons        =10
|processing power  =
|processing power  =
|dradis range      =
|dradis range      =2000
|special abilities =
|special abilities =Squad Repair, Missile Interception
}}
}}


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The Viper Mark I entered service shortly before the outbreak of the First Cylon War
The Viper Mark I entered service shortly before the outbreak of the First Cylon War


== Abilities ==
== Game Abilities & Statistics ==


== Gallery ==
=== General Statistics ===
<gallery mode="slideshow">
</gallery>


== Notes ==
* '''Squadron size:''' 10 Craft
* '''Hull points:''' 40 (4 Hull per craft)
* '''Speed:''' 320 m/s
* '''Damage output:''' 0.3
* '''Weapon range:''' 2500m (2000m effective range)
* '''DRADIS range:''' 2000m


== References ==
=== Special abilities ===
'''Squad repair''' - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.


'''Missile interception''' - Viper Mk I's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Vipers to reach the target ordnance and dispose of it.
== Notes ==
== External Links ==
== External Links ==
{{stub}}


* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com
{{Ships (Deadlock)}}
{{Ships (Deadlock)}}



Latest revision as of 16:30, 15 February 2024

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Viper Mark I (Deadlock)
Viper Mark I (Deadlock)
Race: Colonial
Type: Fighter
FTL: No
Propulsion:
Crew: 1 Personel
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Strike Craft
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size:
Hull: 40
Mobility
FTL Cooldown: turns
Speed: 320 m/s
Turn Rate: °/turn
Armor Sum
Armor Total:
Armor Left:
Armor Right:
Armor Front:
Armor Rear:
Armor Top:
Armor Bottom:
Armament
DRADIS Range: 2000 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots: 10
Squadron Size: {{{squadron size}}}
Special Abilities: Squad Repair, Missile Interception
Additional Information


Background[edit]

Viper Mark I's are tough and sturdy single-seat fighters.

Complex reaction control systems and powerful sublight thrusters provide incredible maneuverability to this iconic Colonial ship.

Gameplay[edit]

The Viper Mark I entered service shortly before the outbreak of the First Cylon War

Game Abilities & Statistics[edit]

General Statistics[edit]

  • Squadron size: 10 Craft
  • Hull points: 40 (4 Hull per craft)
  • Speed: 320 m/s
  • Damage output: 0.3
  • Weapon range: 2500m (2000m effective range)
  • DRADIS range: 2000m

Special abilities[edit]

Squad repair - All squadrons can be ordered to return to their parent ship and undergo repairs during battle, this can even replace lost craft in the squadron and can be done regardless of how much damage and losses the squadron has taken so long as it is still intact.

Missile interception - Viper Mk I's can attempt to intercept incoming ordnance by giving orders to defend the target of incoming ordnance. The earlier the order is given the better, as it will take time for Vipers to reach the target ordnance and dispose of it.

Notes[edit]

External Links[edit]