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Revenant: Difference between revisions

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{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}
{{separate continuity|universe=RDM|cont=Battlestar Galactica Deadlock}}{{Ship Data|italic=y|image=BSG Deadlock - Revenant.webp|race=Cylon|type=|length=|width=|height=|crew=|cap=|role=Command Ship, Force Projection Vessel|arm=|aircraft=|ftl=Yes|cost=|construction=|ftl cooldown=|speed=145|turn rate=60|hull size=3|hull=90|armor total=315|armor left=45 (Armory)|armor right=45 (Armory)|armor front=75 (Engineering)|armor rear=45 (Navigation)|armor top=60 (Tech Bay)|armor bottom=45 (Fire Control)|weapons=|munitions=|munition cooldown=|squadrons=|processing power=|dradis range=3875|special abilities=}}


{{stub}}{{Ship Data|italic=y|image=BSG Deadlock - Revenant.webp|race=Cylon|type=|length=|width=|height=|crew=|cap=|role=Command Ship, Force Projection Vessel|arm=|aircraft=|ftl=Yes|cost=|construction=|ftl cooldown=|speed=|turn rate=|hull size=|hull=|armor total=|armor left=|armor right=|armor front=|armor rear=|armor top=|armor bottom=|weapons=|munitions=|munition cooldown=|squadrons=|processing power=|dradis range=|special abilities=}}{{Ships (Deadlock)}}
== Background ==
The core hull of the Revenant is stolen from the design of a Scorpian gunship captured early in the war.
 
The Revenant uses aggressive turret placements to suppress and dominate opponents with constant barrages of gunfire.
 
== Gallery ==
<gallery mode="slideshow">
File:BSGD - Revenant Texture Concept.jpg|Revenant texture concept from Forge Studios
File:BSGD - Revenant Mesh Concept.jpg|Revenant mesh concept from Forge Studios
</gallery>
 
== Game Abilities & Statistics ==
 
=== Navigation ===
'''FTL Cooldown:''' 3 turns.
 
* '''Speed:''' 145 m/s (System Process 10% - 145%)
* '''Turn Rate:''' 60 degrees per turn
* '''Pitch rate:''' (System Process 15% - 143%)
 
* '''Ship hull size:''' 3
 
=== Hull/Armour/Engineering ===
 
* Hull: 90
** Left: 45 (Armoury)
** Right: 45 (Armoury)
** Front: 75 (Engineering)
** Rear: 45 (Navigation)
** Top: 60 (Tech Bay)
** Bottom: 45 (Fire Control)
15% Damage reduction (System Process 0% - 30%)
95% Subsystem Repair (System Process 20% - 170%)
 
=== Fire Control Systems ===
'''''6x Light Turret mounted left'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Medium
* '''Accuracy:''' Very Low (System Process Very Low - High)
* '''Damage:''' 0.4
'''''6x Light Turret mounted right'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Medium
* '''Accuracy:''' Very Low (System Process Very Low - High)
* '''Damage:''' 0.4
'''''1x Heavy Turret mounted forward, which can shoot down.'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Low
* '''Accuracy:''' Very Low (System Process Very Low - High)
* '''Damage:''' 2
'''''4x Heavy Turret mounted on top'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Low
* '''Accuracy:''' Very Low (System Process Very Low - High)
* '''Damage:''' 2
'''''4x Heavy Turret mounted on bottom.'''''
* '''Range:''' 3750 (System Process 1500 - 6000)
* '''Rate of fire:''' Low
* '''Accuracy:''' Very Low (System Process Very Low - High)
* '''Damage:''' 2
 
=== Tech/Armoury ===
 
* Processing Power: 75
* DRADIS Range: 3875m (System Process 500m - 7250m)
* Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
* Centurion Armour: 30 (System Process 0 - 60)
* Centurion Strength: 131 (System Process 75 - 188)
 
== External Links ==
 
* [https://steamcommunity.com/sharedfiles/filedetails/?id=1260056071 "Complete Ship Statistics" by Sir Wagglepuss III] via StreamCommunity.com
* {{Archivelink|url=https://www.artstation.com/artwork/12P9e|title=Forge Studios - ArtStation}}
{{Ships (Deadlock)}}


[[Category:A to Z]]  
[[Category:A to Z]]  

Latest revision as of 21:49, 17 February 2024

This article has a separate continuity.
This article is in the Battlestar Galactica Deadlock separate continuity, which is related to the Re-imagined Series. Be sure that your contributions to this article reflect the characters and events specific to this continuity only.
Revenant
Revenant
Race: Cylon
Type:
FTL: Yes
Propulsion:
Crew:
Capacity:
CO: {{{co}}}
XO: {{{xo}}}
Role: Command Ship, Force Projection Vessel
Weapons:
Armaments:
Defenses: {{{def}}}
Aircraft:
Aviation facilities: {{{facilities}}}
Fate: {{{status}}}
Emblem: [[Image:{{{patch}}}|175px|Ship's patch]]
Other Images: Gallery
Dimensions
Length:
Width:
Height:
Weight: {{{weight}}}
Wingspan: {{{wingspan}}}
Other: {{{otherdi}}}
Game Information
Cost:
Construction Time:
Hull Size: 3
Hull: 90
Mobility
FTL Cooldown: turns
Speed: 145 m/s
Turn Rate: 60°/turn
Armor Sum
Armor Total: 315
Armor Left: 45 (Armory)
Armor Right: 45 (Armory)
Armor Front: 75 (Engineering)
Armor Rear: 45 (Navigation)
Armor Top: 60 (Tech Bay)
Armor Bottom: 45 (Fire Control)
Armament
DRADIS Range: 3875 m
Processing Power:
Munition Slots:
Munition Cooldown Period: turns
Squadron Slots:
Squadron Size: {{{squadron size}}}
Special Abilities:
Additional Information


Background[edit]

The core hull of the Revenant is stolen from the design of a Scorpian gunship captured early in the war.

The Revenant uses aggressive turret placements to suppress and dominate opponents with constant barrages of gunfire.

Gallery[edit]

Game Abilities & Statistics[edit]

Navigation[edit]

FTL Cooldown: 3 turns.

  • Speed: 145 m/s (System Process 10% - 145%)
  • Turn Rate: 60 degrees per turn
  • Pitch rate: (System Process 15% - 143%)
  • Ship hull size: 3

Hull/Armour/Engineering[edit]

  • Hull: 90
    • Left: 45 (Armoury)
    • Right: 45 (Armoury)
    • Front: 75 (Engineering)
    • Rear: 45 (Navigation)
    • Top: 60 (Tech Bay)
    • Bottom: 45 (Fire Control)

15% Damage reduction (System Process 0% - 30%) 95% Subsystem Repair (System Process 20% - 170%)

Fire Control Systems[edit]

6x Light Turret mounted left

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Medium
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 0.4

6x Light Turret mounted right

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Medium
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 0.4

1x Heavy Turret mounted forward, which can shoot down.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 2

4x Heavy Turret mounted on top

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 2

4x Heavy Turret mounted on bottom.

  • Range: 3750 (System Process 1500 - 6000)
  • Rate of fire: Low
  • Accuracy: Very Low (System Process Very Low - High)
  • Damage: 2

Tech/Armoury[edit]

  • Processing Power: 75
  • DRADIS Range: 3875m (System Process 500m - 7250m)
  • Firewall Regen: 4.7/s (System Process 0.6/s - 8.7/s)
  • Centurion Armour: 30 (System Process 0 - 60)
  • Centurion Strength: 131 (System Process 75 - 188)

External Links[edit]